This is my method to maximize M Houndoom's power for the new format:
Pokémon – 13
4 Houndoom-EX
3 M Houndoom-EX
1 Volcanion
1 Clauncher
1 Clawitzer
1 Hoopa-EX
2 Shaymin-EX
Trainer Cards – 37
3 Professor Sycamore
3 N
1 Lysandre
1 Delinquent
1 Team Rocket's Handiwork
1 Hex Maniac
1 Pokémon Ranger
4 VS Seeker
4 Ultra Ball
3 Trainers' Mail
3 Mega Turbo
2 Max Potion
2 Special Charge
1 Super Rod
3 Houndoom Spirit Link
3 Float Stone
1 Parallel City
Energy – 10
6 Fire Energy
4 Burning Energy
Total Cards - 60
Strategy:
Even without Blacksmith, I find that this deck keeps on hitting for a nice 160 with ease. My trick was to incorporate Burning Energy as part of this strategy: A Clawitzer thin line lets me attach the special energy if needed, and 2 Special Charge recycles it so I can keep up the pressure. Mega Turbos also help quite a bit, too. This deck usually won't 1-Hit most Ex's here, but 2-Hits are still nice - and almost anything non-EX easily gets burnt by this build.
One thing I'm wondering about are the Pokemon Catchers. I like how they can drag out Shaymins and supports to knock out, but I feel like removing them to add 2 Max Potions and a Super Rod. That way, I can keep M Houndoom alive for a while. I don't know...
Any other ideas and advice for this deck is appreciated.
Edit1: A Few changes applied.
Pokémon – 13
4 Houndoom-EX
3 M Houndoom-EX
1 Volcanion
1 Clauncher
1 Clawitzer
1 Hoopa-EX
2 Shaymin-EX
Trainer Cards – 37
3 Professor Sycamore
3 N
1 Lysandre
1 Delinquent
1 Team Rocket's Handiwork
1 Hex Maniac
1 Pokémon Ranger
4 VS Seeker
4 Ultra Ball
3 Trainers' Mail
3 Mega Turbo
2 Max Potion
2 Special Charge
1 Super Rod
3 Houndoom Spirit Link
3 Float Stone
1 Parallel City
Energy – 10
6 Fire Energy
4 Burning Energy
Total Cards - 60
Strategy:
Even without Blacksmith, I find that this deck keeps on hitting for a nice 160 with ease. My trick was to incorporate Burning Energy as part of this strategy: A Clawitzer thin line lets me attach the special energy if needed, and 2 Special Charge recycles it so I can keep up the pressure. Mega Turbos also help quite a bit, too. This deck usually won't 1-Hit most Ex's here, but 2-Hits are still nice - and almost anything non-EX easily gets burnt by this build.
One thing I'm wondering about are the Pokemon Catchers. I like how they can drag out Shaymins and supports to knock out, but I feel like removing them to add 2 Max Potions and a Super Rod. That way, I can keep M Houndoom alive for a while. I don't know...
Any other ideas and advice for this deck is appreciated.
Edit1: A Few changes applied.
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