20 Pokémon:
2 Gengar Prime
1 Gengar Lv. X
3 Haunter T M
4 Gastly SF
1 Palkia G
1 Palkia G Lv. X
1 Mr. Mime (CL)
3 Spiritomb AR
1 Spiritomb T M
2 Uxie
1 Azelf
24 Trainers:
4 Seeker
2 Pokemon Collector
2 bebe's search
2 pokemon communication
4 Twins
1 Luxury ball
3 Lost Link
2 Rare Candy
2 Looker's Investigation
2 Vs Seeker
16 Energies:
3 Rescue Energy
13 Psychic Energy
Here's the updated version of my deck so far! The strategy is mostly the same except I've removed the attempt at try to spread as well as hurl into darkness, so the deck is now exclusively trying to get pokemon in the lost zone.
The Palkia G line was teched in for the Lv. X's ability to put pokemon in the lost zone. Another major change is the Mr. Mime strategy. I can say... use Looker's investigation to see what they have going on in their hand, and if I don't see any pokemon I make them do the shuffle and then I check again with Mr. Mime to make sure I'm not wasting an attack. Too bad my opponent sees my hand too D:
Also, I was thinking of teching in Machamp SF. He would counter the Lostgar Absol counter, and also counter SP decks (that Luxray will be even more useful to my opponent if Gengar Lv. X would put it into their deck again. I don't like that). I was thinking of doing maybe...
-1 Palkia G
-1 Palkia G Lv. X
-1 Bebe's Search (I have a lot of search cards already)
and then...
+1 Machop SF
+1 Machamp SF
+1 Fighting energy
What do you think of the updated deck? The Machamp tech?
Also, should I be running Warp energies? I was also planning on play-testing the Omastar set for more prize cards.
2 Gengar Prime
1 Gengar Lv. X
3 Haunter T M
4 Gastly SF
1 Palkia G
1 Palkia G Lv. X
1 Mr. Mime (CL)
3 Spiritomb AR
1 Spiritomb T M
2 Uxie
1 Azelf
24 Trainers:
4 Seeker
2 Pokemon Collector
2 bebe's search
2 pokemon communication
4 Twins
1 Luxury ball
3 Lost Link
2 Rare Candy
2 Looker's Investigation
2 Vs Seeker
16 Energies:
3 Rescue Energy
13 Psychic Energy
Here's the updated version of my deck so far! The strategy is mostly the same except I've removed the attempt at try to spread as well as hurl into darkness, so the deck is now exclusively trying to get pokemon in the lost zone.
The Palkia G line was teched in for the Lv. X's ability to put pokemon in the lost zone. Another major change is the Mr. Mime strategy. I can say... use Looker's investigation to see what they have going on in their hand, and if I don't see any pokemon I make them do the shuffle and then I check again with Mr. Mime to make sure I'm not wasting an attack. Too bad my opponent sees my hand too D:
Also, I was thinking of teching in Machamp SF. He would counter the Lostgar Absol counter, and also counter SP decks (that Luxray will be even more useful to my opponent if Gengar Lv. X would put it into their deck again. I don't like that). I was thinking of doing maybe...
-1 Palkia G
-1 Palkia G Lv. X
-1 Bebe's Search (I have a lot of search cards already)
and then...
+1 Machop SF
+1 Machamp SF
+1 Fighting energy
What do you think of the updated deck? The Machamp tech?
Also, should I be running Warp energies? I was also planning on play-testing the Omastar set for more prize cards.