I have tested a deck consisting of the main cards: Mew, Lucario, and Relicanth.
THE STRATEGY:
Luckily start off with Mew (out of the 4 that are in this deck), and use "see off" to put Relicanth in the lost zone. Make sure you dont bench a riolu quite yet though because you dont wanna have your opponent using catcher or KO'ing it! Well, you use some pokemon communication or some Elm's to search for pokemon in your deck that you can "prehistoric wisdom" into the lost zone and draw 3 cards which makes excellent draw power. Of course, the pokemon you want to put in the lost zone must be useful so i figured putting in Muk (for the usual need), Xatu (to counter donchamp or maybe even Mewtwo EX), Crobat (for the classic need of "badly poison" harm + stopping magnezone from using magnetic draw), and Victini (for the luck of the 2 flipped heads for a nice 120 hit).
After using prehistoric wisdom enough times to maybe reach 5 pokemon in the lost zone you can start setting up Lucario. Just attach a {C}{C} energy to Lucario and start hitting 130 every turn to kill dragons and other pokemon. If you wish to put 7 pokemon in the lost zone you can easily just start attacking 170 every turn.
While all the pokemon in the lost zone need only 1 {P} energy to attack, Mew fits perfectly for some power as well.
Against EelZone, all Mew needs to do is lost zone 2 pokemon, then lucario can just attack 140 every turn because of {F} weakness.
DECKLIST:
Pokemon:
4 Mew
4-4 Lucario
2 Relicanth
1 Crobat
1 Muk
1 Xatu
2 Cleffa
1 Victini (psychic type)
Trainer/Supporters/Stadiums:
4 Collector
4 Communication
2 Energy search
3 Catcher
4 Junk arm
4 PONT
2 Revive
2 Energy exchanger
2 Plus Power
Energy:
8 Psychic
4 DCE
If you have anything to add to maybe improve the list please do so, my list has worked well for me so far, but i would like some feedback on how to make it better
So, any suggestions?
THE STRATEGY:
Luckily start off with Mew (out of the 4 that are in this deck), and use "see off" to put Relicanth in the lost zone. Make sure you dont bench a riolu quite yet though because you dont wanna have your opponent using catcher or KO'ing it! Well, you use some pokemon communication or some Elm's to search for pokemon in your deck that you can "prehistoric wisdom" into the lost zone and draw 3 cards which makes excellent draw power. Of course, the pokemon you want to put in the lost zone must be useful so i figured putting in Muk (for the usual need), Xatu (to counter donchamp or maybe even Mewtwo EX), Crobat (for the classic need of "badly poison" harm + stopping magnezone from using magnetic draw), and Victini (for the luck of the 2 flipped heads for a nice 120 hit).
After using prehistoric wisdom enough times to maybe reach 5 pokemon in the lost zone you can start setting up Lucario. Just attach a {C}{C} energy to Lucario and start hitting 130 every turn to kill dragons and other pokemon. If you wish to put 7 pokemon in the lost zone you can easily just start attacking 170 every turn.
While all the pokemon in the lost zone need only 1 {P} energy to attack, Mew fits perfectly for some power as well.
Against EelZone, all Mew needs to do is lost zone 2 pokemon, then lucario can just attack 140 every turn because of {F} weakness.
DECKLIST:
Pokemon:
4 Mew
4-4 Lucario
2 Relicanth
1 Crobat
1 Muk
1 Xatu
2 Cleffa
1 Victini (psychic type)
Trainer/Supporters/Stadiums:
4 Collector
4 Communication
2 Energy search
3 Catcher
4 Junk arm
4 PONT
2 Revive
2 Energy exchanger
2 Plus Power
Energy:
8 Psychic
4 DCE
If you have anything to add to maybe improve the list please do so, my list has worked well for me so far, but i would like some feedback on how to make it better
So, any suggestions?