Pokemon:
Strategy:
Use Jynx and Rough Seas to heal Ludicolo for twice the normal amount and keep him alive to use continuous Splash Dances. 3 Jynx and a Rough Seas will heal Ludicolo for 100 Damage per turn.
I'll be honest, this deck sucks. It has not won a single match on PTCGO since I built it. I think the idea is cool though and I'd love to find a way to make it playable.
One problem is that Ludicolo is a stage 2 and needs 2-3 energy attachments to start attacking. He's incredibly slow and doesn't exactly sweep the board once he does set up doing only 60 damage the first turn and 120 every turn thereafter if you can keep up the momentum.
The other problem is that, while healing 100+ damage per turn sounds great, 130 HP (effectively 150 with hard charm) isn't all that much. Loads of common EXs can hit that without issue and even a bad grass Pokemon will knock it out effortlessly (I know this because I got steamrolled by a Servine in a Practice game) and if Ludicolo can be knocked out in one hit then no amount of kisses are going to save him. A lot of the time they don't even need to do 130 damage because the deck is so slow they can often take out Lotad or Lombre before it evolves.
I've tried it with Potion, Pokemon Centre Lady and Fresh Water Set to make more use of Alpha Recovery but, as I said, the problem isn't really a lack of healing, its not surviving long enough to be healed in the first place. I've also thought about trying to run Aurorus FFI and Jamming Net to reduce the damage Ludicolo takes but with Aurorus needing Fossil Researcher to function I don't know if I could fit it in. Not to mention having to use a supporter to bench Amura would make the deck even slower than it is now.
Pokemon Fan Club was a recent addition so I've not tried it in many games yet. Archie was just in case I could get an early Ludicolo by playing down my hand but without Ultra Ball there usually isn't a Ludicolo in the discard until late game and he takes so long to power up from scratch it's just too little to late.
I'd love it if I could make this deck work, probably not at championship level but at least to the point where it can actually win a game now and then. What do you guys think? Is this deck salvageable or is the whole concept just a dud?
4 Lotad PLS
2 Lombre PLS
4 Ludicolo PCL (Ancient Trait)
4 Jynx FFI
1 Suicune PLB
1 Jirachi EX
4 N
2 Professor Sycamore
4 Pokemon Fan Club
2 Colress
1 Lysandre
1 Skyla
1 Teammates
1 Archie's Ace In The Hole
1 Computer Search
4 Dive Ball
1 Professor's Letter
4 Rare Candy
1 Startling Megaphone
2 VS Seeker
3 Hard Charm
2 Rough Seas
6 Water Energy
4 DCE
Strategy:
Use Jynx and Rough Seas to heal Ludicolo for twice the normal amount and keep him alive to use continuous Splash Dances. 3 Jynx and a Rough Seas will heal Ludicolo for 100 Damage per turn.
I'll be honest, this deck sucks. It has not won a single match on PTCGO since I built it. I think the idea is cool though and I'd love to find a way to make it playable.
One problem is that Ludicolo is a stage 2 and needs 2-3 energy attachments to start attacking. He's incredibly slow and doesn't exactly sweep the board once he does set up doing only 60 damage the first turn and 120 every turn thereafter if you can keep up the momentum.
The other problem is that, while healing 100+ damage per turn sounds great, 130 HP (effectively 150 with hard charm) isn't all that much. Loads of common EXs can hit that without issue and even a bad grass Pokemon will knock it out effortlessly (I know this because I got steamrolled by a Servine in a Practice game) and if Ludicolo can be knocked out in one hit then no amount of kisses are going to save him. A lot of the time they don't even need to do 130 damage because the deck is so slow they can often take out Lotad or Lombre before it evolves.
I've tried it with Potion, Pokemon Centre Lady and Fresh Water Set to make more use of Alpha Recovery but, as I said, the problem isn't really a lack of healing, its not surviving long enough to be healed in the first place. I've also thought about trying to run Aurorus FFI and Jamming Net to reduce the damage Ludicolo takes but with Aurorus needing Fossil Researcher to function I don't know if I could fit it in. Not to mention having to use a supporter to bench Amura would make the deck even slower than it is now.
Pokemon Fan Club was a recent addition so I've not tried it in many games yet. Archie was just in case I could get an early Ludicolo by playing down my hand but without Ultra Ball there usually isn't a Ludicolo in the discard until late game and he takes so long to power up from scratch it's just too little to late.
I'd love it if I could make this deck work, probably not at championship level but at least to the point where it can actually win a game now and then. What do you guys think? Is this deck salvageable or is the whole concept just a dud?