Pokémon - 13
2 Electrike CES 51 (Evolve)
3 Manectric CES 52 (Set up)
1 Raikou SLG (Set up)
3 Raikou Explosive Impact 32 (Primary attacker)
2 Zeraora-GX (Free retreat/Secondary attacker)
1 Tapu Lele-GX GRI 60 (Search)
1 Wobbuffet Explosive Impact (Control)
Trainer Cards - 38
3 Lost Mixer (Set up)
2 Volkner (Search/ Damage/ Set up/ Power up)
1 Energy Spinner (Power up)
1 Thunder Mountain * (First turn attacks)
3 Choice Band GRI 121 (Damage)
1 Counter Gain Thunderclap Spark (Making the difference up if I'm behind)
4 Acro Bike CES 123 (Draw)
4 Electric Power (Damage)
3 Cynthia UPR 119 (Draw)
3 Guzma BUS 115 (Control)
3 Nest Ball SUM 123 (Search)
3 Ultra Ball SLG 68 (Search)
1 Energy Recycle System CES 128 (Retrieval)
1 Gladion CIN 95 (If Prism star is prized)
2 Judge FLI 108 (Control/Draw)
1 Lillie SLG 62 (Draw)
2 Aether Conservation Area (Protection)
Energy - 9
9 Lightning Energy
Wobbuffet is an absolute must. If I am facing Buzzwole, and he has Diancie Prism, I need to be able to remove that damage ASAP. I need to conserve the Electric Powers to the best points where I can get optimal one hit Knock outs. The Zeraora is a contingency plan, so then if I can't get lost Mixer I can still have a back up attacker.
After many changed of the deck, I feel like it's in a far more comfortable place then when it began. Making sure that I can get the right draws is the utmost important thing and I feel like we've achieved that. Good job everyone. However, look over this one final time please just to make sure it's now perfected.
Changes as below:
-1 Energy Recycle System
-2 Field Blowers
-1 Pokemon Fan Club
-1 Lost Mixer
-2 Energy Spinner
-1 Choice Band
-1 Manectric
-1 Zeroara GX
+2 Electric Energy
+1 Acro Bike
+1 Ultra Ball
+2 Tate Liza
+1 Counter Gain
+1 Raikou SLG
+2 Volkner
+2 Aether Conservation Area
2 Electrike CES 51 (Evolve)
3 Manectric CES 52 (Set up)
1 Raikou SLG (Set up)
3 Raikou Explosive Impact 32 (Primary attacker)
2 Zeraora-GX (Free retreat/Secondary attacker)
1 Tapu Lele-GX GRI 60 (Search)
1 Wobbuffet Explosive Impact (Control)
Trainer Cards - 38
3 Lost Mixer (Set up)
2 Volkner (Search/ Damage/ Set up/ Power up)
1 Energy Spinner (Power up)
1 Thunder Mountain * (First turn attacks)
3 Choice Band GRI 121 (Damage)
1 Counter Gain Thunderclap Spark (Making the difference up if I'm behind)
4 Acro Bike CES 123 (Draw)
4 Electric Power (Damage)
3 Cynthia UPR 119 (Draw)
3 Guzma BUS 115 (Control)
3 Nest Ball SUM 123 (Search)
3 Ultra Ball SLG 68 (Search)
1 Energy Recycle System CES 128 (Retrieval)
1 Gladion CIN 95 (If Prism star is prized)
2 Judge FLI 108 (Control/Draw)
1 Lillie SLG 62 (Draw)
2 Aether Conservation Area (Protection)
Energy - 9
9 Lightning Energy
Wobbuffet is an absolute must. If I am facing Buzzwole, and he has Diancie Prism, I need to be able to remove that damage ASAP. I need to conserve the Electric Powers to the best points where I can get optimal one hit Knock outs. The Zeraora is a contingency plan, so then if I can't get lost Mixer I can still have a back up attacker.
After many changed of the deck, I feel like it's in a far more comfortable place then when it began. Making sure that I can get the right draws is the utmost important thing and I feel like we've achieved that. Good job everyone. However, look over this one final time please just to make sure it's now perfected.
Changes as below:
-1 Energy Recycle System
-2 Field Blowers
-1 Pokemon Fan Club
-1 Lost Mixer
-2 Energy Spinner
-1 Choice Band
-1 Manectric
-1 Zeroara GX
+2 Electric Energy
+1 Acro Bike
+1 Ultra Ball
+2 Tate Liza
+1 Counter Gain
+1 Raikou SLG
+2 Volkner
+2 Aether Conservation Area
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