Lost Gar Suggestions? Help please

Do you think the febuary TCG set will have Lost world in it?

  • Yes

    Votes: 10 71.4%
  • No

    Votes: 4 28.6%

  • Total voters
    14

Emperor_Gaius

Formerly mlouden03
Member
ok..I'm trying to build a lostgar list for the upcoming set in which we will, hopefully, get lost world. What else is needed in the deck besides 4 lost world and 4-3-4 or 4-3-3-1 gengar prime/x line? I know bebe's, 1-2 broken time space.. staple trainers/supporters etc..but what else? Please offer card suggestions in general..absol prime? mew prime?? I am Not looking for a full deck list..just a list of some cards I may want to/should use and then I'll make my own list from there. thank you :)

Am I supposed to provide links/references?
 
One Idea is Seeker. Works like a charm to get Gengar's attack working.
Omastar MD might work too. Not against SP, but there's not much you can do about that (this card might get rotated soon, though).
You'll want to get easy-to-KO Pokémon for Gengar, meaning run spread with Gengar's first attack, then use Gengar Lv.X to lay out lots of damage. For this, Miasma Valley could work (once set up). You may also want to consider Lunatone/Solrock to keep that damage on.
Absol Prime wouldn't be a bad idea except for other people playing LostGar. You don' want to have to Lost Zone your own Pokémon just to KO one of your opponent's that won't even go to the Lost Zone since Gengar's not active.
Mew Prime wouldn't do too well; it's too easy to KO and your opponent's Pokémon go to the discard instead of Lost Zone when you spread instead of using Hurl Into Darkness.
 
thanks. although with 4 lost world, 1-2 bts. thats already 6 stadiums..I'm not sure if I could fit Misama valley in as well..Absol prime's body does the same thing for my opponents pokemon for only 10 less damage. I don't like the omastar idea though. seems a bit too clunky to have 2 stage 2's..Seeker's a staple supporter now in my opinion..so I'm putting in at least 2 if not 4
any other suggestions?
 
4 Seeker. Works sooo much better.
You don't need 4 Lost World, IMO. Probably only 2 or 3, since you won't need it super quickly and only for one instant.
My bad on Absol, I forgot about its 'Body. You could include that for spread.
 
Try running a speed Gengar, similar to Machamp builds, as opposed to Spiritomb AR. This gives your opponent less reaction time to get rid of excess Pokemon in his hand. A friend of mine ran this in proxies before Triumphant came out, and it worked great.
 
4 seeker is an absolute must. absol prime athough it might help another lostgar deck will also destroy their gengar and set up t1 spread. jirachi ul is another great card. gets energy back form grave yard can return multiple cards to thier hand and can screw over some techs or pokemon evolved with rare candy. then move energy to gengar via lucians and discard multiple from their hand.
 
the psychic jirachi? I'll need to look at that. although I own at least 1-2 I've never looked at it from a deck point of view. anyone else?
 
You can try using palkia g lv.X for its pokepower. Get two pokemon in there lostzone and control the use of there bench.
 
Id use palkia g x but maybe you can add in spiritomb TR with combo of some pokemon that has the power to put pokemon back in their hand
 
Jirachi does not help because when you devolve and KO opponent pokemon, they don t go to the lost zone.

I would run some Spiritomb to let them draw to 6 cards and lost zone everything. Seeker is needed. It lets you reuse Spiritomb and to lost more. If I were you, I would mostly focus on making my opponent shuffle and get some pokemon and lost zone 3, instead of spread. If you spread, you need to KO pokemon, and for that, a lot of decks are better. You don t want to win by prize, but by lost world.
 
The reason that Great Mew is good is because it starts the pressure really early. My builds go off and on with Mew... it really changes the feel of the deck a little bit. What is fantastic about Mew is that it starts the pressure really early, and keeps it up all game. You will NEVER be spreading with Gar. I've found that if you run an ultra consistent build, you will rarely ever get enough Gar in play. You need to Hunter about every turn... so you will rarely have a free supporter drop. While Mew does get OHKO'd easily, it will definitely go 1-for-1 almost all the time. More than that, a good LostGar build will rarely get more than 3 Gar in play. If you cannot (for who knows why) keep up with the prize/LZ trade playing only Gar, you lose. Like with most Mew decks, however, once Gengar hits the LZ, it is a 1-for-1 trade the rest of the game. Once you get your two Gars out, you may as well be named the winner. You will continue that trade while your opponent will be low on resources and probably have to do a 1-for-2 trade. GG

^Please remember to state WHY. Absol G X is a really bad card. When you do the math... it will have a very low success rate. The LostGar build that I have had the most success with plays Mew and a 3-2-3-1 of Gengar. A lot of people in my area (California too) like Dialga... so the X is a must... (sadface). If you do not see any dialga, don't play the X because it really does not help against anything else. I practiced a bit with some stuff... but found that a standard build is best. You can go for a 1-0-1 or a 1-1-1 omastar if you are uncomfortable, but that is really up to you. I avoid playing Spiritomb because my hunters are really more important to me. I play 1 or 2 Mesprit (hard call) to threaten their Uxies. Nobody likes dropping an Uxie for nothing, so they may consider handing it. If they do, it gets LZ'd. If they don't, it is an uxie for nothing. If you don't play mesprit, I might suggest 1 or 2 tomb (and perhaps a Mime for teh lulz). Don't be getting real techy. If ANYTHING AT ALL prevents you from attacking with Mew or Gar, it is a bad card. Palkia G X may work to end the game, but it is REALLY BAD as far as midgame goes. You either need a point or a warp energy ASAP... gengar does not like to play either. Just ensure that you're going an economic build that takes full advantage of Huntered Uxies. Huntering a Spiritomb is really stupid unless you are in a good position. My build plays heavy Junk Arm, a few VS Seeker, and Max Hunter. You will rarely get a chance to Hunter Mesprit or Spiritomb... but I prefer Mesprit when you get a chance (also it is good for saving Gars from near KO).

Also, why do you guys even think that spreading damage may be a good idea? At no point in the game should you be using Miasma or Great Absol. Both of which cut you from resources. Doing the spread attack on Gar will give you less than a good prize-LZ ratio. If you cannot LZ anything, you may want to spread, but there is no reason you should bank on spreading. You may as well be playing for prizes then. If you do that, you will lose for sure. Jirachi UL is stupid because it simply devolves them... then ends your turn. The only reason to do that is to KO by basic not having HP... AND THE BASIC WOULD GO TO DISCARD. Read Gengar's body, guys. Absol prime is bad just because it doesn't do anything to promote your goals. It doesn't LZ anything... nor can it. Its body is cumbersome because it requires it to be active DURING YOUR OPPONENT'S TURN. The attack is lame because it requires an energy that Gengar is completely unable to use. Don't be THAT stupid guys >.<
 
Zero said:
Jirachi UL is stupid because it simply devolves them... then ends your turn. The only reason to do that is to KO by basic not having HP... AND THE BASIC WOULD GO TO DISCARD. Read Gengar's body, guys.
Gengar's body said:
As long as Gengar is your Active Pokémon, if any of your opponent's Pokémon would be Knocked Out, put that Pokémon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokémon.)
Unless that doesn't count as being knocked out, I'm pretty sure it goes to the LZ assuming Gengar's active.
 
Jirachi UL's attack is the thing that KO's the pokemon. They devolve and then when the basic does not have enough HP, it gets KO'd. Gengar would not be the active pokemon... jirachi would be. Thus, they will not get LZ'd. It would be impossible for Gengar to be active and have Jirachi doing its attack... unless you play doubles o_O
 
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