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Locked MegaHealTar

Rayquaza2222

The Rayquaza Guy
Member
Pokemon
2 Tyranitar Prime
2 Pupitar (Boot Gas)
2 Larvitar (UL 50/95)
2 Vileplume
2 Gloom
2 Oddish
2 Serperior (Royal Heal)
1 Servine (BW 4/114)
2 Snivy (Mcdonalds)
2 Yanmega Prime
2 Yanma
1 Pichu (Playground)
1 Cleffa (Eeeeeek)

Trainer-Supporters
4 Copycat
4 Judge
3 PONT
3 Sage's Training
3 Pokemon Collector
3 Twins
2 PETM
2 Seeker

Trainer-Items
1 Pokemon Communication
1 Switch
1 Rare Candy
(Early in the game cards)

Trainer-Stadium
N/A

Energy
3 DCE
4 Special Darkness Energy
3 Darkness Energy

Strategy
Set up Vileplume ASAP. Cleffa and Pichu to set up. Get out Yanmega and start attacking. Build up Tyranitar in bench. Once a Tyranitar is charged with 1/2 Darkness Energy and DCE, retreat Yanmega and attack with Tyranitar. If I want to spread, Serperior can heal off damage that was done to my Pokemon. You get the picture.


Thanks! If you could get back ASAP, that would be great!
 
RE: Locked MegaHealTar and Friend

Getting set up 3 stage 2's and a stage 1 will be very very tough. Consistency and speed are lacking here. It is just too much, imo.
 
RE: Locked MegaHealTar and Friend

Zoroark has rarely been used in here. I thought about taking out Zoroark and a DCE. And I want to maybe take out Cheren for something. Thoughts?
 
RE: Locked MegaHealTar and Friend

Your Pokemon lines are a bit to thin for trainer lock so mybe take out zoroark and only 1 Cheren is pointless, ecpecially with so much hand refreshing. I think that you need more serpirior, that with the damage spreading attack really could disrupt your opponent by ko'ing anything being loaded up on the bench (Machamp, Magnezone, Reshiram ect.) Other than that this deck seems pretty good, despite the setup D: (kinda a balsy move on your end)
______________________________________________________________________________________________________________________
-1 Zorua
-1 Zoroark
-1 Cheren


+1 Gloom
+1 Snivy
+1 Serperoir
 
You need to put the updated decklist in the first post.

dmaster out.
 
I'm actually trying to make this deck work too. Serperior can really be a headache for cards that can't one shot Yanmega, since you can rotate them out. Pokemon-wise, I'd take out the single Pichu or add more; the odds of starting with him aren't high in a deck with just 1. You might try a 1-1 line of Sunflora, as it can really help you build your lock, Serperior, and your Yanmegas. I also use a 3-3 of Yanmega, but that's just a preference. On the TSS, I would say no sage's (T-tar mills your deck enough as it is), -3 or 4 hand refreshers (I'd say get rid of either PONT or judge; trainer lock works well with Copycat), no Seekers (Serperior will be healing damage), and no switch (again, odds of drawing this initially aren't very good). I'd sub in another collector, 3 more rare candies (yes, they'll be dead draws after plume, but you REALLY need them for any deck with 3 stage 2's), and 2 more Elm's (You have LOTS of evolutions). A Flower shop lady might not be a bad investment either. Your energy count might could use another DCE or dark too, imo.

There's a lot of pluses and minuses to this deck; I'll try to sum them up.

Pluses:
Yanmegas help out your Donphan Matchup
Yanmegas can stall and consume no energy while Tyranitar builds on the bench
Serperior allows you to heal damage off of your Yanmegas, making it difficult for Donphan to ko them, especially if they are rotating.
Serperior can let T-tar tank longer
Serperior can allow you to use Tyranitar as a damage spreader in a deck where most of the Pokemon aren't dark
Vileplume keeps your opponent from bringing up a T-tar/Pupitar/Larvitar before it's ready with catcher and smashing it.
Vileplume keeps Heavy Pokemon like Donphan from being switched back to the bench via trainers, letting Yanmega snipe around him.
Cleffa can sleep peacefully without catcher.
Magnezone can't magnetic draw if their hand is stuffed full of trainers

Minuses:
Slow setup and often inconsistent (3 stage 2's) (why Sunflora is helpful)
This deck can't keep up with Zekrom and your Yanmega stalling won't work for very long against that monster
If Reshiphlosion gets set up, trainer lock can stop it. This is why a turn 2 Vileplume is so important. Also, Vileplume won't stop their ninetales draw.
Several bench sitters; Vileplume and Serperior take up space on your bench, as well as your Cleffa and Sunflora, should you choose to use him
While very few Pokemon can OHKO T-tar (Magnezone and a loaded Donphan), there are several who can easily 2 shot him with or without your benched Serperior (Reshiram and Zekrom, to name a couple)

I think it's worth trying, though, at least until Mewtwo and the other EX Pokemon come out. Then Zoroark is a must and you should probably drop Serperior.

Also, if you add the rare candies, you can probably drop one of the middle stage of some of your lines (-1 Gloom, -1 Pupitar) for something else.
 
You may want to consider sunflora. A 1-1 line could help get vile and yanmega out faster. But, you NEED more than one rare candy. I would run 3-4 of them. Serperior isn't crucial imo, but you can keep it if you like. Tropical beach could really help this deck as well.
 
Ok, I'll:
-2 Seeker
-3 Sage's
-1 Switch
-1 Pupitar
-1 Gloom
-1 Pichu

+1 FSL
+1 Collector
+1 Sunkern
+1 Sunflora
+2 PETM
+3 Rare Candy

Thanks for the help people.
 
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