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LostJr ( Mime Jr)

Avacado

See you space cowboy...
Member
22

4 Mime JR
3 Unown Cure
2 HonchKrow G
2 Chatot G
2-2 Slowking
2 Uxie
4 Unown R
1 Unown Q

30
3 Collector
4 Lost World
2 Bebe
2 Looker
3 Twin
4 +Pokedrawer
4 Rescue
3 Communication
4 Full Heal
1 Palmer

Energy 8
4 Call
4 Rescue


use mime jr to quicky put 6 pokemon into the lost zone and then play lost world for the win. Use Chatot G and slowking to make sure a pokemon is the top draw. Unown Cure and Full Heal to cure Jr. from sleep just in case the coin flip doesnt go my way. Honchkrow to get the stadium, unown r for draw. Pokemon Rescue to bring back a easily KO-able JR and use him again same idea with rescue energy, twins because im not taking any prizes. The whole idea is to be quick and any advice to make it quicker will be appreciated.

since Gengar prime is like 40 bucks which is ridiculous, its time to use a poor mans version.
 
Sorry, but this dont work. The pokemon have to be in the opponents lost zone. I would like the idea though
 
?? at ludicolo. mime jr puts the top card of there deck into the lost zone.so how does it not work
 
Maybe some Snow Point Temples to use before you drop down Lost World to keep Mime Jr. from getting killed by like Crobat G drops. You also don't need Lost World - you only play it when it's the turn you win.
 
Honchkrow G doesn't get lost world.

Search your deck for up to 2 in any combination of Stadium cards or Trainer cards that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward

I don't understand the purpose of lookers investigation in this deck either. If you're looking for hand refresh, use Professor Oaks New Theory. Use Judge if you're looking for disruption.

If you're trying to speed through your deck, look up a shuppet or uxie donk decklist and use more of that. Basically you have too many supporters. They'll clog up your hand and slow you down quite a bit. Another uxie or two probably would speed it up some as well.

You have 8 energy, which is confusing because you don't plan on using any energy when you attack. The rescue makes sense, but the call isn't very useful in a speed based deck.

You could also consider adding in pokemon reversals, to drag something up a regice or some other high retreat cost pokemon. You'll probably get a few turns worth of discard.
 
@dk9 There are no stadiums with team galactics invention in their name, it only refers to trainers
 
-1 Unown Cure
-2 HonchKrow G
-1 Lost World

+1 Pokemon Collector
+2 Snow point Temple


Honchkrow can only grab team galactics stadiums, snow point is a must since 30 u can get KOed by gengar SF and 1 more collector for consistantcy, u can run 3 LW instead of 4 sunce you will be able to twins every turn really.
 
Huh i thought it was any stadium kind of like with cyrus conspiracy how it isn't : grab a supporter, energy and trainer with team galactics name blah blah its not all just a trainer....

I was thinking of snowpoint ill add some in but mime jr will die no mater what.

Also @dk yeah i want speed but i don't want to run only trainers because trainer-lock and i don't think i run too many supporters just the staples and twins... and yeah lookers was just to make them shuffle their deck in the case that when i do look at their top decks with slowking/chatot G and they have no pokemon i can make them shuffle, i guess judge would be better..

thanks guys!
 
No, Honchkrow gets any stadium but the trainer is a galactics. There is not a stadium with Team Galactic's in its name. (Galactic's HQ not Team Galactic's HQ)
Anyway, you kinda do need Snowpoint so crobat doesn't kill u as easily. Plus it lets you take 2 Toxic Fangs and lives as well as shadow room.


Honestly i don't get the hype of this deck much (not much hype but somewhat). Mime Jr. can get taken out with bats and they can still knock something out. With so many low HP pokemon, unless you get 6 pokemon in 6 turns, Luxchomp and Gengar can take out most of your things in six turns. (Btw Gengar can replace Snowpoint and shadow room).
 
-4 full heal
-3 honchkrow g

+4 healer
+3 snowpoint..

You should be able to get a LW pretty fast with twins
 
@ Mr. Ferrari: How many stadiums can you think of off of the top of your head that have Team Galactic's in their name? Because I can't think of any. The "Has Team Galactic's Invention in their name" part refers to trainers only
@dk9: Looker's Investigation isn't specifically for hand refresh or disruption. Rather, it's main purpose is to check your opponents hand for Pokemon, so you don't waste a turn Lost Zoning absolutely nothing.
 
I thought of this idea immediately, I would definately take out the call just so you can speed things up. Also I would add some bench shields and a 1-1 or 2-2 line of manectric to stop sniping garchomps who can bypass the effects of SSF and snipe you bench.
 
I don't really see why it is necessary to search out lost world anyway.

Also, wouldn't it make more sense to use Absol G instead of Mime Jr since Absol's power doesn't require an attack? Or maybe both?

Secondly, you should include something that can make them shuffle their deck. Like Judge or Lookers. That way if the first look at the top of their deck doesn't reveal a pokemon, you can shuffle and then do it again.
 
^I 100% agree with that. If you use Second Sight and they have no Pokemon in the top 3 cards, you need a card to make them shuffle their deck ei: Looker's/Judge

I also think you should run AGX WITH Mime Jr.
 
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