10 players left. Probably three scum. 6 town, 3 scum, 1 indie. If we mislynch today 5 town, 3 scum, 1 indie. If scum NK town 4 town, 3 scum, 1 indie. We lynch Luis. 4 town, 2 scum, 1 indie. Town NK. 3 town, 2 scum, 1 indie.Neither of you showed how this plan wouldn't work.
If this plan pulls off (and I don't see why it won't), we can start Day 4:
Low risk, high reward (or, by a conservative assessment, medium risk high reward):
- with a potential Indie threat dead
- with a solid Luis lynch for Day 4
- a mafian buddy of Luis lynched OR one less person on the PoE list
- plenty of information regarding Luis' choice of wagon for today, as well as information (from that lynch) so that Day 4 is more productive, despite it being a seer day
No risk, low reward; if we lynch Luis now:
- a mafian is eliminated via a seer day
- we have limited information on Luis'/Aqua's (limited) interactions with past players
I actually said that we need to lynch someone who's flip will contribute to the hunt for the mafians. An indie lynch will not help this, but lynching someone is on the PoE list will - and profoundly so if the lynch is correct. (Luis has admitted to being mafian, and so lynching him won't contribute anything new.)
If we lynch Luis today. 6 town, 2 scum, 1 indie. Town NK. 5 town, 2 scum, 1 indie. This situation gives us a whole mislynch after today. With yours we have to not mislynch after today. Not to mention believing anything scum says never ends well. A potential no lynch could possibly work (or NP lynch).
6 town, 3 scum, 1 indie. Town NK. 5 town, 3 scum, 1 indie. Worst case we can waste our second lynch on the indie and maximize our odds. 5 town, 3 scum. Town NK. 4 town, 3 scum. This completely maximizes our odds and provides room for error.