Hey there Pokebeach! So lately I've been playing M Alakazam without bats and found it to work a bit better than with bats because it's more consistent and it becomes really easy to get out the megas on the second or third turn. The issue I've been having however is dealing with Trevenant lock. This monster of a deck hits my for weakness, locks out my items (namely the spirit link) and I even help it out by using the same stadium.
I also find that late in the game I'm struggling to keep damage on the field to be able to 1HKO pokemon that I need to. Any suggestions to improve the list?
Pokémon: 13
So basically as you may have guessed, the best start is with an Alakazam. You ideally get an ultra ball or a Fan Club first turn search for Hoopa and get 2 more Alakazam + a Shaymin and possibly a mega. Get an energy down and hope you don't get hexed (cause chain Hex destroys this deck as well). Turn 2 you should be able to get at least 2 megas down (if the links are feeling generous and show up) and AZ'ing the Hoopa can help you achieve that with ease. Throw some damage here and there, using scoop ups as you see fit, then destroy whatever comes to the active slot with a dimension valley 1 energy attack.
Wobbuffet is there because he is essentially a 1 prize card weaker version of M Alakazam and can lock the abilities of your opponent. I included the float stone so I could have a pivot put on Absol, Hoopa or Wobb without having to attach mystery energy all the time.
Like I mentioned above, having the lock on the spirit links really sucks so a turn 1 toad also does a lot of work. I used to have devolution spray in this deck, but it became really clunky when I was facing a lock deck and because Trevenant is so prominent at the moment I can't take that chance.
I was thinking of adding some sort of secondary attacker, but I'm not entirely sure who that could be
I also find that late in the game I'm struggling to keep damage on the field to be able to 1HKO pokemon that I need to. Any suggestions to improve the list?
Pokémon: 13
- 1 Wobbuffet PHF
- 4 Alakazam EX
- 4 M Alakazam EX
- 1 Hoopa EX
- 2 Shaymin EX
- 1 Absol ROS
- 3 Professor Sycamore
- 3 N
- 1 AZ
- 1 Xerosic
- 2 Skyla
- 2 Pokemon Fan Club (thinking about removing one)
- 1 Lysandre
- 3 VS Seeker
- 1 Random Receiver
- 4 Alakzam Spirit Link
- 4 Super Scoop Up
- 4 Ultra Ball
- 1 Super Rod
- 4 Trainer's Mail
- 1 Float Stone
- 1 Professor's Letter
- 3 Dimension Valley
- 5 Psychic Energy
- 3 Mystery Energy
So basically as you may have guessed, the best start is with an Alakazam. You ideally get an ultra ball or a Fan Club first turn search for Hoopa and get 2 more Alakazam + a Shaymin and possibly a mega. Get an energy down and hope you don't get hexed (cause chain Hex destroys this deck as well). Turn 2 you should be able to get at least 2 megas down (if the links are feeling generous and show up) and AZ'ing the Hoopa can help you achieve that with ease. Throw some damage here and there, using scoop ups as you see fit, then destroy whatever comes to the active slot with a dimension valley 1 energy attack.
Wobbuffet is there because he is essentially a 1 prize card weaker version of M Alakazam and can lock the abilities of your opponent. I included the float stone so I could have a pivot put on Absol, Hoopa or Wobb without having to attach mystery energy all the time.
Like I mentioned above, having the lock on the spirit links really sucks so a turn 1 toad also does a lot of work. I used to have devolution spray in this deck, but it became really clunky when I was facing a lock deck and because Trevenant is so prominent at the moment I can't take that chance.
I was thinking of adding some sort of secondary attacker, but I'm not entirely sure who that could be