Why? Why are these or that specific deck needed when it trashes all other decks in the process? That's punishing to the player.
It's not a straw man. Since you should know that at face value the way at the game is played isn't different than before. You say now the game's broken. Look at how the game was like during base set. Automatic Pokemon switch with Gust of Wind and super denial with Energy Removal. Four Computer Search and 4 "discard your hand and draw seven cards" in one turn. Now that's solitaire.Sure! I never said or made a claim that I dislike it when people use BDIF. This is a huge strawman here.
I'm talking about all decks in competition. Competitive games have to make their game as balance for all its players and play styles. This is part of the reason competitive games support all play styles, regardless if the most dominate one wins. Getting a turn one item lock isn't competitive. Its a problem with card interaction and mechanics disguised as competitive. It's a broken strategy and one that can't be prevented. Same with Night March as it suffers from the same issue. It's not competitive but a problem with card interaction and mechanics. The problem with pokemon players now is they seem to confuse the two. They don't want to play skillful decks, they want to play the m Gardevoir EX that does 110+30+ damage for 0+1 energy. Not all players want wins fed to them but want to earn them.
That's what make games great, right? You can't nuke your enemy in real life but you can in games... As often as you want with no consequence. Pokemon is much the same way. Since the game is just solitaire with 2 people, you can play any card you want as often as you want during your turn without any challenge but we hear all too often "I didn't have the right cards" or "I discarded them too early" when a player loses. No one told you to juniper away your whole hand of resources yet this play style is favored. Its not for me and I don't build my decks that way but that makes the game much harder for players like me who build very skill based decks.
I know people will play the best things around. This wasn't my point of this thread. My point was to show what good design is and how to avoid bad design. YZG is an example of a good Mario Maker stage while Trev and NM are an example of a bad Mario maker stage that thinks its good because a lot of people play it to see Mario's face. You see the difference right?
And Gen 3-4 had powerful cards too.
And as for "juniper my hand, no one told me to do that you get rewarded for that". I've already stayed multiple times so yet you keep beating around the bush. It's part of the game to have to sacrifice some resources. You can't change that. Even in Mtg, you have to discard some useful stuff in exchange for new cards.
Also, nice red herring/unnecessary fear. Why bring everything right realism into this discussion? If you want to simulate real life, live out your life. Dont play any game. My prosecutor I'm real sorry sir but you are running out of ideas.