Doesn't seem to lose. Will need some fixing when the format changes - but that's the future. It won't be long until we don't see pretty lists like this anymore.
4-2-3-1 Gengar (1SF, 2TM)
Smeargle UD x3
Spiritomb TM x1
Jirachi UL x1
Crobat G PL x2
Azelf LA x1
Uxie LA 2-1
Unown Q MD x1
Lost World x3
BTS x2
Bebe's x2
Collector x2
Looker's x3
Seeker x3
Cyrus's Conspiracy x2
Palmer's x1
Luxury Ball x1
Communication x2
Rare Candy x3
SSU x2
PokeTurn x4
Psychic Energy x6
Rescue x1
DCE x1
I guess you just play the standard LostGar strat. I added Looker's Investigation so I could take out Mr. Mime (COL). I've always liked the whole Looker's idea, it just never served too much of a purpose in any of the decks that I've played him in other than this one (see your opponents hand before you waste a turn on "Hurl Into Darkness").
The only downside I can see right now is that there are no Junk Arm cards. This isn't such a big deal since I've seen an increased interest in the "Trainer Lock" strategy (you would have a hard time playing Junk Arm and any other trainer if you are matched with trainer lock).
To play this like me, you'll need to work on two different paths: winning with Lost World AND Gengar's damage spread (Time Hollow + Cursed Drop combo). Winning with Lost world is the most difficult way to go about this deck. You need to remember two things: Don't use "Hurl Into Darkness" unless you know your opponent has Pokemon in his/her hand (use Seeker to be sure, or Looker's to see the hand before you attack), and also, when you KO a Pokemon with Gengar Prime, that Pokemon goes to the Lost Zone instead of the Discard pile (if the Pokemon is a Stage 2, the basic+Stage 1+Stage 2 go the Lost Zone!). Keeping these things in mind while sticking with this strategy will help you to have a pretty steady goal while playing this complicated path.
The other strategy is the "Hollow Drop" method (Jirachi's Time Hallow + Gengar's Cursed Drop). This is where you put damage counters on your opponent's Pokemon (defending OR benched!) and then remove the uppermost stage evolution from those Pokemon. This is what happens: Skiploom's HP is 60. Gengar uses Cursed Drop and puts 4 damage counters on Skiploom. Gengar is knocked out. During your next turn (your opponent has not evolved to Jumpluff for some reason, just so I can illustrate my point XD) you bring up Jirachi and use Time Hollow. This will devolve Skiploom to Hoppip with 40 HP, Hoppip is Knocked Out!
This is not too hard to pull off, but can be pretty tricky at times, that is why I added Crobat G. He can do so many wonderful things for this deck. He can add a few hits to those who need a damage counter to "benefit" from Gengar X's Compound Pain attack, or he can help you with the "Hollow Drop" - your call.[/size][/font]
4-2-3-1 Gengar (1SF, 2TM)
Smeargle UD x3
Spiritomb TM x1
Jirachi UL x1
Crobat G PL x2
Azelf LA x1
Uxie LA 2-1
Unown Q MD x1
Lost World x3
BTS x2
Bebe's x2
Collector x2
Looker's x3
Seeker x3
Cyrus's Conspiracy x2
Palmer's x1
Luxury Ball x1
Communication x2
Rare Candy x3
SSU x2
PokeTurn x4
Psychic Energy x6
Rescue x1
DCE x1
I guess you just play the standard LostGar strat. I added Looker's Investigation so I could take out Mr. Mime (COL). I've always liked the whole Looker's idea, it just never served too much of a purpose in any of the decks that I've played him in other than this one (see your opponents hand before you waste a turn on "Hurl Into Darkness").
The only downside I can see right now is that there are no Junk Arm cards. This isn't such a big deal since I've seen an increased interest in the "Trainer Lock" strategy (you would have a hard time playing Junk Arm and any other trainer if you are matched with trainer lock).
To play this like me, you'll need to work on two different paths: winning with Lost World AND Gengar's damage spread (Time Hollow + Cursed Drop combo). Winning with Lost world is the most difficult way to go about this deck. You need to remember two things: Don't use "Hurl Into Darkness" unless you know your opponent has Pokemon in his/her hand (use Seeker to be sure, or Looker's to see the hand before you attack), and also, when you KO a Pokemon with Gengar Prime, that Pokemon goes to the Lost Zone instead of the Discard pile (if the Pokemon is a Stage 2, the basic+Stage 1+Stage 2 go the Lost Zone!). Keeping these things in mind while sticking with this strategy will help you to have a pretty steady goal while playing this complicated path.
The other strategy is the "Hollow Drop" method (Jirachi's Time Hallow + Gengar's Cursed Drop). This is where you put damage counters on your opponent's Pokemon (defending OR benched!) and then remove the uppermost stage evolution from those Pokemon. This is what happens: Skiploom's HP is 60. Gengar uses Cursed Drop and puts 4 damage counters on Skiploom. Gengar is knocked out. During your next turn (your opponent has not evolved to Jumpluff for some reason, just so I can illustrate my point XD) you bring up Jirachi and use Time Hollow. This will devolve Skiploom to Hoppip with 40 HP, Hoppip is Knocked Out!
This is not too hard to pull off, but can be pretty tricky at times, that is why I added Crobat G. He can do so many wonderful things for this deck. He can add a few hits to those who need a damage counter to "benefit" from Gengar X's Compound Pain attack, or he can help you with the "Hollow Drop" - your call.[/size][/font]