(The below translations are from Red Collection)
Super Rod - Trainer
Search your discard pile for up to 3 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.
You can use any number of Trainer cards during your turn.
23 Pokemon
3-2-3 Hydregion(Red Collection)
2-1-2 Kingdra Prime
2-2 Electrode Prime(Triumphant)
2-2 Mandibuzz (BW)
2 Stantler(Unleashed)
15 Energy
4 Double Colorless
4 Special Darkness
5 Water
2 Dark
22 Trainer(13)/Supporter(9)
4 Pokemon Communication
4 Pokemon Collector
3 Junk Arm
3 Twins
2 Rare Candy
2 Black Belt
2 Switch
1 Super Rod
1 Pokemon Catcher
The deck's objective is to set up Hydregion as fast as possible with Kingdra as a bench sniper and a Donphan counter. Electrode Prime sets off a lot of the combos in the deck and makes Twins and Black Belt live. Electrode -> Twins -> Rare Candy and Hydregion(if Deino is benched/active). Bisharp can do up to 80(120 with Black Belt) with only one special darkness energy as well as a secondary attack that lets me switch in Hydregion if he's on the bench, not to mention a low retreat cost if I want hydregion to be attacking.
Hydreigon – Darkness – HP150
Stage 2 – Evolves from Zweilous
Ability: Dark Aura
All Energy attached to this Pokemon becomes Darkness Energy.
[D][D][D][D] Dangerous Blade: 60 damage. Choose 2 of your opponent’s Benched Pokemon, and this attack also does 40 damage to each of those Pokemon (don’t apply Weakness and Resistance when damaging the Bench).
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3
Zweilous - Darkness - HP90
Stage 1 - Evolves from Deino
[C] Double Hit: 20x damage. Flip 2 coins, this attack does 20 damage times the number of heads.
[D][C][C] Strength: 50 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Deino - Darkness - HP60
Basic Pokemon
[C] Headbutt: 10 damage.
[D][C] Bite: 20 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Bisharp - Darkness - HP90
Stage 1 - Evolves from Pawniard
[D] Finishing Blow: 20+ damage. If the Defending Pokemon already has damage counters on it, this attack does 50 more damage.
[D][C] Night Slash: 30 damage. Switch this Pokemon with one of your Benched Pokemon.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Pawniard – Darkness – HP60
Basic Pokemon
[C] Iron Head: Flip a coin until you get tails, this attack does 10 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Stage 2 – Evolves from Zweilous
Ability: Dark Aura
All Energy attached to this Pokemon becomes Darkness Energy.
[D][D][D][D] Dangerous Blade: 60 damage. Choose 2 of your opponent’s Benched Pokemon, and this attack also does 40 damage to each of those Pokemon (don’t apply Weakness and Resistance when damaging the Bench).
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3
Zweilous - Darkness - HP90
Stage 1 - Evolves from Deino
[C] Double Hit: 20x damage. Flip 2 coins, this attack does 20 damage times the number of heads.
[D][C][C] Strength: 50 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Deino - Darkness - HP60
Basic Pokemon
[C] Headbutt: 10 damage.
[D][C] Bite: 20 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Bisharp - Darkness - HP90
Stage 1 - Evolves from Pawniard
[D] Finishing Blow: 20+ damage. If the Defending Pokemon already has damage counters on it, this attack does 50 more damage.
[D][C] Night Slash: 30 damage. Switch this Pokemon with one of your Benched Pokemon.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Pawniard – Darkness – HP60
Basic Pokemon
[C] Iron Head: Flip a coin until you get tails, this attack does 10 damage times the number of heads.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Super Rod - Trainer
Search your discard pile for up to 3 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.
You can use any number of Trainer cards during your turn.
23 Pokemon
3-2-3 Hydregion(Red Collection)
2-1-2 Kingdra Prime
2-2 Electrode Prime(Triumphant)
2-2 Mandibuzz (BW)
2 Stantler(Unleashed)
15 Energy
4 Double Colorless
4 Special Darkness
5 Water
2 Dark
22 Trainer(13)/Supporter(9)
4 Pokemon Communication
4 Pokemon Collector
3 Junk Arm
3 Twins
2 Rare Candy
2 Black Belt
2 Switch
1 Super Rod
1 Pokemon Catcher
The deck's objective is to set up Hydregion as fast as possible with Kingdra as a bench sniper and a Donphan counter. Electrode Prime sets off a lot of the combos in the deck and makes Twins and Black Belt live. Electrode -> Twins -> Rare Candy and Hydregion(if Deino is benched/active). Bisharp can do up to 80(120 with Black Belt) with only one special darkness energy as well as a secondary attack that lets me switch in Hydregion if he's on the bench, not to mention a low retreat cost if I want hydregion to be attacking.