LuxChomp [ Luxray GL Lv.X / Garchomp C Lv.X ]

Jade

Retired
Member
LuxChomp

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NOTE: This is a thread for discussing the deck in general. Below is a basic deck list, and a basic strategy.


Standard Decklist:
Pokemon (20)

2x Luxray GL
2x Luxray GL Lv.X
2x Garchomp C
2x Garchomp C Lv.X
1x Toxicroak G (DP41)
1x Ambipom G
1x Bronzong G
2x Crobat G
2x Uxie LA
1x Uxie Lv.X
1x Azelf LA
1x Drifblim UD
1x Drifloon UD
1x Unown Q

Trainers/Supporters/Stadiums (28)

4x Cyrus's Conspiracy
4x TGI:poketurn
4x TGI:Energy Gain
3x TGI:power Spray
3x TGI:SP Radar
3x Pokemon Collector
2x Copycat
2x Bebe's Search
1x Aaron's Collection
1x Premier Ball
1x Pokemon Communication

Energy (12)

4x Double Colorless
4x Call
2x Lightning
2x Psychic


Strategy:
Coming soon.
 
4 Call? 2 Lightning? 4 Energy Gain? 1 Communication? This is not the standard LuxChomp list. Take out 1 Gain and 1 Communication for 1 Lightning and 1 Uxie LA.
 
Yeah. Scizor Prime wrecks through this list. I also disagree with the two Psychic Energy and the use of two Copycat. Take one out for another Aaron's Collection.
 
EspeonROX said:
Yeah. Scizor Prime wrecks through this list. I also disagree with the two Psychic Energy and the use of two Copycat. Take one out for another Aaron's Collection.

So... Scizor Prime would get destroyed.... Luxray (Main attacker), Toxicroak (Main attacker), Ambipom G (Attacking Tech) , etc. etc. all don't really use a special energy card to attack. And as for the 2 psychic energy... you suggest he uses 1 psychic energy for both drifblim and promocroak?

Anyway... let me be the first one to actually do what this forum section is meant for and discuss the deck. I think Luxchomp is essentially a giant Tech-toolbox that is designed to counter whatever deck is popular at the time (including itself) while still being able to beat the decks that are a little less common with general ease. Counter points? Agreements? Other thoughts?

P.S. I just got off a 12 hour shift so I left this short for now =X.
 
^And Crobat G, when against Donphan Prime and other tanks.

To beat Scizor Prime, I'll just use basic energies to streamroll the deck, AND if I have any Special Energies on my active Pokemon, I can Bronzong it away enabling me to attack.
 
Cimurph said:
So... Scizor Prime would get destroyed.... Luxray (Main attacker), Toxicroak (Main attacker), Ambipom G (Attacking Tech) , etc. etc. all don't really use a special energy card to attack. And as for the 2 psychic energy... you suggest he uses 1 psychic energy for both drifblim and promocroak?

Anyway... let me be the first one to actually do what this forum section is meant for and discuss the deck. I think Luxchomp is essentially a giant Tech-toolbox that is designed to counter whatever deck is popular at the time (including itself) while still being able to beat the decks that are a little less common with general ease. Counter points? Agreements? Other thoughts?

P.S. I just got off a 12 hour shift so I left this short for now =X.

Drifblim doesn't need Psychic Energy. He needs one if you plan to do damage, and three Colorless for the attack that actually matters. Promocroak can go back into your hand if you use its Power. You mentioned that Ambipom G doesn't utulize Special Energy. Ambipom G is known for using DCE for its second attack. But, that'd do 20 damage with Snap Attack...ah...scary...OK, Luxray GL LV.X doesn't necessarily use Special Energy, I give you that. However, if you were to attach a Call Energy on it early-game, Scizor takes no damage. Sure, you can PokeTurn it, but you won't be able to Level-Up that turn, and Scizor adds an extra 20 damage with Metal Scissors on the free turn.

LuxChomp is essentially a toolbox. I agree.
 
EspeonROX said:
Drifblim doesn't need Psychic Energy. He needs one if you plan to do damage, and three Colorless for the attack that actually matters. Promocroak can go back into your hand if you use its Power. You mentioned that Ambipom G doesn't utulize Special Energy. Ambipom G is known for using DCE for its second attack. But, that'd do 20 damage with Snap Attack...ah...scary...OK, Luxray GL LV.X doesn't necessarily use Special Energy, I give you that. However, if you were to attach a Call Energy on it early-game, Scizor takes no damage. Sure, you can PokeTurn it, but you won't be able to Level-Up that turn, and Scizor adds an extra 20 damage with Metal Scissors on the free turn.

LuxChomp is essentially a toolbox. I agree.

.....ok as for your Luxray thing ever heard of Bronzong G? No, I thought so. Also for the Ambipom, he doesn't need to use dce as he could just use an energy gain and any other energy. Another thing, where the hell do you get off saying that drifblim's 60 dmg attack doesn't matter? It OHKO's a Mewtwo Lv. X and a Machamp (As long as your are using Lucario with a Crobat drop or an expert belt). I mean seriously do you really think that Drifblim's 60 dmg attack that can get set-up in one turn with Bronzong G worthless?
 
I have heard of Bronzong G. Duh. I NEVER said that Drifblim first attack didn't matter. It's a great card, but I'm just stating that you only need one Psychic Energy because of the fact you can put Drifblim back into your deck and Promocroak can return to your hand with its Poke-Power. There's no need for two Psychic Energy. When are you gonna run Expert Belt in LuxChomp? That's out of the question.

I'm not trying to bash the fact that Drifblim isn't good, it's just that you don't need two Psychic Energy.

So. Scizor Prime takes 60 damage minus the Metal Energy deduction. Let's pretend we both get set up T2. Your Luxray does 60-whatever, while Scizor does 70 with an Expert Belt.

LuxChomp is a great deck, but Scizor Prime will give it problems once you lose all of your basic Energy. Which is why we have Aaron's Collection. If you really feel the need to curse over this, be my guest, but this is just my opinion.
 
EspeonROX said:
I NEVER said that Drifblim first attack didn't matter.

Uh.... actually I can quote you as saying that drifblims first attack doesn't matter... "Drifblim doesn't need Psychic Energy. He needs one if you plan to do damage, and three Colorless for the attack that actually matters." That statement directly says that the first attack doesn't matter because it is the second one that actually matters. :p
 
No, Espeon's saying that you dont need another one just for drifblim, because the first attack isnt that important compared to the second attack.
 
minimidget94 said:
No, Espeon's saying that you don't need another one just for drifblim, because the first attack isnt that important compared to the second attack.

I got that after the second post, but the first one I quoted it sounded to me more like Espeon was saying that the first attack didn't matter.
 
Luxchomp will be a solid deck for the new format. The sample list is solid, and there are many variations (like the Luxchomp that won masters).

Luxchomp should run 2 Psychic to avoid prizing/revenge KO issues, or just to have a searchable basic energy.If you run Mismagius, run 4 Egains. If running any other tech, you can get away with 3 or run 4 so you are almost always guaranteed an attack. PONT is good because you can refresh your hand for a guaranteed 6 cards. Lookers can be interesting because you can mees with their hand to predict what's coming up at the cost of 5 cards. 4 Call/4 DCE is pretty standard and 2-4 Lightning is what most Luxchomps use. 2-2 Luxray and 2-2 Chomp work well but you can get away with 2-1 Chomp. Trainers/Supporters are pretty standard and many techs can easily be used to improve many matchups.
 
Shoyru1444 said:
4 Call? 2 Lightning? 4 Energy Gain? 1 Communication? This is not the standard LuxChomp list. Take out 1 Gain and 1 Communication for 1 Lightning and 1 Uxie LA.

What's not stardard about 4 Call, Communication isn't a bad card in here, and 3 Uxie is way too many.
 
If you play without Dialga G tech and Mismagius then Scizor Prime will give you issues, unless you roll with Blaziken FB.
 
What? Luxray has resistance to Scizor Prime, so how is Scizor giving Luxray problems?
 
PhadedPhione said:
If you play without Dialga G tech and Mismagius then Scizor Prime will give you issues, unless you roll with Blaziken FB.

Well then why wouldn't everybody just use Dialga G instead?
 
Ask the masters world champ about using Dialga G. he didn't lose a single game.

If that vileplume deck becomes a major problem, I'd imagine most Luxchomp players would move toward either Dialga G or Blaziken FB.
 
gengar the baller said:
What's not stardard about 4 Call, Communication isn't a bad card in here, and 3 Uxie is way too many.

4 Call is unnescary. It's near useless late-game. Plus, LuxChomp doesn't really have the room for it. Communication is a worse version of SP Radar. If you want anything else, use Premeir Ball or Collector. 3 Uxie is necessary since they are often sprayed. If you can fit it in, 3 Uxie is a must.
 
dont like copycat go with pont. 3 call 3 lighting. sounds good otherwise. this'd roll thru scizor btw. luxray does 60 for 1 basic energy u do 70 for 3. or 90 for 3 (belt) which is still not an ohko. u gotta get 4 energy to get an ohko. while they do 60 twice and ko u with belt or not. oh sp metal big deal. crobat g poketurn will get rid of scizor with 2 sp metal.
 
Wow, its still a basic energy if you needed to discard with Trash Bolt and Chomp C can use it too. I always liked a Comm or too because I like having a trainer that can search out Uxie X, or an Uxie after a Cyrus. I'm not saying it play 3-4 Comm in the deck. 3 Uxie is just way too many and you can make much better use of that extra slot than a 3rd, plus I find my bench clogged whenever I have to play 2 down.
 
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