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Lock-down, Beat-down: VilePluff (BRs, Seniors, Vileplume/Jumpluff)

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Honestly, I dont see anything good with this deck. Another guy posted the same but Im not gonna bash on you. At multiple citys, I won agianst every Jumpluff mirror match with my Luxpluff, and I do not see anything good with Vilepluff.
1. Your killing yourself with no trainers. WHO CARES IF YOU CAN USE SPIRITOMB! REGULAR PLUFFS CAN GET UP FASTER WITHOUT HIM!
2. You would get wrecked in the mirror match because Vilepluff is detracted from its meaning and is slow. I only know this because I counted I vs 6 of them already.
3. I would recommend making the average Pluff, cause if you were to face G-dos, they would set up BEFORE you can even say Mass Attack.
 
^He's not wrecking himself with Trainers(he only plays 6), but maybe Smeargle UD could be a better choice. You might want to drop a few Grass energy and throw in some Seeker to reuse those Uxies. But you can drop EB(most people usually play 2 or none at all) and Rare Candy for something else.

And lol at your sig with how to knock out SPs with damage. :)

Edit: Oh yeah, maybe Metapod HS could work to cancel out weakness? This may not be the case if there are little to no Fire decks in your area, but if there is, you should consider it.
 
NAh I didnt mean that. I ment that he is wrecking himself for the LACK of Trainers, thus lowering his speed!
 
Okay, I have a VilePluff, too. I love the deck so much. I have a few suggestions. Add four Spiritomb for setup. It's really helpful. Because you should be trainer locking all game, take out all your trainers. Expert Belt, Rare Candy, and Pokemon Communication are going to go. Add in 3-4 Rescue Energy, because a great way to beat decks is to swarm your Jumpluff, and an easy way to do that is to recover when you discard them. You are running a Grass Oddish, right? Because once I found I needed to Sunshine Grace, and I had a Psychic Oddish! Boost your Jumpluff line to 4-4-4 because you got rid of Rare Candy. I honestly feel like you only need eight Grass Energy. I only run six, and it works fine. Unown R isn't the best Drawpower for this deck, because it doesn't sit on the bench, something this deck needs. Also, run some Seeker to reuse Uxie. Here's my overall changes:

-1 Expert Belt
-2 Rare Candy
-3 Pokemon Communication
-1 Grass Energy
-4 Unown R

+4 Spiritomb
+1 Skiploom
+4 Rescue Energy
+2 Seeker
 
Clownshateu2, don't revive dead threads. If you want this back open, 6-Dimension, just PM me.

*Locked*

dmaster out.
 
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