Experience: Competitive Player
Pokemon: 20
Trainers/Supporters/Stadiums: 30
Strategy: Now obviously this list is kinda tight when you have 3 different Stage 1 lines and you need enough energies to be consistent. So here's a quick rundown. The strategy is to discard lightning energies through Ultra Ball, being KO'd, or Sycamore. You then use Milotic's energy grace to get them onto a Luxio. Now here comes the fun part. For every time that set up a new Luxio using Milotic your damage output becomes bigger. Since Luxio does 40x the amount of prizes your opponent takes (for a coincidental 3 energies), you could be hitting 80 non muscle banded damage T2. Now, if you get knocked out, it's ok! Now you're doing 120 non-banded damage. That's also why we use Cofagrigus because. For every coffin you kill, you get an extra 70 damage in play (40 + 30). Now obviously, we can't keep giving up prizes or we'd lose. That's why we run Life Dew. Let's say you need to do an extra 30 with Cofa, but you don't want to give up a prize. Boom. Life Dew. Or you can always give it to the active Luxio if they've taken 5 prizes (at that point, you are doing 200 damage anyways!)
I hope you liked the fun little deck I made, I can't wait to play it online when PlayTCG updates.
EDIT: Now that this deck is playing Lucario instead of Luxio, the damage outputs are a little different, but the strategy still stays the same.
Pokemon: 20
Trainers/Supporters/Stadiums: 30
- 4 Professor Sycamore
- 4 N
- 2 Shauna
- 2 Colress
- 4 Ultra Ball
- 2 Level Ball
- 2 Professor's Letter
- 2 Sacred Ash
- 2 Startling Megaphone
- 3 Silver Bangle
- 2 Magnetic Storm
- 1 Life Dew
- 6 Fighting Energy
- 4 Double Colorless Energy
Strategy: Now obviously this list is kinda tight when you have 3 different Stage 1 lines and you need enough energies to be consistent. So here's a quick rundown. The strategy is to discard lightning energies through Ultra Ball, being KO'd, or Sycamore. You then use Milotic's energy grace to get them onto a Luxio. Now here comes the fun part. For every time that set up a new Luxio using Milotic your damage output becomes bigger. Since Luxio does 40x the amount of prizes your opponent takes (for a coincidental 3 energies), you could be hitting 80 non muscle banded damage T2. Now, if you get knocked out, it's ok! Now you're doing 120 non-banded damage. That's also why we use Cofagrigus because. For every coffin you kill, you get an extra 70 damage in play (40 + 30). Now obviously, we can't keep giving up prizes or we'd lose. That's why we run Life Dew. Let's say you need to do an extra 30 with Cofa, but you don't want to give up a prize. Boom. Life Dew. Or you can always give it to the active Luxio if they've taken 5 prizes (at that point, you are doing 200 damage anyways!)
I hope you liked the fun little deck I made, I can't wait to play it online when PlayTCG updates.
EDIT: Now that this deck is playing Lucario instead of Luxio, the damage outputs are a little different, but the strategy still stays the same.