Woohoo! Looks like we were able to pull it out after all!
I thought this game was super interesting. We were getting pummeled and on the wrong track a lot, but then I suddenly stopped trying to get lynched and began to scumhunt the best I could so I could get my PoE. And then on Day 3, us townies finally began to find eachother and we set a PoE in motion that would easily catch the last two scum! It feels nice to learn that the steps I said for towns to take last Postgame really matter when they are taken, to the point that even without the modkill (which threw us a bit into WIFOM but we then semi-recovered) the towncore was able to get on the same page and get those scum lynched. Even if we had suspicion for each other, we worked together for a common goal to beat some quite tricky adversaries and that won us the game and finally snapped that scum win streak.
Also, wow I'm actually really proud of my reads this game. Calling the t/t fight was huge and unlike the Camo D1 Case to Flip Town de jure, I was flipping between two of the three anti-towns at EoD 1 and getting suspected for it haha. Like my first readlist with TE dropped a bit looks like something I generally only get to by D3 or later.
Great job to the towncore for fighting the paranoia to success, Drac and Mariano for hosting a nicely balanced game with great power level for the site (though my Active was almost useless smh) including an indie that actually could win the game possibly along with having a great mechanic and quests that encouraged activity, and to the scum for being such fun opponents!
P.S. Where is the Scumchat?
P.P.S. Mind if I ask what the Eevee modkill was all about? If the offense was huge, it makes sense, but as it stands it feels like it makes our win, which the PoE had already assured us of having most likely, feel a tad bit less legit.
P.P.P.S. Big apologies to @Luispipe8 for frustrating you. I'm quite sorry about that and I hope for that to not happen again.
I thought this game was super interesting. We were getting pummeled and on the wrong track a lot, but then I suddenly stopped trying to get lynched and began to scumhunt the best I could so I could get my PoE. And then on Day 3, us townies finally began to find eachother and we set a PoE in motion that would easily catch the last two scum! It feels nice to learn that the steps I said for towns to take last Postgame really matter when they are taken, to the point that even without the modkill (which threw us a bit into WIFOM but we then semi-recovered) the towncore was able to get on the same page and get those scum lynched. Even if we had suspicion for each other, we worked together for a common goal to beat some quite tricky adversaries and that won us the game and finally snapped that scum win streak.
Also, wow I'm actually really proud of my reads this game. Calling the t/t fight was huge and unlike the Camo D1 Case to Flip Town de jure, I was flipping between two of the three anti-towns at EoD 1 and getting suspected for it haha. Like my first readlist with TE dropped a bit looks like something I generally only get to by D3 or later.
Great job to the towncore for fighting the paranoia to success, Drac and Mariano for hosting a nicely balanced game with great power level for the site (though my Active was almost useless smh) including an indie that actually could win the game possibly along with having a great mechanic and quests that encouraged activity, and to the scum for being such fun opponents!
P.S. Where is the Scumchat?
P.P.S. Mind if I ask what the Eevee modkill was all about? If the offense was huge, it makes sense, but as it stands it feels like it makes our win, which the PoE had already assured us of having most likely, feel a tad bit less legit.
P.P.P.S. Big apologies to @Luispipe8 for frustrating you. I'm quite sorry about that and I hope for that to not happen again.
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