Energy:
12x Electric
3x Metal(All basic)
2x Warp
2x Rescue
Pokemon:
4x Magnemite (3 SF, 1 TR)
4x Magneton (3 TR, 1SF)
2x Magnezone (SF, Magnetic Search and Super Connectivity)
1x Magnezone Prime
1x Magnezone Level X
2x Pikachu (HGSS Promo)
1x Raichu (HGSS)
1x Raichu Prime
2x Spiritomb (AR)
2x Uxie (LA)
1x Pachirisu (COL)
T/S/S:
3x Bebe's Search
3x Broken Time Space
3x Cyrus's Conspiracy
2x Pokemon Communication
2x Seeker
1x Professor Oak's New Theory
1x Energy Returner
1x Pokemon Collector
1x Judge
1x Volkner's Philosophy
1x Warp Point
1x Engineer's Adjustments
The point of this deck is to use Spiritomb to get out the Magnetic Search Magnezone, then set up other Magnezones using that one. Then stack energies, using super connectivity and warp point or warp energy out the active pokemon, and use lost burn for the win
12x Electric
3x Metal(All basic)
2x Warp
2x Rescue
Pokemon:
4x Magnemite (3 SF, 1 TR)
4x Magneton (3 TR, 1SF)
2x Magnezone (SF, Magnetic Search and Super Connectivity)
1x Magnezone Prime
1x Magnezone Level X
2x Pikachu (HGSS Promo)
1x Raichu (HGSS)
1x Raichu Prime
2x Spiritomb (AR)
2x Uxie (LA)
1x Pachirisu (COL)
T/S/S:
3x Bebe's Search
3x Broken Time Space
3x Cyrus's Conspiracy
2x Pokemon Communication
2x Seeker
1x Professor Oak's New Theory
1x Energy Returner
1x Pokemon Collector
1x Judge
1x Volkner's Philosophy
1x Warp Point
1x Engineer's Adjustments
The point of this deck is to use Spiritomb to get out the Magnetic Search Magnezone, then set up other Magnezones using that one. Then stack energies, using super connectivity and warp point or warp energy out the active pokemon, and use lost burn for the win