So now that BREAKPoint has landed, and I have some cards in collection, I've started playing with some rogue builds. There is one card that caught my eye that I didn't really expect to, and that is Dragalge who poisons for forty each turn instead of the usual ten. Combined with FLF Dragalge (who blocks poisoned pokémon from retreating), or better again, Team Aqua's Muk - who both adds to retreat cost and hits for base 120 on a special condition - and suddenly you have a cheap attacking deck that is awfully cumbersome to deal with.
Add in a 2-2 line of Zoroark for easy switching and big hits of his own, Shaymin for draw and Robo Subs to soak up some damage while you sit back and wait for the opponent to die, and we have ourselves a deck.
The Deck;
Pokémon: (17)
Trainers/Supporters/Stadiums: (33)
Energy: (11)
Visual:
Some Comments:
-Repeat Ball is great with a split evo like this, or grabbing another Skrelp at first, or the other Muk/Shaymin in a pinch. Similarly, Town Map can help find those missing parts with a few different lines running.
-I did run this with Training Center for a while, but found my guys who die, would die with or without it so why not hamper some Shaymins?
-Energy Switch is a little surprise for people where an unstacked Muk (or Dragalge), can suddenly become a stacked one. Probably the first card I'd cut if something more is needed.
-Startling Megaphone is to tackle the many many fighting belts that are around, also if I see an opposing Zoroark, target their float stone so I can keep that poison lock.
-2 Lysandre & the Rope are to play with people who play a lot of switches. They run out soon enough.
I feel like I should fatten up my draw support but so far I've been getting by okay. Teammates might be a nice add since I'm running a lot of low HP mons. Thoughts?
Add in a 2-2 line of Zoroark for easy switching and big hits of his own, Shaymin for draw and Robo Subs to soak up some damage while you sit back and wait for the opponent to die, and we have ourselves a deck.
The Deck;
Pokémon: (17)
4 Skrelp
3 Dragalge
1 Dragalge (Poison Barrier)
2 Zorua
2 Zoroark (Stand In)
2 Team Aqua's Grimer
2 Team Aqua's Muk (Sludge Festival)
1 Shaymin-EX (Set Up)
2 Robo Sub
3 Dragalge
1 Dragalge (Poison Barrier)
2 Zorua
2 Zoroark (Stand In)
2 Team Aqua's Grimer
2 Team Aqua's Muk (Sludge Festival)
1 Shaymin-EX (Set Up)
2 Robo Sub
Trainers/Supporters/Stadiums: (33)
2 Brigette
2 Prof. Sycamore
2 Prof. Birch
1 Judge
2 Lysandre
4 VS Seeker
2 Ultra Ball
2 Repeat Ball
2 Level Ball
2 Evosoda
1 Switch
1 Escape Rope
1 Energy Switch
1 Startling Megaphone
1 Super Rod
1 Energy Retrieval
1 Town Map
2 Float Stone
1 Silent Lab
2 Prof. Sycamore
2 Prof. Birch
1 Judge
2 Lysandre
4 VS Seeker
2 Ultra Ball
2 Repeat Ball
2 Level Ball
2 Evosoda
1 Switch
1 Escape Rope
1 Energy Switch
1 Startling Megaphone
1 Super Rod
1 Energy Retrieval
1 Town Map
2 Float Stone
1 Silent Lab
Energy: (11)
6 Psychic Energy
4 Double Colorless Energy
4 Double Colorless Energy
Visual:
Some Comments:
-Repeat Ball is great with a split evo like this, or grabbing another Skrelp at first, or the other Muk/Shaymin in a pinch. Similarly, Town Map can help find those missing parts with a few different lines running.
-I did run this with Training Center for a while, but found my guys who die, would die with or without it so why not hamper some Shaymins?
-Energy Switch is a little surprise for people where an unstacked Muk (or Dragalge), can suddenly become a stacked one. Probably the first card I'd cut if something more is needed.
-Startling Megaphone is to tackle the many many fighting belts that are around, also if I see an opposing Zoroark, target their float stone so I can keep that poison lock.
-2 Lysandre & the Rope are to play with people who play a lot of switches. They run out soon enough.
I feel like I should fatten up my draw support but so far I've been getting by okay. Teammates might be a nice add since I'm running a lot of low HP mons. Thoughts?