Lostgar does it still work?

MrGatr

Goin Rogue Baby :DDD
Member
I was wondering, if Lostgar would work in this format? It can do 80 damage to Mewtwe EX, and when it does (if it does) KO it, I doesn't come back. Let me know what you think.Ko
 
80 isn't that much for starters, next it places counters so it's only 40 not 80 as weakness/resistance/etc doesn't apply to counter placing. Lostgar was meant to throw things into the lost zone so that you could play lost world for the win. Decks don't run or hold enough pokemon in their hands now adays because decks are much faster such as straight basic decks such as MTC or Six Corners or decks that only use 1 stage one such as Zekeel. It might work against slower decks but other than that I don't really see a place for Lostgar.
 
I made a version of it that actually works quite well, but I would never play it at a tournament, because it's an near autoloss to any MTC. They only use about 12 +/- Pokémon in their deck, so if they just make sure to discard half of them with Junk Arm and Juniper, you would only be able to win by Knocking him out (lolled).
If you were to play it I'd suggest using Mew Prime and Lost Zone Gengar T1. It's not worth setting up a lot of Stage 2s when Zekrom EX can easily OHKO it. You'll probably lose a Mew Prime every turn once they get going, but if you play Revive and Exp. Share you can make it flow anyway. Also if you fit in a few Catchers and Lost Removers you'll be able to disrupt your opponent a lot of the time to get the few extra turns you need to win.
 
Kills tynamos and baby pokemans. Dies to EXs. Can do well against evolutions. Seeker helps it. Mr. Mime helps it. Vileplume helps it. Really, Lost Gars only chance is with mew for speed. other than that.....not as good as it could have been. Too many things OHKO it, and its just not that incredible. BTS helped it, so did T1 Candy, but since thats gone, it kinda lost.
 
Personally, I doubt the playability of LostGar in a format where Catchers and Mewtwos spoil decks. This is because you're going to have Mr. Mime in play, and it is extreme Catcher bait. Without Mr. Mime, LostGar fizzles down to a nothing. I have seen some varients of this deck play Vileplume to prevent this to happening to Mr. Mime and other benchsitters, yet I don't think this works. Mewtwo-EX is just so played, that the Vileplumes would just be Catcher bait for a Mewtwo themselves when they're just Oddishes or Glooms.
 
Hmm, that's a good question. I actually still have my Lostgar Deck IRL. I imagine it could do something against those bench-sitting energy accelerators, for one thing! But as for the active field, igh...

So many big-bad basics and EX's, that's really too much for them to handle, I don't know what to do about that...
 
Nigel said:
Personally, I doubt the playability of LostGar in a format where Catchers and Mewtwos spoil decks. This is because you're going to have Mr. Mime in play, and it is extreme Catcher bait. Without Mr. Mime, LostGar fizzles down to a nothing. I have seen some varients of this deck play Vileplume to prevent this to happening to Mr. Mime and other benchsitters, yet I don't think this works. Mewtwo-EX is just so played, that the Vileplumes would just be Catcher bait for a Mewtwo themselves when they're just Oddishes or Glooms.

Lostgar plays twins. They kill an oddish, you get a candy vileplume with twins. Chances are you arent taking the first prize.
 
Rougechomp said:
Lostgar plays twins. They kill an oddish, you get a candy vileplume with twins. Chances are you arent taking the first prize.

How are they going to evolve Vileplume if there isn't an Oddish in play?
 
Martini said:
You would draw multiple...

Oh so you're just expecting to draw one randomly that turn? Even if you get one (Slight chance, really?), you can't evolve it that turn, making it Catcher bait for the opposing Mewtwos or really anything else.
 
Nigel said:
Oh so you're just expecting to draw one randomly that turn? Even if you get one (Slight chance, really?), you can't evolve it that turn, making it Catcher bait for the opposing Mewtwos or really anything else.

you get more than 1 out with collector/ pichu
 
Spidy said:
you get more than 1 out with collector/ pichu

Okay, sure. Let's just say that happens. Next turn you'll Catcher + KO one Oddish, and they'll play Twins for a Vileplume and a rare candy for the other Oddish. They get out the lock, and now what? You start setting up Mewtwos and KO their Gengars, which takes no effort since Gengar gets more powerful with energies on it. From their on, the game is yours.
 
I thought lostgar struggled with decks like durant, rerishboar, tetra-kion and MTC etc.

they tend to have low pokemon counts (12 cards max.) and high HP basics, meaning Lostgar has lost a lot of firepower.

I just don't think it can hit hard or fast enough for top-tier play.
 
27th_wonder said:
I thought lostgar struggled with decks like durant, rerishboar, tetra-kion and MTC etc.

they tend to have low pokemon counts (12 cards max.) and high HP basics, meaning Lostgar has lost a lot of firepower.

I just don't think it can hit hard or fast enough for top-tier play.

Lostgar actually has a decent matchup against Durant because you can Seeker the ants and put them away for good.
 
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