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LostBox (Mew/Yanmega/Zoroark/Cincinno/ Crobat) HGSS On

Clownshateu2

RIP Pokemon TCG: 1996 - 2011.
Member
Ok from the title of the deck, you may be thinking "Why is there so many Evolutions in a single deck?" However, this is a toolbox, or in this case "LostBox"

So the objective of the deck is to Lost Zone (See Off) away a specific Pokemon depending on your need (Say for example Crobat Prime) and utilize next turn by bringing up a heavy retreat Pokemon (such as Emboar) and lock them with Poison or snipe around and locking them. Other cards (such as Yanmega, Jumpluff, and Zoroark) help improve the attack of this deck simply by using See Off to utilize a specific attacker.

So heres the list!

Pokemon: 18
4 Mew Prime
0-2 Zoroark
3-3 Yanmega
0-2 Cincinno
2 Cleffa (Optional)
0-0-2 Crobat Prime

T/S/S: 30
3 Proffesor Oaks New Theory
4 Pokemon Collector
4 Revive
2 Twins
4 Judge
4 Copycat
3 Pokemon Reversal/Catcher
3 Junk Arm
3 Evolite (released in upcoming set, adds 20 HP to Mew allowing it to survive a EQ or Sonic Boom)

Energy: 12
4 Double Colorless Energy
2 Rainbow Energy
6 Physic Energy

I have debated on using Vileplume, but however, there are too many downsides. No Evolite (stops 1HKO Donphan and Yanmega w/o plus Powers) and no Trainers to speed this deck up severly hurts it.

Please suggest and rate!
 
RE: LostBox (Mew/Yanmega/Zoroark/Jumpluff/Cincinno/ Crobat) HGSS On

Ever thought of a starter for this deck? I thought Relicanth would be a nice idea, since it does Mew's job better from the draw power.

The problem I see with this deck is that you run too many lines. I would go with Cinccino over Jumpluff because of the priority of only filling your bench. Plus, Mew is very frail(which is why you have Yanmega-good choice). Drop the Jumpluff and the 2 Dual Ball(you run 4 Collector-not needed) for 4 Relicanth CoL to get everything in the LZ as quick as possible. You may want to include some Twins, and 8 Psychic Energy is too much(only Crobat utilizes it), so why not drop 5 Psychic Energy to bump up the Yanmega line to 4-4 and max some of your T/S/S like Revive, Copycat, and Judge out? All in all, I would do this:

- 0 - 0 - 2 Jumpluff
- 2 Dual Ball
- 5 Psychic Energy

+ 4 Relicanth CoL
+ 2 Twins
+ 1 Revive
+ 1 - 1 Yanmega

Hope this helped.
 
RE: LostBox (Mew/Yanmega/Zoroark/Jumpluff/Cincinno/ Crobat) HGSS On

Hm I understand what you do with the Relicanth, but there is an issue. Since you attach an energy, you have to run switch now. Then that energy attached to Relicanth doesnt contribute to the attack for Mew.

As for the Twins and Revive, i agree. But the 4th Yanmega seems a bit "much" since you can easily Lost World one to perserve it the entire game and with so many Attackers, Yanmega is just secondary for Baby prizes. But thanks man
 
RE: LostBox (Mew/Yanmega/Zoroark/Jumpluff/Cincinno/ Crobat) HGSS On

^With Relicanth, it is easy prize bait for Twins. There's no need to run Switch (unless you face Yanmega) because Relicanth is a sitting duck for Twins. Using See Off is risky because you may lose it in the process of LZ'ing after one of the dragons OHKO's you, so why not get some extra drawpower to set-up? I undserstand what you mean, but adding a Switch isn't so bad. Drop a Reversal/Catcher for it. It's re-usable with Junk Arm anyway.
 
Hm. Well hopefully they wouldnt catch onto the idea! But honestly since I have all free retreaters, I can use 2-3 Recinliths and should be able to search them out VIA Collector (hopefully). But I guess its worth a shot!
Thanks man, hows your deck coming along anyway?

Hm I looked over Relicanth and there is an issue. i wont always have that Pokemon that I want to LZ in my hand, but I would rather risk a Mew to garentee. But wouldnt Cleffa beat Manaphy here since energy is vital?
 
I'd say you always want to start with Mew turn 1 to LZ stuff so remove all other starters except for 1-2 Relicanth. If you do that you shouldn't need Twins because you can reliably set up Mew t2, which is faster than most decks so you won't fall behind.
 
^Why do you always disagree with me.....

I guess Mew is the better choice, but yeah, 1-2 Relicanth should work if you can start with it. With all the Pokemon you run, it shouldn't be a problem.
 
Its like I have two people pulling me from both ends to go one way or another :(. Hm well here are the pros and Cons:

Mew:
Pros: Energy contributes to attack
Auto t2 attack

Cons: Risk losing t1 if going second

Relincanth:
Pros: Good Twins Bait
Mini Draw engine

Cons:
Have to run Switch
Energy dosnt contibute to Mews attack later on

Hm....
 
The Cleffas are an adequate starter if you decide to include them in a finalized build. Barring starting with that, Mew Prime is ok as well. You shouldn't really have much of a problem with setting up early game.

You definitely need Pokemon Communication in this though (why not include it?). It's a staple card and should be included in every single deck IMO. I would take out three Revive for three Communication (and that's at the very least that you should be playing).

dmaster out.
 
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