So I am thinking of running this as my cities deck due to its success lately any criticism is welcome
Pokémon: 11
Is to set up mega Houndoom and start inferno fanging away hopefully for 180 with a muscle band or Giovanni's scheme. Tool retriever works better than I thought it would as I could take the spirit link of an already mega evolved Houndoom and put a muscle band on him and put the spirit link on a regular Houndoom for future use, also with head ringers and jamming nets. Only one blacksmith is necessary I think. The mega turbos are better for Houndoom as I can charge him up in one turn. Silent lab is great after I have used my shaymins to slow my opponent down and last thing Entei is a great non ex attacker hitting hard with combat blaze. Any suggestions are welcome thank you.
Pokémon: 11
- 3 M-Houndoom EX
- 3 Houndoom EX
- 3 Entei (Non ancient trait AO #14)
- 2 Shaymin EX
- 4 VS Seeker
- 3 Ultra Ball
- 3 Trainers' Mail
- 3 Mega Turbo
- 3 Houndoom Spirit Link
- 2 Muscle Band
- 2 Tool Retriever
- 1 Enhanced Hammer
- 1 Super Rod
- 2 Scorched Earth
- 2 Silent Lab
- 4 Professor Sycamore
- 3 Professor Birch's Observations
- 2 Lysandre
- 1 Blacksmith
- 1 Giovanni's Scheme
- 1 Hex Maniac
- 7 Fire Energy
- 4 Burning Energy
Is to set up mega Houndoom and start inferno fanging away hopefully for 180 with a muscle band or Giovanni's scheme. Tool retriever works better than I thought it would as I could take the spirit link of an already mega evolved Houndoom and put a muscle band on him and put the spirit link on a regular Houndoom for future use, also with head ringers and jamming nets. Only one blacksmith is necessary I think. The mega turbos are better for Houndoom as I can charge him up in one turn. Silent lab is great after I have used my shaymins to slow my opponent down and last thing Entei is a great non ex attacker hitting hard with combat blaze. Any suggestions are welcome thank you.