Machamps true Power

What do you think about Machamp?

  • Good

    Votes: 22 88.0%
  • Bad

    Votes: 1 4.0%
  • Don't know

    Votes: 2 8.0%

  • Total voters
    25

DDR

Never ended lower than 3e place, NEVER!
Member
I had a question about machamp: what's so great about Machamp?
I mean he can donk a little but I think he isn't that good late game
and the Poké-Body of the Lv.X makes it easier to have Machamp get KO'd. So what's the true potential of Machamp?
 
Errm...Machamp also can attack with two other attacks and 40/Donking Basics since T1/2 is awesome.
Also you have an incredible Match-Up against Garchomp Lv.X reibirth and AMU, and the Lv.X just add 60 damage?
Also if you're lucky with the Lv.X's attack you will never die.
 
z0n3 g3tt3r said:
Errm...Machamp also can attack with two other attacks and 40/Donking Basics since T1/2 is awesome.
Also you have an incredible Match-Up against Garchomp Lv.X reibirth and AMU, and the Lv.X just add 60 damage?
Also if you're lucky with the Lv.X's attack you will never die.

But in that case, the whole power of Machamp is luck.
 
And knocking out your opponen't fast ^^
If he don't get out his stuff fast again he doesn't really have a chance to win.
 
No No No...
Machamp's true power lies in its speed, its suprise factor, and its luck. Machamp's first attack is the reason that Machamp is good, even better than Kingdra in that aspect. There is far more to Machamp than a speedy donk. You can also use Hurricane Punch early game in order to grab a KO. After that, all you do is keep comming at your opponent. When Machamp grabs that T1 KO, then you have slowed, and weakened, your opponents start. With all of that Machamp doesn't need to be particularly beastly mid-game, since your opponent will have trouble too. I'm hoping that this is the last time I have to say this, Machamp Lv.X is a tech card. You don't evolve to Machamp Lv.X without first considering the reprecussions. You also must be sure to know that Machamp Lv.X doesn't use either Rage or Strong Willed, very often. You normally stick to the 100 for 1 and if that isn't enough then you probably could deal more with Hurricane Punch. Machamp also has techs, some better than others. You have Lumineon, Cresselia Lv.X, Dusknoir DP, and Weavile SW. All of which add to your suprise factor and can lead to a heavy prize advantage early game.
 
Don't forget Mario....

Any way, Machamp is the scariest thing you could go up against. It's fast, powerful, and gets rid of anything extremely quickly. When I see the card it scares me out of my wits. Its anti tyranitar, Blissy, AMU, and Garchomp all in one.
 
The best of machamp is with blower. Pick out a basic bench then take it out. You're prize-farming, in other words. You have lumineon, blower, warp points, palkia lvx and even cyclone energy at you disposal. Use them.

Another thing about machamp is the lvx. It's a quick finish-up like a runner on drugs. Slap it down, and you can take out for 100 damage. For the prize of 1 energy. Or if you're feeling lucky, you can hurricane punch. My friend played machamp like this and used it only when needed as it's going to die the next turn anyways. 1st at BRs. Lucky guy.

I don't know about you people but I just don't trust machamp. Maybe it's because of the heavy luck factor.
 
DawnOfXatu said:
No No No...
Machamp's true power lies in its speed, its suprise factor, and its luck. Machamp's first attack is the reason that Machamp is good, even better than Kingdra in that aspect. There is far more to Machamp than a speedy donk. You can also use Hurricane Punch early game in order to grab a KO. After that, all you do is keep comming at your opponent. When Machamp grabs that T1 KO, then you have slowed, and weakened, your opponents start. With all of that Machamp doesn't need to be particularly beastly mid-game, since your opponent will have trouble too. I'm hoping that this is the last time I have to say this, Machamp Lv.X is a tech card. You don't evolve to Machamp Lv.X without first considering the reprecussions. You also must be sure to know that Machamp Lv.X doesn't use either Rage or Strong Willed, very often. You normally stick to the 100 for 1 and if that isn't enough then you probably could deal more with Hurricane Punch. Machamp also has techs, some better than others. You have Lumineon, Cresselia Lv.X, Dusknoir DP, and Weavile SW. All of which add to your suprise factor and can lead to a heavy prize advantage early game.

Why do you need Cresselia Lv.X? Is it to use Rage?

Thou Shall Sleep said:
I don't know about you people but I just don't trust machamp. Maybe it's because of the heavy luck factor.

That's why this thread is made!
 
Cresselia Lv.X is useful in many different places in the deck. If you play Lumineon then you have a chance of taking a KO for 2 prizes. Cressy helps rage and can be helpful for weakening cards so that you don't have to risk Hurricane Punch.
 
Yeah Machamp's first attack is what makes it FaMouS ^^.

The other attacks are not that bad though.

I used it and its not bad-- i mean great!
 
I think the true power of machamp is that he takes out basics quickly in play with one energy. Also, the HP on the card is good.
 
DawnOfXatu said:
Machamp's true power lies in its [...] luck.

LOL

In other news...

IMO, Machamp is good for two reasons:

1) Start-game speed (T1/T2 donk, and destroying everything that isn't a big Stage 2 with Machamp Lv X).

2) Rage.

Without Rage, Machamp would have serious issues with 130 HP Stage 2's which are out of the average-damage range of Machamp Lv X using Hurricane Punch. With RegiStark, Rages can come out of seemingly nowhere to OHKO your opponent, even without using Machamp Lv X (although if you're doing decent damage with Rage, you're probably pretty close to being KO'd anyway).

Run a Champ deck that utilises both of these factors. Play a Ball-engine kinda thing with Uxie, but also run RegiStark and Claydol.

I do, and it works (played 3-4 games on RS... won all of 'em). This IS Machamp's full potential, and it's amazing when it works.
 
Well he also can only do a T1 KO if you happened to have drawn him, Machop, and a Rare Candy on your first hand. So that's also a very luck-based card.

And sorry for the stupid question but I havent been up to date on the rules, but didnt a manual say you cant play trainer cards on your first turn or did i misread that?
 
I already said he could do a T1 KO. You don't have to have all that stuff in your starting hand, 'cause you can draw it with Uxie.

Yeah, you can only use Trainers/Supporters/Stadiums when going second.
 
Lord Atmo said:
Well he also can only do a T1 KO if you happened to have drawn him, Machop, and a Rare Candy on your first hand. So that's also a very luck-based card.

And sorry for the stupid question but I havent been up to date on the rules, but didnt a manual say you cant play trainer cards on your first turn or did I misread that?

You are correct about that, but you can play Rare Candy if your opponent begins the game.
 
Joethegreat1 said:
Don't forget Mario....
Dude. Mario was the DP Machamp, not the SF.

Any way, Machamp is the scariest thing you could go up against. It's fast, powerful, and gets rid of anything extremely quickly. When I see the card it scares me out of my wits. Its anti tyranitar, Blissy, AMU, and Garchomp all in one.
It is definitely not anti-Ttar (at least, not my counter one), and too many decks are faster than Garchomp anyway.
 
Thanks everybody!
I am really convinced by now!
Also seeing that 20 people thought it was good also made me think Machamp is powerfull (see poll results).
That's why I've made this Machamp deck that I will be using for City Championship´s!
All Help is appreciated, this time even more than normal!
 
Back
Top