Making PowerRade Viable

JimboJumbo

Aspiring Trainer
Member
Really proud of my friend for recognizing this, but a common problem with Leafeon/Roserade decks was in the instance that a Leafeon was KOed, it would be difficult to manage setting up another Leafeon with energies to attack AS WELL AS energy drop to Roserade for statuses. She played around with a bunch of different cards and eventually came to Energy Trans Mismagius. Drop the energy to Roserade, move it from Roserade to Leafeon. Though risky in nature, should they grab the KO, it definitely makes recovery smoother. I wanted to get back to my Leafeon/Roserade deck but I wanted it to be very speedy and offensive, like ZPS but without the donk capabilities.

The only things that I know for sure that belong here is the following:

4-4 Leafeon
2-2 Roserade
2 Unown (RETURN)
2-2 Mismagius UL
1 Cleffa

4 PokeCom
8 Draw Support

4 Rainbows
2 Rescue
6 Energy (Combination of Grass and Psychic)

Looking for suggestions on how I can create this deck to keep it speedy like ZPS, consistently setting up T2, maximizing on hand refresh each turn and running through my deck ASAP to get what I need. I am aware that hitting above 110 is pretty difficult, so I wanted to incorporate Plus Powers and Catchers to grab easy targets/techs that I can KO, avoiding the difficult stuff is possible.

Suggestions and overall discussion would be nice.
 
Please, never play Mismagius in anything, it is outclassed by Shaymin in almost every way. Drop the Mismagius for Houndoom Prime and drop the Unown Returns for Shaymins and you are in business. I have found that this idea can work, I was playing Leafeon for about 3 weeks recently, it is a good deck, PM me if you want to compare lists.
 
Hypno is used in case you can't draw into/unown up a rainbow, you still get the 100 and can lock them in the active, although it isn't really a great choice imo. A 2-2 or 1-1 Houndoom prime is normally recommended in most miasma decks, but not mandatory, although without burn you can't hit the 130 mark for OHKOs on most things.

Drop 1 Leafeon and add 1 Espeon prime for the Gothitelle counter, possibly add in a 1-1 or 2-2 Sunflora to ensure a T2 Leafeon+Roserade if you find yourself needing it.

There is a new stage 1 coming out (Amoongus) that has the same poke-power as Magmortar SV, except it is confusion + poison, so it is slightly nerfed imo, and without BTS Magmortar would arguably not be used today.

There is more to add into a Leafeon deck than just Roserade. If you want to run straight Roserade though, go for a heavy trainer line imo since you want to be set up asap, and if they set up before you, you don't have much recovery with only Roserade.
 
No mismaguis for sure. What good does it do?

Also, I see another problem. A Leafeon is knocked out, you send up another one. Then, you attach an energy to it. This means that you cannot attach the energy to Roserade poisening your opponent. So, you either poisen but cannot attack, or unable to attack because you'd do no damage.
 
glaceon said:
Also, I see another problem. A Leafeon is knocked out, you send up another one. Then, you attach an energy to it. This means that you cannot attach the energy to Roserade poisening your opponent. So, you either poisen but cannot attack, or unable to attack because you'd do no damage.

Well, if he plays Shaymin, he can Celebration Wind to his Leafeon after an attach to Roserade. Definitely add Espeon Prime, never even thought of that, it is a great idea.
 
After Shaymin's use it will just be a wasted space on your bench though.
 
glaceon said:
Also, I see another problem. A Leafeon is knocked out, you send up another one. Then, you attach an energy to it. This means that you cannot attach the energy to Roserade poisening your opponent. So, you either poisen but cannot attack, or unable to attack because you'd do no damage.

Actually, there's a solution to that; Celebi Prime, sure it needs to be active, but if you run Switch or SSU, it shouldn't be a problem.
 
SSU is unreliable, and what about trainer lock? Celebi is a bad basic that needs to be active to work, and you need a switch or ssu to get out of it. Also, after 4 Rainbows, you are out. Then what? I see the Unwon Return, but you'll run out of bench space with Shaymin, Unown, Roserade, Leafeon, Celebi, ya...
 
Well, since the rainbow counts as everything while in play, in regards to setting up again, drop a rainbow to Roserade, counts as grass and psychic energy for dual status, energy trans it over to the leafeon and you can still attack with it. I found that running things like Hypno and Houndoom lower consistency a lot, though houndoom does add the potential burn which is always a plus in the instance that I don't draw into a way to bounce/play rainbows.
 
I definitely agree that Shaymin is not worth it for this deck. A bench space to move one energy to a Leafeon that is likely to get knocked out? I'd rather Magius over this since at least I can re use it without having to rely on SSU or Seekers.

This Mismagius.

5-mismagius.jpg


My bad, got the name of the effect mixed up, I meant Magical Trans.
 
Well that mean your requiring a LOT of this to get the attack going. Multiple stage 1s, and rainbow energy. Once the rainbows are in the discard, you can't get them back too. What about that? You'll damage amount will be cut by a lot.
 
3 Stage 1's and one Rainbow energy doesn't seem impossible to me. I am looking for alternatives to getting statuses without having to rely on flippy cards like Houndoom or Hypno (especially not the Hypno). When it comes out a set or two from now, the Amoongus would be a nice addition to use. But again, he may eat up bench space that could better be used by something like Unown Return.
 
glaceon said:
No mismaguis for sure. What good does it do?

Also, I see another problem. A Leafeon is knocked out, you send up another one. Then, you attach an energy to it. This means that you cannot attach the energy to Roserade poisening your opponent. So, you either poisen but cannot attack, or unable to attack because you'd do no damage.

Lol this made me laugh, you just said the energy movement part is stupid and then said there is no energy movement thing.

Anyways, you figured it out.

Shaymin is a really bad idea here. Also, 3 stages 1s and 1 energy isn't really that hard to get out, Stage 1s does it all the time, but I guess that deck is pretty bad too. And you only need 2 of them, the 3rd can get brought out whenever.

There aren't really any other viable status givers in this format that I know of. Houndoom is kind of unreliable, but you don't need him every turn which is why a 1-1 or 2-2 is normally ran in most leafeon builds.

And yes the rainbows are gone if they are in the discard, but if you can play smart you won't lose them constantly. And yes, trainer lock hurts a deck that runs a lot of trainers more than other decks. It isn't perfect, but it's a deck that has been seeing play since last season, he was asking for possible techs to help make it fast and more consistent, don't just bash it.
 
^ This.

Well, I was just hoping to find something to do with this deck that would allow it to be a better run deck with the limited resources it has.
 
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