So, after seeing the Midnight Lycanroc that's coming in GR, and the Lyncaroc we currently have, I knew once the new set rolls around I'd be dropping Lurantis in favor of this or Tapu Koko depending on either's viability. Anyway, I put together a very rough idea of what I'd run when the set releases. Obviously I'm very open to feedback here, as it's just a basic concept.
Pokemon: 15
4x Rockruff (SM-06)
2x Lycanroc GX (SM-14)
2x Lycanroc GX (Midnight)
2x Regirock EX (FC-43)
1x Zygarde EX (FC-54)
1x Carbink (FC-49) (Energy Keeper)
1x Carbink (FC-50) (Safeguard)
2x Carbink Break (FC-51)
Trainers/Supporters: 34
4x Ultra Ball
2x VS Seeker
3x Trainers' Mail
3x Acro Bike
2x Float Stone
1x Escape Rope
1x Special Charge
4x Devolution Spray
4x Crushing Hammer
---------------------------
4x Sycamore
2x N
2x Lysandre
2x Team Flare Grunt
Energy: 11
2x Strong Energy
2x Double Colorless Energy
7x Fighting Energy
The basic concept is to disrupt the enemy as much as possible between Lycanroc Midday's Crunch, Lycanroc Midnight's Bloody Eye (which essentially gives me multiple Lysandre's thanks to VS Seeker and Devolution Spray), and Crushing Hammer/Team Flare. The two DCE are there for the times that I end up needing to attack with Lycanroc Midnight rather than Lycanroc Midday.
(Also, as a sidenote, I don't own any Shaymins/more VS seekers at the moment. Once I do (and I don't get the Shaymin before it rotates out) I'll probably end up adding them to the deck at some point)
Pokemon: 15
4x Rockruff (SM-06)
2x Lycanroc GX (SM-14)
2x Lycanroc GX (Midnight)
2x Regirock EX (FC-43)
1x Zygarde EX (FC-54)
1x Carbink (FC-49) (Energy Keeper)
1x Carbink (FC-50) (Safeguard)
2x Carbink Break (FC-51)
Trainers/Supporters: 34
4x Ultra Ball
2x VS Seeker
3x Trainers' Mail
3x Acro Bike
2x Float Stone
1x Escape Rope
1x Special Charge
4x Devolution Spray
4x Crushing Hammer
---------------------------
4x Sycamore
2x N
2x Lysandre
2x Team Flare Grunt
Energy: 11
2x Strong Energy
2x Double Colorless Energy
7x Fighting Energy
Lycanroc-GX – Fighting – HP200
Stage 1 – Evolves from Rockruff
Ability: Bloody Eye
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.
[F][C][C] Claw Swipe: 110 damage.
[F][C] Death Rogue GX: 50x damage. Does 50 damage times the number of your opponent’s Benched Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Stage 1 – Evolves from Rockruff
Ability: Bloody Eye
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.
[F][C][C] Claw Swipe: 110 damage.
[F][C] Death Rogue GX: 50x damage. Does 50 damage times the number of your opponent’s Benched Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
The basic concept is to disrupt the enemy as much as possible between Lycanroc Midday's Crunch, Lycanroc Midnight's Bloody Eye (which essentially gives me multiple Lysandre's thanks to VS Seeker and Devolution Spray), and Crushing Hammer/Team Flare. The two DCE are there for the times that I end up needing to attack with Lycanroc Midnight rather than Lycanroc Midday.
(Also, as a sidenote, I don't own any Shaymins/more VS seekers at the moment. Once I do (and I don't get the Shaymin before it rotates out) I'll probably end up adding them to the deck at some point)