This would be an excellent time to reprint Max Revive...hmm...
Cards. I should start writing the story for this set. Eh, there are still cards to come.
Cards. I should start writing the story for this set. Eh, there are still cards to come.
Drilbur - Fighting - 60HP
Basic
[F] Excavate: Discard the top card of yours or your opponent's deck. If that card is a Pokémon, you can discard another card.
Weakness: Grass (x2)
Resistance:
Retreat: [C][C]
Excadrill - Metal - 100HP
Stage 1 - Evolves from Drilbur
[M] Deep Tunnelling: Discard as many cards from your hand as you like. Then, search your deck for the same number of [M] Energy and attach them to this Pokémon. Shuffle your deck afterward.
[M][C][C] Drill Run: 50 damage. If damage from this attack Knocks Out the Defending Pokémon, you may attack again after your opponent chooses a new Active Pokémon.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: [C][C]
Basic
[F] Excavate: Discard the top card of yours or your opponent's deck. If that card is a Pokémon, you can discard another card.
Weakness: Grass (x2)
Resistance:
Retreat: [C][C]
Excadrill - Metal - 100HP
Stage 1 - Evolves from Drilbur
[M] Deep Tunnelling: Discard as many cards from your hand as you like. Then, search your deck for the same number of [M] Energy and attach them to this Pokémon. Shuffle your deck afterward.
[M][C][C] Drill Run: 50 damage. If damage from this attack Knocks Out the Defending Pokémon, you may attack again after your opponent chooses a new Active Pokémon.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: [C][C]
Tynamo - Lightning - 50HP
Basic
[L] Group Charge: Attach 1 [L] Energy from your hand to this Pokémon for each Tynamo on your Bench.
Weakness: Fighting (x2)
Resistance:
Retreat: [C]
Eelektrik - Lightning - 80HP
Stage 1 - Evolves from Tynamo
Ability: Energize
When you attach a [L] Energy from your hand to this Pokémon, this Pokémon can attack twice during the turn that you attached the Energy.
[L][C] Volt Siphon: 30 damage. Heal 20 damage from this Pokémon.
Weakness: Fighting (x2)
Resistance:
Retreat: [C]
Eelektross - Lightning - 120HP
Stage 2 - Evolves from Eelektrik
Ability: Turbo Discharge
During your turn, (after your attack,) if this Pokémon is your Active Pokémon, either discard an Energy attached to this Pokémon, or do 20 damage to each of your Benched Pokémon (before applying Weakness and Resistance.)
[L][L] Zap Cannon: 20+ damage. This attack does 20 more damage for each Energy attached to this Pokémon and your opponent's Active Pokémon.
Weakness: Fighting (x2)
Resistance:
Retreat: [C][C][C]
Basic
[L] Group Charge: Attach 1 [L] Energy from your hand to this Pokémon for each Tynamo on your Bench.
Weakness: Fighting (x2)
Resistance:
Retreat: [C]
Eelektrik - Lightning - 80HP
Stage 1 - Evolves from Tynamo
Ability: Energize
When you attach a [L] Energy from your hand to this Pokémon, this Pokémon can attack twice during the turn that you attached the Energy.
[L][C] Volt Siphon: 30 damage. Heal 20 damage from this Pokémon.
Weakness: Fighting (x2)
Resistance:
Retreat: [C]
Eelektross - Lightning - 120HP
Stage 2 - Evolves from Eelektrik
Ability: Turbo Discharge
During your turn, (after your attack,) if this Pokémon is your Active Pokémon, either discard an Energy attached to this Pokémon, or do 20 damage to each of your Benched Pokémon (before applying Weakness and Resistance.)
[L][L] Zap Cannon: 20+ damage. This attack does 20 more damage for each Energy attached to this Pokémon and your opponent's Active Pokémon.
Weakness: Fighting (x2)
Resistance:
Retreat: [C][C][C]
Spiritomb (S.Aura) - Dark - 70HP
Basic
Shadow Aura (After you use this effect, send this card to the Spirit Dimension)
Spirit Seal: You can only use this effect by sending this card to the Spirit Dimension immediately after it is removed from your Bench (during yours or your opponent's turn). Neither player can play Item cards from his or her hand until the end of your opponent's next turn.
[D] Ominous Wind: 20 damage. If this Pokémon is Knocked Out during your opponent's next turn, during your next turn, the attacks of your [P] Pokémon do 20 more damage to the Defending Pokémon. (before applying Weakness and Resistance.)
Weakness:
Resistance:
Retreat: [C]
Basic
Shadow Aura (After you use this effect, send this card to the Spirit Dimension)
Spirit Seal: You can only use this effect by sending this card to the Spirit Dimension immediately after it is removed from your Bench (during yours or your opponent's turn). Neither player can play Item cards from his or her hand until the end of your opponent's next turn.
[D] Ominous Wind: 20 damage. If this Pokémon is Knocked Out during your opponent's next turn, during your next turn, the attacks of your [P] Pokémon do 20 more damage to the Defending Pokémon. (before applying Weakness and Resistance.)
Weakness:
Resistance:
Retreat: [C]
Spark Energy
Special Energy
This card can only be attached to [L] Pokémon. This card provides [L] Energy only while this card is attached to a [L] Pokémon.
Prevent all damage to your Pokémon by the attacks of the [L] Pokémon this card is attached to.
(If this card is attached to anything other than a [L] Pokémon, discard this card.)
Special Energy
This card can only be attached to [L] Pokémon. This card provides [L] Energy only while this card is attached to a [L] Pokémon.
Prevent all damage to your Pokémon by the attacks of the [L] Pokémon this card is attached to.
(If this card is attached to anything other than a [L] Pokémon, discard this card.)
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