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Standard M Scizor EX / Bronzong / Crawdaunt

KingPig12

Now with 100% more pants
Member
Pokemon: (17)
  • 3 Scizor EX (BPT)
  • 3 M Scizor EX (BPT)
  • 2 Corphish (PRC)
  • 2 Crawdaunt (PRC)
  • 2 Bronzor (BTH)
  • 2 Bronzong (PHF)
  • 1 Zorua (BTH)
  • 1 Zoroark (BTH)
  • 1 Shaymin-EX (RSK)
Trainers/Supporters/Stadiums: (35)
  • 2 Level Ball
  • 2 Battle Compressor
  • 3 Ultra Ball
  • 4 VS Seeker
  • 2 Enhanced Hammer
  • 2 Trainers' Mail
  • 2 Switch
  • 1 Max Potion
  • 2 Super Scoop Up
  • 2 Lysandre
  • 3 Professor Sycamore
  • 2 Shauna
  • 1 Skyla
  • 2 Steel Shelter
  • 2 Float Stone
  • 3 Scizor Spirit Link
Energy: (8)
  • 8 Metal Energy
Strategy:

Scizor EX: Mostly used to mega evolve from. Steel Wing can possibly be used to HP stall and disrupt damage output, and Gale Thrust can sometimes be a situational attack that can be comboed with Zoroark, but the Basic in this situation is mainly played for the mega.

M Scizor EX: Main Attacker that has very flexible disruption options. Its attack does 120 for 2 metal (very key for healing strategy) and can either discard a Special Energy from your opponent's active or discard a stadium in play. Youd want to discard specials agisnt things like Toad, Giratina EX, and other users of DCE, Double Dragon, and other special energies. Things like Enhanced Hammer and Crawdaunt also help this strategy. Stadium disruption can be handy against decks like Mega Rayquaza and Darkrai/Hypno, whose strategy relies on a stadium to be executed. With the two energy cost, you can have to Bronzong in play, switch the bench via retreating, Switch, or Zoroark, heal the damage with Max Potion, then Metal Links the lost energy right back on.

Crawdaunt: Energy disruption, energy disruption, energy disruption. This guy helps discard your opponents energies, further annoying them. Enhanced Hammer also works well with this card to further executed your goal. Use Scoop Up to pick up Crawdaunt and use them over again.

Bronzong: Very commonly used in Metal decks to acclerate energy, and that is precisely its role here. It helps power up Scizor really really fast, given its energy cost is only 2.
Zoroark: Helps retreating very easy. Can be a key partner in healing and in doing damage with Gale Thrust if needed.
Steel Shelter: Seems just like a semi-helpful counter stadium, but it shuts down commonly used status-based decks, such as Raticate/Ariados, Machamp/Ariados, and the aformentioned Darkrai/Hypno.

Feedback and constructive criticism is highly appreciated as this list is very rough and not tested at all.

Thanks so much for reading!
 
I really like the deck idea, I think one suggest I would have is since M Scizor is discarding Special Energy, maybe use Crushing Hammer instead? This way you have a few more options to deal with regular energy. I would also suggest running a one of Team Flare Grunt, which helps with disruption and can be re-used via Vs Seekers.

I would look at strengthening your lines, you run a lot of 1 and 2 ofs. I would suggest something like:

-1 of each Zorua/Zoroark
-2 Float Stone
-1 Max Potion
-2 Enhanced Hammer

+1 Ultra Ball
+1 of each Corphish/Crawdaunt (If some are prized could be in trouble, so this could help)
+1 Super Scoop Up (Can be used clearing damaged Scizor and re-using Shaymin EX)
+3 Crushing Hammer

Like I say, a Team Flare Grunt would be a great addition, as well an AZ to make sure you can pick up a Crawdaunt, and again can be re-used via Vs Seeker - but you're tight on space, perhaps these two instead of a Super Scoop Up and Ultra Ball?

These are just my suggestions, I actually like the idea so much I'm going to try play-testing it a bit and see what works - let me know how you get on :)
 
Don't forget Aegislash EX, one of your only chances to survive a very few extra turns against Night March ;)
If you don't like it, or doesn't have it, replacing Steel Shelter by Silent Lab could be an option too.
 
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