Hey 'Beachgoers. A few months ago while doing the norm (looking through Pokebeach) I stumbled across an article where there was a format with only common Pokemon and special rules for basic Energy. (I wish I could give credit but I can't find the article) I decided to develop this format even further with my own rules.
Little Cup Rules:
50 card decks
5 prize cards
PCL-On (or whatever standard is at the time)
Same banned cards as standard
NEW Only Pokemon with less than 100 HP
Only uncommon Trainers
Only basic Energy
No Promos
Each Energy has an effect
All other Standard rules apply
Energy Effects
Water: When you attach this Energy, heal 10 damage from each of your Pokemon.
Fire:When attached to a Pokemon, this Energy can't be discarded by your opponent.
Grass:When you attach this Energy to a Pokemon, search your deck for an Evolved Pokemon and put it into your hand. Shuffle your deck afterwards.
Lightning:When attached to a Pokemon, reduce the retreat cost of the Pokemon this card is attached to by 1. This effect stacks to 4.
Physic:When you attach this Energy to a Pokemon, move 1 damage counter from one of your Pokemon to one of your opponent's Pokemon.
Fighting:When attached to a Pokemon, the attacks of the Pokemon this card is do 10 more damage to your opponent's Active Pokemon. This effect stacks to 3
Darkness:When you attach this Energy to a Pokemon, place 1 damage counter on 1 of your opponent's Pokemon.
Metal:When attached to a Pokemon, the attacks from your opponent's Active Pokemon do 10 less damage. This effect stacks to 3
Fairy:When you attach this Energy to a Pokemon, remove a Special Condition from a Pokemon (yours or your opponent's)
\/ Here is my deck in this format
(look at AOR for Pokemon ideas)
Cat Mario
Pokemon 19
3 Meowth FAC
1 Meowth AOR
4 Persian AOR
3 Inkay AOR
1 Inkay ROS
4 Malamar AOR
3 Unown AOR
Trainers 22
4 Level Ball
1 Evosoda
1 Town Map
2 Professor's Letter
1 Escape Rope
1 Lysander
2 Shauna
2 N
2 Judge
1 Winona
1 Fisherman
4 Scorched Earth
Energy 9
5 Dark
4 Fighting
Please give any suggestions.
-Mewtwober
Little Cup Rules:
50 card decks
5 prize cards
PCL-On (or whatever standard is at the time)
Same banned cards as standard
NEW Only Pokemon with less than 100 HP
Only uncommon Trainers
Only basic Energy
No Promos
Each Energy has an effect
All other Standard rules apply
Energy Effects
Water: When you attach this Energy, heal 10 damage from each of your Pokemon.
Fire:When attached to a Pokemon, this Energy can't be discarded by your opponent.
Grass:When you attach this Energy to a Pokemon, search your deck for an Evolved Pokemon and put it into your hand. Shuffle your deck afterwards.
Lightning:When attached to a Pokemon, reduce the retreat cost of the Pokemon this card is attached to by 1. This effect stacks to 4.
Physic:When you attach this Energy to a Pokemon, move 1 damage counter from one of your Pokemon to one of your opponent's Pokemon.
Fighting:When attached to a Pokemon, the attacks of the Pokemon this card is do 10 more damage to your opponent's Active Pokemon. This effect stacks to 3
Darkness:When you attach this Energy to a Pokemon, place 1 damage counter on 1 of your opponent's Pokemon.
Metal:When attached to a Pokemon, the attacks from your opponent's Active Pokemon do 10 less damage. This effect stacks to 3
Fairy:When you attach this Energy to a Pokemon, remove a Special Condition from a Pokemon (yours or your opponent's)
\/ Here is my deck in this format
(look at AOR for Pokemon ideas)
Cat Mario
Pokemon 19
3 Meowth FAC
1 Meowth AOR
4 Persian AOR
3 Inkay AOR
1 Inkay ROS
4 Malamar AOR
3 Unown AOR
Trainers 22
4 Level Ball
1 Evosoda
1 Town Map
2 Professor's Letter
1 Escape Rope
1 Lysander
2 Shauna
2 N
2 Judge
1 Winona
1 Fisherman
4 Scorched Earth
Energy 9
5 Dark
4 Fighting
Please give any suggestions.
-Mewtwober
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