irst, I wanna say to be on the safe side that the next rotation will be RR-on, or maybe PL-on. I highly doubt the SF 'zones are gonna be seen in modified decks again, similar to Regirock LA. Regirock is easily the best card RIGHT NOW to partner with Magnezone Prime; it's basic, gives extra type coverage, brilliant synergy in 'power. But we're assuming that next rotation it's GONE. I've been looking around through some of the sets I don't know as well: Arceus, B&W, Supreme Victors. I found very little that could be of use in those 3. The cards I'm about to list are by no means at all good, but here me out. First is Tangrowth X. First off, it's a stage 1 Lv.X with OK HP, nasty RC, a reasonable weakness and OK resistance. Its power simply lets you flip once a turn to heal 4 damage. Not terrible, but it's here for its attack: Big Growth. For , it can search out and attach any number of grass energy from the discard. It's OK, but you need to get them there first, saving one to actually use the attack. Also, it is an attack, so you'd better pack some way of switching it out, or bracing for it to get smashed for a prize loss. Since warp point is definetely gonna be rotated, I'm not sure how I'll do this. That hurts the idea of using Tangrowth a lot. Next is Steelix GL. This guy is a steel-type basic with a whopping 110 HP, but a terrible 4 RC. Its mend attack, for 1 DCE, lets you search your discard for 1 steel energy and put it onto him, while healing him by 1 damage. This is worse that Tangrowth in every way, except that it's basic. Still, I don't like the idea of using Steelix at all. Finally is Pikachu B/W. It's got OK hp for a basic, an awful weakness, and 1 RC. Its use would be its first attack, electrify. This lets you do the same thing as Steelix's mend, without the healing and for 1 less energy. However, Pikachu has only 1 RC, so it's easier to take out of the way. The problem is that out of these 3, Tangrowth is the only one who can fetch energy at a decent rate.
Anyways, that aside, we move to an option that I'd known about long before today: Pachirisu COL. This baby's stats are just like pikachu's, but with a -20 resist tov . Its 'power, self-generation, lets you put onto it if you bench it from your hand. That's better than Pikachu and Steelix's attacks because you get to play another energy without having to leave Pachi in the line of fire. A big difference between Pachi and the aforementioned 3 Pokemon is that Pachi gets his energy straight from the hand, which I like. Anyways, I've got the 3 'Zone Primes for the deck, as well as 2 Pachis. I just want a few more opinions.
Anyways, that aside, we move to an option that I'd known about long before today: Pachirisu COL. This baby's stats are just like pikachu's, but with a -20 resist tov . Its 'power, self-generation, lets you put onto it if you bench it from your hand. That's better than Pikachu and Steelix's attacks because you get to play another energy without having to leave Pachi in the line of fire. A big difference between Pachi and the aforementioned 3 Pokemon is that Pachi gets his energy straight from the hand, which I like. Anyways, I've got the 3 'Zone Primes for the deck, as well as 2 Pachis. I just want a few more opinions.