I've Been working on a Deck List for Mega MewTwo EX -- Vanishing Strike
Pokémon: 14
Pokemon:
Lando -- is used for the charge. It drops any basic energy onto a pokemon from the discard.
Metwo EX -- If necessary, the deck can use the attack.
M Mewtwo EX - Vanishing strike is not subjected to any effects or abilities from other pokemon. Once charged, the attack becomes an all in one card.
Shaymin -- The deck uses it mainly for draw support.
Hoopas -- The deck uses it for draw support. But it works well with the deck because it can be charged.
Smeargle -- The card allows the deck to draw an energy card from the discard and switch with the active. This helps a bit with crushing hammers. On next turn, the card allows the deck to put a fighting energy down, and than, switch it out for the Psychic, or vice versa.
Trainers:
I built the trainers on the idea to conserve the deck and discard when necessary. The major difference in the trainers is the super scoop. Super scoop allows me to pick up Hoopas, Shaymins, and Mega Mew twos if necessary. If one of the three line is prized, the deck can charge Mewtwo EX, and try to super scoop the active M Mew Two EX up, and then evolve the one on the bench. Also, once the M Mewtwo is picked up, the deck rely's on Shauna, or Birches for reshuffling. Hopefully, battle compressor will get them back into the the discard. And then, Mega turbos and Landos can do some work.
Energy:
The limited energy selection is because the deck is looping its energies back into and discard. As the deck proceeds through the match, the energy should be replenishing itself onto the Pokemon via attachment from Lando, Mega Turgo, or attachment. Or at least that is the way I perceive it working...hmm?
The deck is a fresh build, but I'm looking for input.
Thanks
Pokémon: 14
- 3 M Mewtwo EX (Blue Shock)
- 3 Mewtwo EX (Blue Shock)
- 4 Landorus (Furious Fists)
- 2 Shaymin EX
- 2 Hoopas EX
- 1 Smeargle
- 4 Dimension Valley
- 4 Spirit Link
- 4 Ultra Ball
- 4 Vs Seeker
- 3 Mega Turbo
- 3 Battle Compressor
- 3 Professor Sycamore
- 3 Super Scoop Up
- 2 Professor Birch's Observations
- 2 Lysander
- 2 Trainers' Mail
- 1 Escape Rope
- 1 Shauna
- 1 AZ
- 3 Psychic Energy
- 6 Fighting Energy
Pokemon:
Lando -- is used for the charge. It drops any basic energy onto a pokemon from the discard.
Metwo EX -- If necessary, the deck can use the attack.
M Mewtwo EX - Vanishing strike is not subjected to any effects or abilities from other pokemon. Once charged, the attack becomes an all in one card.
Shaymin -- The deck uses it mainly for draw support.
Hoopas -- The deck uses it for draw support. But it works well with the deck because it can be charged.
Smeargle -- The card allows the deck to draw an energy card from the discard and switch with the active. This helps a bit with crushing hammers. On next turn, the card allows the deck to put a fighting energy down, and than, switch it out for the Psychic, or vice versa.
Trainers:
I built the trainers on the idea to conserve the deck and discard when necessary. The major difference in the trainers is the super scoop. Super scoop allows me to pick up Hoopas, Shaymins, and Mega Mew twos if necessary. If one of the three line is prized, the deck can charge Mewtwo EX, and try to super scoop the active M Mew Two EX up, and then evolve the one on the bench. Also, once the M Mewtwo is picked up, the deck rely's on Shauna, or Birches for reshuffling. Hopefully, battle compressor will get them back into the the discard. And then, Mega turbos and Landos can do some work.
Energy:
The limited energy selection is because the deck is looping its energies back into and discard. As the deck proceeds through the match, the energy should be replenishing itself onto the Pokemon via attachment from Lando, Mega Turgo, or attachment. Or at least that is the way I perceive it working...hmm?
The deck is a fresh build, but I'm looking for input.
Thanks