So, this team is built to completely shut down and counter your opponents team, hence the name "lock down." Anyway:
[animate]haxorus[/animate]
Haxorus
Mold Breaker
Jolly
@Yache Berry
252 HP/252 SpD/4 Def
-Superpower
-Dragon Claw
-Protect
-Aqua Tail
This is here to shut down teams that rely on using abilities (skill swap teams, weather teams, and anything using shedinja (but when they see the haxorus they will probably not use it...)). It usually will do it's damage with mold breaker while subbing and having breloom or thundurus sweep, but if left alone too long it can deal a decent amount of damage with swords dance and dragon claw.
[animate]breloom[/animate]
Breloom
Technician
Adamant
@ Life Orb
252 Atk/252 Spe/4 HP
-Spore
-Mach Punch
-Stone Edge
-Bullet Seed
This is my main attacker. It's a pretty standard TechLoom and can put a ton of pressure on my opponent, especially when they're strategy doesn't work.
[animate]uxie[/animate]
Uxie @ Sitrus Berry
Calm Nature
Trait; Levitate
252 HP/4 SpAtk/252 Spe
~Trick Room
~Imprison
~Psychic
~Protect
This saves me against Trick room teams. Using imprision deals with them. My team is made of fast, agile attackers that cannot deal with big bulky FASTER in the trick room pokemon.
[animate]thundurus[/animate]
Thundurus
Prankster
@ Focus Sash
Timid
252 SpA/252 Spe/4 HP
-Thunder Wave
-Thunderbolt
-Focus Blast
-Grass knot
My second real attacker. Timid, and 252 of my EV's dedicated to speed is really just to make sure I hit with volt switch before any other pokemon hits. Nasty Plot is good once both pokemon have been paralyed I have my time to use it so Thunder Shock does more damage. Focus Sash is there to pretty much guarantee no
out-of-nowhere stone edge KO.
Here come the two I am very uncertain about:
[animate]golduck[/animate]
Golduck
Cloud Nine
Timid
@ Leftovers
252 Spe/252 HP/4 SpD
-Hydro Pump
-Protect
-Substitute
-Helping Hand
This is here primarily to be extra sure that a weather team doesn't get through haxorus by KOing it and then switching there weather creator in, or just using rain dance/sunny day/sandstorm. I used this over altaria and lickilicky (other pokemon that have cloud nine) because 2/3 popular weathers (snow isn't really popular...) are weak to water. Helping hand is there to give a boost to my breloom to become even more of a sweeper.
[animate]dugtrio[/animate]
Dugtrio
Arena Trap
Jolly
@ Quick Claw
252 HP/252 SpD/4 Def
-Earthquake
-Protect
-Substitue
-Rock Slide
This is there so they can't be sneaky and switch there trick roomer out of the imprision, kill the reunicles, and then trick room again. It also guarantees getting past there weather maker. Both of these are, if, I can stay alive which I plan to do with all those EV's on HP and SpD and some on Def, along with the sub and protect combo. Quick claw is there to hopefully get my sub out before they can do anything
It seems that thundurus' animation doesn't work
[animate]haxorus[/animate]
Haxorus
Mold Breaker
Jolly
@Yache Berry
252 HP/252 SpD/4 Def
-Superpower
-Dragon Claw
-Protect
-Aqua Tail
This is here to shut down teams that rely on using abilities (skill swap teams, weather teams, and anything using shedinja (but when they see the haxorus they will probably not use it...)). It usually will do it's damage with mold breaker while subbing and having breloom or thundurus sweep, but if left alone too long it can deal a decent amount of damage with swords dance and dragon claw.
[animate]breloom[/animate]
Breloom
Technician
Adamant
@ Life Orb
252 Atk/252 Spe/4 HP
-Spore
-Mach Punch
-Stone Edge
-Bullet Seed
This is my main attacker. It's a pretty standard TechLoom and can put a ton of pressure on my opponent, especially when they're strategy doesn't work.
[animate]uxie[/animate]
Uxie @ Sitrus Berry
Calm Nature
Trait; Levitate
252 HP/4 SpAtk/252 Spe
~Trick Room
~Imprison
~Psychic
~Protect
This saves me against Trick room teams. Using imprision deals with them. My team is made of fast, agile attackers that cannot deal with big bulky FASTER in the trick room pokemon.
[animate]thundurus[/animate]
Thundurus
Prankster
@ Focus Sash
Timid
252 SpA/252 Spe/4 HP
-Thunder Wave
-Thunderbolt
-Focus Blast
-Grass knot
My second real attacker. Timid, and 252 of my EV's dedicated to speed is really just to make sure I hit with volt switch before any other pokemon hits. Nasty Plot is good once both pokemon have been paralyed I have my time to use it so Thunder Shock does more damage. Focus Sash is there to pretty much guarantee no
out-of-nowhere stone edge KO.
Here come the two I am very uncertain about:
[animate]golduck[/animate]
Golduck
Cloud Nine
Timid
@ Leftovers
252 Spe/252 HP/4 SpD
-Hydro Pump
-Protect
-Substitute
-Helping Hand
This is here primarily to be extra sure that a weather team doesn't get through haxorus by KOing it and then switching there weather creator in, or just using rain dance/sunny day/sandstorm. I used this over altaria and lickilicky (other pokemon that have cloud nine) because 2/3 popular weathers (snow isn't really popular...) are weak to water. Helping hand is there to give a boost to my breloom to become even more of a sweeper.
[animate]dugtrio[/animate]
Dugtrio
Arena Trap
Jolly
@ Quick Claw
252 HP/252 SpD/4 Def
-Earthquake
-Protect
-Substitue
-Rock Slide
This is there so they can't be sneaky and switch there trick roomer out of the imprision, kill the reunicles, and then trick room again. It also guarantees getting past there weather maker. Both of these are, if, I can stay alive which I plan to do with all those EV's on HP and SpD and some on Def, along with the sub and protect combo. Quick claw is there to hopefully get my sub out before they can do anything
It seems that thundurus' animation doesn't work