lostgar skeleton

aishen

Look who's back!
Member
i've been hearing the deck for a while now. people are saying this might be the next BDIF. may i ask what is its skeleton?

all i know is that the deck needs:

prime gengar
prime mew
mr. mime *same set*
hunter
lost world

any other cards aside them?
 
Ill list a few
Twins- You wont be taking prizes at all so you can abuse this all you want much
Spiritomb (LL)-It makes your openent shuffle his or her deck and then draw 6 cards
Vs seeker-To get back used hunters/Twins
 
I might use noctowl promo instead of mime, but its up to you. I guess it would be quicker to use mr. mime, but I don't like the idea of showing my opponent my hand as well.
 
Thats what I said. But Noctowl would be more consistent and doesn't let them see your hand.
 
ooohh. i believe the weakness of the deck is sp ; DGX right? then why not discard machamp *sf* via mew for counter?
 
It's not really the lvl.X (dialga g lv.X) that's the problem, it's dialga g it self. if they defen late game when they have 6 pokemon in the lost zone (or 5 or more) you can't place out the lost worlds stadium card making it impossible for you to win with lostgar. So you need something to k.o dialga and if able send it to lost zone early game.

So yes a machamp SF and 1/2 fighting energy in the deck (if you play mew) might be the best way to counter the opponents dialga g. Just like aishen said ^^


 
Oooh, thanks for the idea. ;D

If you have a Twins in you're hand you can use it for a Twins + Fighting.

It also includes a couple Spiritomb AR right? I'm not quite in the GengarPrime deck yet, I don't know it completely. =[
 
I had that Machamp idea when I first heard about this set and was going to keep it secret but noooo someone had to go and spread it around =P. Anyway back on topic.... you probably won't be able to find many skeleton's atm for Lostgar just because right now there are quite a few directions that people have gone with their decks and most have yet to be tested. However, one of my favorites would be 2 Gengar Prime + 1-2 Cursegar so you can both use Gengar Primes attack to send cards from their hand or use Cursegar to kill something and send it to the Lost Zone with Gengar Primes body (after switching Cursegar out of course). I also find that Mr. Mime isn't all that worth it as it gives away your cards and takes up a bench slot while being an easy snipe target. Also, sorry that my brain isn't completely capable of forming coherent sentences as my brain just turned off for the week break off of school here.
 
Why fighting? Rainbow works just fine, and doesn't much up your energy line, since gengar can use it too.
 
@ aburame - yep deafen lock hurts everything in this deck. i just dont know when to execute the mew/machamp combo. im certain not early due to low hp .. i was thinking shortly after deafen lock begins. any suggetions?

@ sots - i heard so but wouldnt it slow down the deck? i was thinking of using jirachi RR for starter instead. detour for double supporter then when ko'ed search for twins get rare candy and prime gengar then proceed plunging them to darkness but of course a gastly in the bench plus a psychic energy must be present. if only roseanne research is still legal then it would be perfect for detour

@ cimurph - i was just thinking of possible ways of getting around them i didnt mean to spoil ;]
anyway i thought the whole idea was to just send in pokes to lost zone? or its another varient? its actually good; more offensive

@ minimidget - i agree but its not searchable enough if you ask me
 
There are no searchable ways to get fighting energy, unless you play cyrus, which IMO is pretty bad since twins can grab energy.
 
This is the first I have heard of the Machamp SF idea. It's sounds very good in theory and I hope it tests as well as it sounds because deafen will be a problem especially since koing Dialga will be hard with Lostgar.
 
@ minimidget - you have a point there. so rainbow energy would suffice then, but how many will i play? or rather how about the energy line of this deck?! anything to be aware of?
 
It stinks there is trainer lock going around because I know there is a fossil aerodactyl that prevents your opponent from evolving Pokémon I mean it's not the most required card but it kinda works. Maybe as a situational tech.
 
I don't think there is a legal aerodactyl that prevents your opponent from evolving? If you don't mean the sp one? But it only prevent's the opponents active from evolving. And since it don't need to evolve from a fossil it can't be trainer locked.


 
how does trainer lock affect lostgar? will it be severe? and speaking of fossils its one way opponents use to go around haunter right? cursed droplets anyone?
 
Yeah, fossils have been talked about as being the counter to Hunter. IMO Cursed Droplets isn't as good as his Plunge Into Darkness attack.
 
but you can use cursed droplets on the fossil your opponent played so the haunter can execute its job well.
 
Back
Top