Keep in mind that the cp isnt a separate stat like speed, atk, speed, etc, it's just for pogo players to have an easier time understanding how the stats and leveling in the main series corresponds to pogo stats.
Oh, here we go. :/
How do you know that?
Max and min CP of a species is dependent on IVs in GO. There are only three IVs in GO. Is CP dependent on IVs in the new game? Will the CP of my perfect Blastoise in GO become less in this new game when I import it? If not, will it gain SpA, SpD, and Spd IVs? Will those IVs be perfect, random, or decided by something else? In GO, CP is adjustable using candy but is not the same as LVL. Are there candies in this game? Does CP go up when a Pokémon levels up? By how much? Is Combat Power influenced by EVs? Is it only a measure of potential? If so, will the stat wheel have an IV check mode?
Since you can definitively say "it is not a separate stat," please definitively answer these questions. Thanks.
As for this being marketed directly at a newer, younger audience... fine, but even IF that is true, snubbing the older fans by abandoning content is not a sustainable marketing strategy--not to mention how ##### infuriating it would be. Vestigial GO elements to increase immersion are welcome. The insultingly over-simplified battle and stat system is not. Today's information dump worries me. I am a big proponent of this game as nostalgic side content, and as gateway side content, but a glorified phone app will have no place in my game library.