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Magnezone/Yanmega/Kingdra HGSS-On

Good choice for Worlds?


  • Total voters
    8

Rakuron

Rogue FTW
Member
MegaJudge w/ Kingdra:

Pokemon: (23)
2-0-2 Kingdra Prime (UL #49 - UL #85)
3-1-3 Magnezone Prime (TM #68 - TM #43 - TM #96)
4-4 Yanmega Prime (TM #84 - TM #98)
1x Tyrogue (CL #36)
1x Zekrom (BW #114)
2x Cleffa (HGSS #17)

T/T/S/S: (25)
2x Switch (BW #104)
3x Pokemon Communication (BW #99)
4x Rare Candy (UL #92)
4x Pokegear 3.0 (HGSS #96)
4x Judge (UL #78)
4x Pokemon Collector (HGSS #97)
4x Copycat (CL #77)

Energy: (12)
2x Rainbow Energy (HGSS #104)
3x Rescue Energy (TM #90)
7x Electric Energy

Strat: Early game use Yanmega prime to get cheap prizes while disrupting your opponent with Judge. Magnezone is for recovering after you use judge, general draw power, and as a late game big hitter. Kingdra is for Donphan, being able to kill Yanmega Prime and Mew Primes with only 1 energy with Magnezone, and just generally PlusPowers all over the place. Zekrom is for Umbreon and is a general good pokemon to dump extra energy on just in case.

All criticism is welcome, but please know what you're doing. I don't want anyone telling me to take out 4 Pokemon Collector for 4 Bill because it's better.
 
I'd personally reduce yanmega to 3-3 to add another magneton and seadra because I hate running so few stage 1s, but that is just personal preferance. Other than that it looks good to me.
 
Dark Void said:
I'd personally reduce yanmega to 3-3 to add another magneton and seadra because I hate running so few stage 1s, but that is just personal preferance. Other than that it looks good to me.

I wish I could, I've been trying to find the space for more Stage 1's but I just can't. Yanmega needs to stay 4-4, it's my consistent early game. On top of that it's amazing to swarm. Honestly Stage 1's isn't my #1 priority atm, Rare Candy is way faster. The only reason i run 1 Magneton is because it'd be really bad if i go against some rogue trainer lock without Magnezone, but kingdra on the other hand is completely expendable in that matchup.
 
How is this deck running for you? I really like the idea but I'm worried two stage two pokemon will slow the game down too much. I'm also interested in pokegear 3.0's consistency as I have never really heard of it being used to often. I was running a yanmega/kingdra for a while and it did really well unless I ran into a donchamp or a form of magnezone/zekrom variant. So I decided I needed something else but I'm worried the magnezone will make it wayyy to clunky. Thoughts?
 
jesusaintnodj said:
How is this deck running for you? I really like the idea but I'm worried two stage two pokemon will slow the game down too much. I'm also interested in pokegear 3.0's consistency as I have never really heard of it being used to often. I was running a yanmega/kingdra for a while and it did really well unless I ran into a donchamp or a form of magnezone/zekrom variant. So I decided I needed something else but I'm worried the magnezone will make it wayyy to clunky. Thoughts?

In my testing it's great. Amazingly consistent with a good amount of space for techs. In my mind Pokegear is more consistent T1 collectors and late game judges and copycats when you need them.
 
I think Pokegear isn't that useful if you run many Supporters. Maybe replace all of them for PONT? It helps consistency and 6 cards in hand it's a staple number, so it helps yanmega too.
 
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