It seemed that Ephemera was the clear majority... but when the votes were tallied, there was a tie! The townsfolk decided to just get rid of both of 'em.
TeamAqua4Life and Ephemera were lynched!
...but they aren't dead (yet). They are a valid target for Abilities used tonight.
scattered mind has succumbed to his wounds, after being killed Night 2! They had the role of ZoneQ11 when they died.
Night 3 Begins! Night 3 ends in 35 hours, on 22:00 Monday, 16 December (UTC +0)
Click [this countdown] for the exact deadline end in your timezone.
There are currently 11 roles in the unused role pool.
I'm tempted to modkill you for talking during night, but I regress...
Some things happened during the night:
Someone uses a potion.
Someone attacks someone.
Someone protects someone.
ZoneQ11 is protected from two attacks!
Ephemera has succumbed to their lynch wounds and died. They were not a sheep.
TeamAqua4Life has succumbed to their lynch wounds and died. They were Lord Dread.
ZoneQ11 is the sole survivor. He was an innocent aligned player, which means the innocent faction wins! Congrats!
GAME OVER
Alignments:
Inno
-----
scattered mind
TeamAqua4Life
GM Draclord
ZoneQ11
Mafia
------
Ephemera
Piplup
Spreadsheet: [link]
Roles: [link]
Ephemera and Piplup both had a nightkill. It took two attacks for someone to die. Once Piplup was lynched, Ephemera inherited their nightkill. By chance, they both attacked the same person Night 1.
No postgame from me, though if I was to change one thing about this game, it would be to provide more information about the changed mechanics at the start game. For example, I'd explain that the mafians did not know each other and would give details on how their nightkill worked. I'd possibly also make nightkilled players unable to be revived. This is so people who were nightkilled aren't autoclear, which gave the town a clear advantage.
Ah. I see. ...wow. I'm impressed that death delay was an actual passive ability which kept getting passed on until the end, instead of a bastard mechanic.
Wow. With this victory, my Town EV returned into 50%, excluding games from my homeforum. ...this is getting really dangerous for my meta.
That stuff aside, I am surprised to see that Piplup was a mafia. Had I gotten my Ice Cream Man role back, then I would've revived him!
The main problem was indeed mainly that we didn't know what the heck was going on due to lack of info. It was basically a free for all, and it was more chaos than actually deducting stuff. I legit thought that this was a bastard game, but the fact that it isn't surprises me even more.
I'd like to thank you, bbninjas, for hosting the game after what happened with Cel. It was a small game, but I truly had fun playing. (Somewhat less when I heard that I couldn't revive Piplup N1, but it was for the better in the end.)
I'm kind of irritated with myself. I should have attacked Nick instead of scattered, since he looked the most scummy, and not getting night attacked despite being mayor who can revive people is way too suspicious. But no, I had to be stereotypical mafia and go for him.
Ah well, it seems I am not fated to win mafia haha.
I think the revival roles were a bit too skewed in favor of town, yeah. Confotowns getting revived is way too powerful.
Still, I had fun, and thanks bbninjas for hosting!
Yeah, that was mistake one for you. You not only allowed me to get my sign up role off of Drac before they died, but also gave me the time to put it into effect in good use. I kind of had a feeling after Drac didn't share the ability they used on scattered, but didn't say anything considering the size of the unused role pool. Then I saw the hints at the passive ability changes and took it thinking it would be useful, thus achieving town win con once scattered revived Zone. I put so much trust into Zone and scattered this game, which I only did once I was certain of everyone's alignment, but would never have done that in a larger game.
It's funnny - I've always been an advocacy for low information games! This has game has certainly taught me the value of providing free information if you want the town / mafia factions to play cleverly and strategically.