I've been messing around with a deck list I'd like to get some feed back. It is bit of an odd one but has been producing some really decent results, especially in the night march arena. What I guess I really want to do with the deck is throw in a 2/2 Octillary, but I really haven't had the time to try. If you have any suggestions, on the deck, or where I can squeeze in the Octillary, I'd love to hear it.
Pokemon: 14
The idea of the deck is to either lock in your stadium or play without a stadium. Because so many decks are reliant on the stadium card, you try and deny them playing it. At the same time, if you are able to lock in your stadium (Silent Lab) you deny the opponent shaymin use. Though in many cases, having a stadium deny is pretty massive for most decks in this meta, to deny shaymin proves problematic for a lot of decks to handle. Brigette, along with other supporters, help drive the deck a bit for draw support in those cases.
The idea around this deck spawned when I noticed that most players will wisely not play their stadium card first. They wait for the opponent to put it down to knock it out. Because of this hesitation this give the deck time for the evolution into ninetales. Spanning one Vespix is problematic, but two Vespix plus an enentie becomes very agitating for the opponent fast. Along with ultraballs, Brigette and level balls this can give a strong turn one.
An Alternative card I've been using instead of Silent Lab is Paint Roller. Paint roller proves very strong in this format and will allow the evolution of nintales when opponent has their stadium in play to knock out that stadium card.
M Houndoom is very strong against pokemon that rely on stadiums for advancement...Manetric/Night March/Rayquaza/MewTwo and other friends. Plus, the pokemon really isn't a stadium dependent card.
Any thoughts would be helpful.
Thanks
Pokemon: 14
- 3 M Houndoom EX
- 3 Houndoom EX
- 2 Vulpix
- 2 Nintales
- 2 Enetie
- 2 Shaymin EX
- 2 Blacksmith
- 1 Judge
- 3 Professor Sycamore
- 1 AZ
- 1 Brigitte
- 2 Lysandre
- 3 Ultra Ball
- 4 VS Seeker
- 3 Trainers' Mail
- 3 Houndoom Spirit Link
- 2 Level Ball
- 2 Muscle Band
- 1 Sacred Ash
- 1 Escape Rope
- 2 Silent Lab
- 6 Fire Energy
- 3 Burning Energy
The idea of the deck is to either lock in your stadium or play without a stadium. Because so many decks are reliant on the stadium card, you try and deny them playing it. At the same time, if you are able to lock in your stadium (Silent Lab) you deny the opponent shaymin use. Though in many cases, having a stadium deny is pretty massive for most decks in this meta, to deny shaymin proves problematic for a lot of decks to handle. Brigette, along with other supporters, help drive the deck a bit for draw support in those cases.
The idea around this deck spawned when I noticed that most players will wisely not play their stadium card first. They wait for the opponent to put it down to knock it out. Because of this hesitation this give the deck time for the evolution into ninetales. Spanning one Vespix is problematic, but two Vespix plus an enentie becomes very agitating for the opponent fast. Along with ultraballs, Brigette and level balls this can give a strong turn one.
An Alternative card I've been using instead of Silent Lab is Paint Roller. Paint roller proves very strong in this format and will allow the evolution of nintales when opponent has their stadium in play to knock out that stadium card.
M Houndoom is very strong against pokemon that rely on stadiums for advancement...Manetric/Night March/Rayquaza/MewTwo and other friends. Plus, the pokemon really isn't a stadium dependent card.
Any thoughts would be helpful.
Thanks