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Malamar / Darkrai EX / Yveltal EX

TheJulps2

Aspiring Trainer
Member
Experience: Novice

Pokemon: (16)
  • 3-1-3 Krookodile (XY)
  • 3 Inkay (upside down evolution)
  • 3 Malamar (mental trash)
  • 2 Darkrai EX
  • 1 Yveltal EX
Trainers: (31)
  • 4 Skyla
  • 4 Shauna
  • 4 Professor Sycamore
  • 4 Red Card
  • 4 Dark Patch
  • 3 Rare Candy
  • 3 Ultra Ball
  • 3 Shadow Circle
  • 2 Energy Retrieval
Energy:
  • 9 Darkness Energy
  • 4 DCE
Strategy

My strategy is to keep my opponent's hand between 1-4 cards the whole game so it'll be hard for him to setup his team. How? First, Malamar's mental trash and red card combination, then krookodile for his supporter lock so my opponent can't draw a lot of card. Darkrai is there for free retreat costs as well as for attack. Yveltal is for attack also. Shadow circle is there to prevent OHKO.

Edited to coincide with the rules! :D ~Kecleon
 
RE: Malamar/Darkrai EX/yveltal EX

I play with a very similar deck, that I posted just the other day actually. I would lose the Krookodiles out of the mix. Your stalling with Malamar long enough to load up Yveltal Ex and Darkrai Ex; the Krooks are taking up space that could be utilized more effectively. If you are wanting a non-ex hitter, than if suggest regular Yveltal. For one dark energy, Yveltal does 30 damage that can be bumped up to fifty and it puts a dark energy from your discard pile onto one of your benched pokemon. Yveltal Ex is really needed either honestly, Darkrai with a muscle band will be enough. Your other option would be to go with Zoroark with Foul Play. For 2 colorless energy you copy opponents attacks, which is honestly one of the game's best moves. Your trainers don't seem compatible with the theme of your deck. Here's what I suggest:

1 Spiritomb w Sealing Scream
2 Sableye w Junk Hunt
2 Inkay
2 Malamar
2 Darkrai Ex
1 Yveltal w Oblivion Wing

3 Ghetsis
2 Hugh
2 Professor Juniper or Sycamore
2 Shauna
3 Hooligans Jim & Cas

11 Dark Energy

3 Crushing Hammer
2 Enhanced Hammer
4 Hypnotoxic Laser
2 Dark Patch
2 Level Ball
1 Max Potion
3 Professor's Letter
2 Red Card
1 Tool Scrapper
1 Ultra Ball
3 Muscle Band
2 Virbank City Gym
1 Shadow Circle

I Know 'no Skyla'? You will have enough draw poer between Spiritomb's Hexed Mirror if your opponent is foiling your plans of discarding his hand with a pokemon ability or a pokemon beach. You will almost always have a bigger hand and won't need Skyla becuz there are lots of trainers in this deck and most of the are trainers. Junk hunt with Sableye and keep your opponent without energy and poisoned with hypnolaser. Eventually your opponents hand will be gone and Malamar will become redundant so Krookodiles is just overkill. I think the rest is self explanatory. Hugh is great to play first turn because your opponent will likely get to draw extra cards do to your low number of pokemon. Then you can red card hi if that's not enough. U don't need a lot of red card, becuz u can junk hunt it, also eventually your opponents hand will be gone and u will want to keep it that way. Ieventually u will need to attack with Darkrai or Malamar if u have to. Also Sableye does 30 damage w confuse ray if u attach a muscle band.

My other idea for u is:

2 Sableye w Junk Hunt
2 Zorua
2 Zoroark w Foul Play
2 Inkay
2 Malamar
2 Darkrai Ex
1 Yveltal Ex

4 Double Colorless Energy
9 Dark Energy

2 Energy Switch
3 Dark Patch
2 Professor's Letter
3 Crushing Hammer
1 Cyclone Scoop Up
2 Ultra Ball
2 Level Ball
3 Professor Juniper
2 Hugh
3 Ghetsis
2 Skyla
2 Red Card
3 Hypnotoxic Laser
3 Shadow Circle
 
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