Local Store "Legacy" - Need Help With a Deck

ArcyTheArcanine

Aspiring Trainer
Member
I wasn't sure where to post this in the forums, and this is my first post anywhere, so my apologies if I got it wrong. ^^

I was curious if I could gather some help from the community here to sort of scrounge up a deck to play at my local store! I'll explain the format soon, but I wanted this help only because my friend has been participating, and I've been yet to join up because I didn't have a deck together.

The format:
Base Set (1 & 2)
Jungle
Fossil
Team Rocket
Gym Heroes
Gym Challenges
Wizard's Black Star Promo
(Will learn what number up to soon)

Meta:
Rain Dance - Gyarados and Vaporeon as his heavy hitters
Haymakers - A typical build that runs Nightly Garbage run, which I'm thinking of adding
Friend's Deck - Venusaur, Scyther, Electabuzz, Kangaskhan, and Wigglytuff

Current Decklist
---Pokemon (12)---
4x Electabuzz
4x Hitmonchan
4x Scyther
---Trainers (30)---
4x Bill
3x Computer Search
4x Energy Removal
4x Gust of Wind
3x Item Finder
3x Plus Power
4x Professor Oak
2x Scoop Up
3x Super Energy Removal
---Energy (18)---
4x Double Colorless Energy
6x Electric Energy
8x Fighting Energy
 
My first choice would be rain dance deck. Blastoise/Wartortle/Squirtle from Base, Articuno and Lapras from Fossil. Maybe a few other good water Pokemon from these sets. My rain dance deck dominated in the old days,

Another idea could be a BBP (Big Basic Pokemon) deck. Scyther, Hitmonchan, Electabuzz at the least. Maybe have one line, and that would be Mysterious Fossil and Aerodactyl, whose Pokemon power will stop your opponent from evolving their Pokemon up.

Another good one could be one that works around Venusaur and Exeggcutor. Venusaur makes sure that Exeggcutor has energy on it constantly to go with it's eggplosion attack and if possible it could even move those energies away if you can predict Exeggcutor's KO so those aren't discarded and instead placed somewhere else to do some damage, like another Exeggcutor. Of course the one drawback here is that the attack is coin flip based.

Any idea why Gym Challenge was excluded from this?
 
Pikachu6319 said:
Any idea why Gym Challenge was excluded from this?

I saw the first two decks you said about, the big basic hitters and the Blastoise one. I like both ideas, my friend is playing a deck based of the Gameboy Color TCG game, with his main hitter being Scyther and Electabuzz, side pokemon being 1 Venusaur, Kangaskhan, and Wigglytuff.

I didn't know about Exeggutor though, sounds like an interesting idea also.

To answer the question, I have NO clue why they excluded Gym Challenges, it fits with Gym Heroes, but I'm not going to argue them, since it was their first week this week, I'm assuming changes might happen.
 
I was just curious because if Gym Challenge had been part of it I would have suggested a deck based around a gym trainer, though it would be a fun deck more than anything else. I never the less ran a decently effective Erika deck back in the day.

I too didn't actually discover the Exeggcutor thing until the GCB ccg. Now if only you could use Genesis Growth Meganium.

Why is your friend using Venusaur in that deck? I've heard of the Wave deck but I never heard of that before.
 
An interesting idea might be to go with Venusaur/Charizard. Charmander and Charmeleon all have colorless attacks (rainbow energy could give you four loopholes of course) and Charizard's pokemon power turns all energy into fire energy so it can attack regularly. Venusaur provides that energy with Energy transfer as long as it's out on the table. Still as gimmicky as the Wigglytuff wave deck though.
 
Don't use evolution decks, you'll be thrashed by Haymaker and Potpourri decks with their fast attackers and energy removals
 
My rain dance deck took down plenty of Haymaker decks in it's time. Energy removals were also not a big concern. However that might be because of the speed of getting energy cards out combined with the speed of going through the deck because of Oak and Bill. Decks without that acceleration might have problems, at least with the energy removals.

Not that it helps here, but removals became even less of a concern with Genesis' Downpour Feraligatr.

Other evolution decks without accelerators probably had more problems with that though.
 
Rain Dance is bad in a competitive environment. Rain Dance only had results in 10- category at major events.
Trapper destroys it. Lass destroys it. Goop Gas T1 / T2 / T3 destroys it too. Seriously, don't play it.

If the format is Base - Gym Heroes, you should play Impostor Oak's Revenge + The Rocket's Trap + Sneak Attack. 4 Erika / 4 Bill / 3~4 Oak / 3~4 CPU Search / 3~4 Item Finder / 1~2 Wraths are staples. Play (Super) Energy Removals. Play Gust of Winds. Play a few PlusPowers if you have the space. Play Scyther, and choose between Promotwo / Hitmonchan / R's Hitmonchan / Electabuzz for your attackers. Dark Vileplume is an option.

Pray to win the coin flip before the game. It matters a lot with Gym Heroes. If Gym Challenge is allowed, play R's Zapdos, no brainer.
If you think your opponents will play weak decks, feel free to go with Rain Dance though, as you'll trample everyone in that case.

Pikachu6319 said:
Now if only you could use Genesis Growth Meganium.
The main target for Meganium was Jungle Pinsir, as it did 100 for [G][G] to Feraligatr. Too slow, and with the rotation it was dropped.
Giovanni's Nidoran ♀ didn't require any set up and was better vs Fera decks.
 
Well I guess different areas saw different things. Again I can tell you in my area rain dance dominated but to each their own.

However from the list I see no evidence that any promos are allowed in this format which would mean no 'Promotwo' as you put it froggy. It raises a good point though that we have no idea what promos are allowed here.
 
Pikachu6319 said:
Well I guess different areas saw different things. Again I can tell you in my area rain dance dominated but to each their own.

However from the list I see no evidence that any promos are allowed in this format which would mean no 'Promotwo' as you put it froggy. It raises a good point though that we have no idea what promos are allowed here.

I JUST learned that they DO allow Gym Challenges! Which makes a load of sense.

Going up there I learned a few things:
Gym Challenges is accepted
Black Star Promos (up to a certain number I forgot to check) are accepted

Meta:
Rain Dance - Gyarados and Vaporeon as his heavy hitters
Haymakers - A typical build that runs Nightly Garbage run, which I'm thinking of adding
Friend's Deck - Venusaur, Scyther, Electabuzz, Kangaskhan, and Wigglytuff

The deck I ran this week was incomplete, but Haymakers none the less:
---Pokemon (12)---
3x Electabuzz
3x Farfetch'd
2x Hitmonchan
4x Scyther
---Trainers (30)---
4x Bill
3x Computer Search
4x Energy Removal
4x Gust of Wind
3x Item Finder
4x Plus Power
4x Professor Oak
1x Scoop Up
3x Super Energy Removal
---Energy (18)---
4x Double Colorless Energy
6x Electric Energy
8x Fighting Energy

THings to change when mail comes in:
+1 Electabuzz
+2 Hitmonchan
+1 Scoop Up
-3 Farfetch'd
-1 Plus Power

Thoughts on the list? And with the new knowledge of Gym Challenges being added, as well as some promos, would anything change in this list? Or would there be a better deck?
 
Heres a deck a friend of mine shared with me years ago for the TCG GB game :)


DANCING RETARDS DECK (seriously, that's what I've named it)

POKEMON:

4x Scyther
4x Electabuzz
4x Hitmonchan

TRAINERS:

4x Professor Oak
4x Bill
4x Energy Search
4x Energy Removal
2x Super Energy Removal
2x Switch
4x Pluspower
4x Gust of Wind

ENERGY:

5x GRASS
6x LIGHTNING
5x FIGHTING
4x DOUBLE COLORLESS

STRATEGY:

Ok, this deck is as simple as it gets. You want to pound face, and you want to pound face as soon as possible. Drop any of your 3 different pokemon on the field during the first turn. Attach an energy, and swing for damage. With Scyther you'll want to attach a grass energy and use Swords Dance. Next turn drop a Double Colorless Energy and swing for 60 damage.

Use Bill and Professor Oak to rifle through your deck and refresh your hand. Use Pluspower whenever you can to take out just about everything in one shot. Disrupt your opponent with Energy Removals and Gust of Wind. You'll win the game before the computer opponent even sets up the game.

The only way you can lose with this deck is if you draw too many cards and deck yourself. When your library is down to 10-15 cards you need to stop playing Bill and Professor Oak.

I hope you enjoy!
 
You MUST play Rocket's Zapdos.

It's mandatory if Gym Challenge is allowed. It's the best Pokémon in this format.
 
Rocket's Zapdos was broken with Metal Energy and Gold Berry, both of which were ffom Neo Genesis, so, no good
 
Even without these two cards Rocket's Zapdos is a top tier.

First attack is broken, second destroys Scyther / Electabuzz, OHKO Wiggly with a Plus Power, R's Zapdos is resilient to Energy Removals, it works wonderfully with Scoop Up and Super Energy Removal...

And on another note it was played in nearly 90% of top 8s decks in every STS, both in prop 15/3 and unlimited.
 
froggy025 said:
Even without these two cards Rocket's Zapdos is a top tier.

First attack is broken, second destroys Scyther / Electabuzz, OHKO Wiggly with a Plus Power, R's Zapdos is resilient to Energy Removals, it works wonderfully with Scoop Up and Super Energy Removal...

And on another note it was played in nearly 90% of top 8s decks in every STS, both in prop 15/3 and unlimited.

OKay, so you've sold me on Rocket's Zapdos.. xD What changes would you say to make in the deck? Any pokemon to take out for Zapdos? Any trainers to swap for more Scoop ups? Is 2 scoop ups too few? List is in the original post.
 
I played something like that iirc:

4× Rocket's Zapdos
2× Scyther
2× Clefable
2× Clefairy
2× Ditto
1× Erika's Jigglypuff

3× Professor Oak
4× Bill
1× Misty's Wrath
3× Computer Search
3× Item Finder
4× PlusPower
3× Gust of Wind
3× Super Energy Removal
3× Energy Removal
2× Scoop Up
1× Nightly Garbage Run
1× Goop Gas Attack
1× Lass

4× Double Colorless Energy
11× Lightning Energy

Clefable is there to copy Electroburn and Psyburn. Ditto copies Thunderpunch and Pulled Punch for a DCE. A commonly seen variation of this deck played Promotwo with a mix of Lightning and Psychic Energies.
 
I mainly prefer the Promotwo version over the Scyther variant BECAUSE Mewtwo keeps SER and ER in check
 
froggy025 said:
I played something like that iirc:

Clefable is there to copy Electroburn and Psyburn. Ditto copies Thunderpunch and Pulled Punch for a DCE. A commonly seen variation of this deck played Promotwo with a mix of Lightning and Psychic Energies.

This is definitely a really strange deck, not something I'm used to but I like it! My question is.. what is up with the random Jiggly puff?
 
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