Psychic Pokemon Master said:
Used to play it but couldn't keep up with playing both Pokemon and Magic The Gathering at the same time. I ended up continuing playing Pokemon maybe because I was still young back then and it was interesting and fun(still is now to me). Or maybe Magic The Gathering just seems like it was for the big guys who will probably trash the hell out of a kid in a match.
I know why, it's because of the Mythic Rarity. It's made Standard more of a expensive investment to get into instead of being cheap and affordable like it was before Shards of Alara was released when we had 3 rarities in the game. Everyone knows the Mythic Rarity was a huge mistake yet people seem to not really care one way or the other I guess.
Planeswalkers don't seem too bad but they could've been a mistake I guess. I'm also seeing problems with the lack of Combo, the fact that it's missing in Standard hurts the format IMO. Yeah I overheard what Aaron Foresythe said that he wanted Combo in Standard to be more Creature oriented instead of being utilized with Non-Creature cards which the last time that occured in Standard was Dragonstorm. I don't think he's right though, more or less I think Aaron Foresythe is hurting the creativity of the game.
Then of course comes the problem with netdecking and every other TCG has the same problem too, If you've checked one of Evan Erwin's interviews on his YouTube show "The Magic Show" with Patrick Chapin then you'll know what I'm talking about. It's a very controversial subject, even though it helps new and old players better understand deck ratios and how to play the game it also hurts deck ingenuity and creativity at the same time yet players are alot of times "forced" to netdeck because of what decks have the best synergies with the cards that are ran in it and what's available in said format's card pool that is actually playable or good enough to play.
If you were forced to run a bad deck that you didn't enjoy playing you wouldn't be playing the TCG you're playing now would you? I have a deep respect for those who go Rogue in just about any TCG out there, and it's possible to build a few Rogue decks here and there and If the card pool admits it and you have a good chance at finding the right synergies that no one else in your metagame isn't playing then you're good to go. It does take alot of playtesting, trial, and error to get it right but when you get it going well you know where I'm going with this.
As for Blue Control it's sort of alive and Cancel doesn't really make up for getting rid of Counterspell but it was for the best I suppose. Going up against a Counterspell deck especially a Tribal Wizard deck with Patron Wizard is unfun believe me I know. It probably could've been solved better If each color had a way to counter against Blue Counterspell decks especially Green and Red which has the most trouble against it. Wizards apparently decided, screw it lets make Blue into something that it wasn't intended to be by making it a Mill Color instead of CounterMagic and so they did.
Then of course is the Reprint Policy fiasco, Oh God don't get me started on this. It's a long story that sort of paved the way for Wizards to ensure the Collectors of the game don't lose the value on their cards no matter what while screwing with the people who actually play the game. It's still a win-lose situation no matter how you look at it but it didn't kill the game fortunately.
EDH in some ways killed Kitchen Table for most Casual Magic players while at the same time made it better for those who could afford to play in a format with a 100 card deck and a Legendary Creature as your Command...excuse me General. Kitchen Table is still very much alive especially in formats like Two Headed Giant, Planechase, and Archenemy as well.