RE: Making Ice-types More Useful
largellama123 said:
You do have a basis for your argument when you say that seeing the same pokemon over and over again competitively is boring and it starts to repeat itself. However, the reason people use them is because it works. Your arguing that because a pokemon is really good and has a wide move pool, people will use it more often. Of course they'll use it more often because it's what works. I do get tired of seeing Greninjas on teams, even though I have one too, but it just doesn't make sense to say that getting rid of TMs or narrowing the move pool of pokemon would work either.
I never said it was illogical to use them; I said it stood to reason; but that does not make it more fair, or more interesting, now does it?
largellama123 said:
Then, once you put out a dragon type, and you know it can only know moves by leveling up/of its type,then you can put out a fairy or ice, confident that'll you'll win.
And you can't do that now? didn't you say before that coverage didn't remove weaknesses?
You would have the same degree of confidence in this new paradigm than you would in the old paradigm. No. you would be even less confident, because even in this TM-ruled paradigm, only a handful of moves, TM or natural, are used by the same pokemon, because they work, and you already know they do.
Doesn't smogon have all those fancy recipes for movesets, EV/IV spread and items in their website? if everything you can find is catalogued, tested and tried, and you, as a diligent little competitive battler, did the due study of counters,checks and countercounters, where is the surprise? the surprise doesn't exist, because the TM pokemon are as predictable as the non-TM pokemon, and even then, not using TMs would force new strategies and new approaches, using the bigger pool of possibilities for pokemon you would now have, including different risk-benefit evaluations, like using a weaker coverage move instead of a potentially helpful status, or strategies involving the entire team, or the pokemon individually, or just changing your team every battle.
That would make battles more repetitive than what it is now! Type-match ups would be your ticket to victory right away; by adding TMs and pokemon that can learn many moves, then things start to get challenging. I made this point before, but I'll stress it again; THERE IS NO SUCH THING AS A POKEMON THAT CAN BEAT ALL OTHER TYPES! No team is perfect.
You don't need to yell. Nor to twist my words; I never said any pokemon, no matter how good coverage they might have, is perfect; I did say "unfair", you might remember; unfair to the other, perfectly good pokemon, but without amazing coverage, and unfair to your possible opponent.
Competitive battlers pretend the game is about skill. That if you lose, it was because you were not capable enough, that the system is fair, based on each player's skill. It is not.
It's about chance; the random chance of having the right moves, the right team and your opponent having the wrong ones. You said that everyone uses the same pokemon because it works. Then? where is the wiggle room? the skill? if you'll make always the right, logical, popular and consensuated choices, if you're an obedient part of the collective overmind of competitive battling, why do you lose? because the opponent was just as you, but he was in that case favored by circumstance; in each battle, with each logical choice you're throwing a million dice, hoping to get the right numbers to win; do it illogically, you have a good chance of losing (you can still win, though, see: twitch plays pokemon). Do it flawlessly logically, you might have
a chance to win.
Never certainty, the world doesn't work like that. Skill is irrelevant, and your choices don't make much difference, but you can only hope they do.
Now, would you rather have a chance at
not winning using 6 out of 456 pokemon, or using 6 out of 184?
You brought the banning of mega kangaskhan, and you described parental bond as "OP"; now, it wouldn't be OP if it had counters, right? as you said, no pokemon are perfect.
But you still couldn't stop that kangaskhan. There was nothing you could do about it, your battle was decided the minute the opponent megaevolved, and not all the coverage or all the skill in the world could save you. That's why mega kangaskhan was banned, right? If smogon is the place you go to find all the strategies and counterstrategies, what? they couldn't find a counter to mega kangaskhan? not entrainment? gastro acid? simple beam? double team?
(oh, wait, they banned double team because it was luck based) Trace?... does kangaskhan outspeed
all of their users? paralysis?
maybe they were right in banning it, it seems it would destroy the fair environment of competitive play, by being unfair to whoever doesn't have a kangaskhan.
Hey, I just had the best idea! If you want to win, have a mega kangaskhan in the team! there! problem solved! you might recognize this as the famous "smogon university problem resolution system: "if something's good,
toss it everywhere!""
You can only get one, either there are things that are OP, and by definition,
unfair, or everything is imperfect and has a workaround by using strategy, logic,
skill and the world is a nice, fair and neat place.
If you recognize that one thing is OP, why not recognize when another thing is OP? is it convenience? is the world perfect because it works for you? Or is it maybe because we're talking a more different, more
subtle kind of overpowering here? this is not the obvious "curbstomp your whole team with only one pokemon" problem, this is the "band of 40 odd pokemon curbstomp band of 300 odd pokemon without so much as breaking a sweat". But of course, since you can apply smogon's problem resolution system here, unlike in the kangaskhan example, everything is good, because you can still choose from those 40 uber badasses to make your teams, and good riddance to those weaklings who didn't make the cut.
Forget the effect in the metagame; the unfairness here is that a fistful of pokemon outclass at least 90 percent of the other pokemon, part because of BST, part because of typing, part because of abilities, and part because of coverage.
Now, it's unrealistic of me to expect a perfectly balanced environment, I get that, and there is variety there too; garchomp will still be a beast, coverage or not, and it will continue to outclass that 90 percent of pokemon, but reducing that fistful of pokemon's coverage options would give a chance to other pokemon to be part of teams, in new ways that could only happen because now there are no other pokemon that can do it better, or that can do other things, in addition to that thing they lost now, or because this pokemon was blessed by amazing coverage but lousy stats, and is now much more valuable.
It's not about weakening the strong pokemon; it's about bridging a massive strength gap.
This very thread started with changes that would empower the ice type, and several suggested to make ice strong against X, make X weak to ice, etcetera.
this is the same thing. You can't strengthen a type without taking away another type's strength, making it weaker than it was, and the same happens here.
One argument is the other; if you argue that TMs give pokemon fair coverage and that it is not cheap they outclassing so many other pokemon, you're also saying that the ice type is fine as a weak type because to make it stronger you must take strength away from some other type and that's unfair. Look at the fairy type; in one simple, elegant, pink stroke, GF weakened the overpowered dragon types and gave both the underused poison and steel types newfound relevance. I'm proposing the same thing, but at a per-species level; there will
still be OP pokemon, and weak pokemon as well, but it will be
a lot better and preferable than what happens now.