Hello! I'm having a lot of trouble getting this deck consistent enough for my liking. I feel as though it has immense potential, so let me know what you think!
Pokemon: 14
The strategy is pretty simple, charge up M Gardevoir and Giratina, preferably with Geomancy from Xerneas. The magic number is 6. Once there are 6 energies on the board Brilliant Arrow is doing 180, which will OHKO a lot of things.
Some issues the deck has is definitely consistency. When you open Xerneas, you're golden, but if you don't, it's sometimes a tough road charging those energies up manually.
Some other cards I've been considering/taking in and out:
Pokemon: 14
- 3x Gardevoir STS
- 2x M Gardevoir PRC
- 4x Xerneas STS
- 1x Xerneas BREAK STS
- 2x Giratina AOR
- 2x Shaymin ROS
- 4x Professor Sycamore
- 3x Shauna
- 2x N
- 1x Skyla
- 1x Ninja Boy
- 1x Hex Maniac
- 1x Lysandre
- 4x Ultra Ball
- 4x VS Seeker
- 2x Mega Turbo
- 2x Escape Rope
- 1x Super Rod
- 1x Fairy Drop
- 2x Gardevoir Spirit Link
- 4x Fairy Garden
- 10 Fairy Energy
- 3x Double Dragon Energy
The strategy is pretty simple, charge up M Gardevoir and Giratina, preferably with Geomancy from Xerneas. The magic number is 6. Once there are 6 energies on the board Brilliant Arrow is doing 180, which will OHKO a lot of things.
Some issues the deck has is definitely consistency. When you open Xerneas, you're golden, but if you don't, it's sometimes a tough road charging those energies up manually.
Some other cards I've been considering/taking in and out:
- 2x Max Elixir - I started with this in the first couple incarnations, but I just don't feel like I hit it consistently enough (the chances get even lower if you Geomancy a couple of times).
- 1x Hoopa-EX - I've been really back and forth on him because bench space is sometimes an issue, and putting Gardevoir and Giratina down without a Xerneas to charge them (or even Max Elixir) doesn't really help me.
- +1x Xerneas BREAK - He's really just there to get around Carbink and the like, but with the 1 Hex I'm not sure if 2 is necessary.