Congrats town! I'm sorta glad that my reads were actually fairly decent; I thought I was doing that great at all for a while. Unfortunately this game was riddled with all kinds of inactivity, which obviously impacted the scum most severely.
Thanks double and Vracken for hosting! The game ran pretty smoothly outside the inactivity, and subs happened when needed, so good calls. Regarding the idols, I think the main downfall with them was that getting a good idol was sorta hard, and even then, once you'd gotten your hands on a good one, it generally wasn't that useful anyway. Items are also better suited to larger games where they've got more opportunity to be of use. I think you guys noticed that in the end, though.
As for our failing scumteam, I think there were two main events that really hurt us: the blocked kill and IE's modkill. The blocked kill hurt us because it put us behind on our endgame time and gave you two basically cleared townies (who I tried to cast shade on but failed as I got lynch in the end). As I was lynched (which could have been prevented if only mirdo was slightly more active), I tried to put IE and Camo in my scum reads, to potentially help them out. Instead, IE dies in the night. There are so many frustrating things about this FMPOV. First, we don't even get a kill as a trade, like we would if he was lynched. Second, my plan is revealed to the town, eventually getting Camo lynched. Finally, bb is close to cleared, as he pushed both other scum (though his push on IE was sort of artificial).
This actually was a bigger downfall, but not the main influence obviously. The thing is, you also encouraged people to specifically look into your reads, which coming from scum, suggests that you put fellow scum in your scumreads (and you did). This was how I narrowed the scummier options down to Camo. Also, most people didn't think I was clear at all - in fact, a number of the more vocal players found me suspicious across most of the game.
Are we going to take this time to talk about the big dying elephant in the room called Pokebeach Mafia?
Ninja Penguin said:
As for the dying elephant in the room, would it be possible for us to advertise a larger game on other sections of the site? If we get back to 18-24 player games through front page advertisements and similar things, I think a lot of people would stick around, allowing us to consistently have larger, and therefore more active/fun, games.
To clarify, while you can certainly advertise via your sigs, or through profile posts or Discord (providing you're not spamming), we currently can't advertise using threads in other sub-forums. Similarly, we can't advertise mafia on the front page unless the game is special and will be of absolute quality - remember the front page (and attached social media) is for Pokemon news and some large TCG programs, not the odd forum activity.
However, if you guys have some creative ideas of how to bring people back to mafia, or find new players, then I'm all ears! You can certainly discuss here (until this thread dies), in the general FG thread, or message me privately.
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On that note, as I indicated in the dead chat, this game just past will be probably be my last for a while. The reason being that I simply don't enjoy mafia where less than half of the players actually do the work, and when it's a struggle to actually get others to post something. We might get annoyed about people subbing in and not actually playing, but over half of the town didn't contribute much themselves! It's actually caused quite a bit of sheeping, which results in tunnelling or an single idea engulfing the town.
Something that could alleviate this slightly is to reduce those game days, because often those hours are spent sitting around doing nothing, waiting, rather than actually being used.
I think this is something that needs to be faced if we're hoping to increase mafia popularity. Mafia is probably dead if only the same few people are always having to run the show, due to over half of the town not voluntarily participating in the first place, so we realistically need see a change in participation with the current mafia playerbase as well.