[Stage 2] Tyrantrum-GX HP250 [F]
Evolves from Tyrunt
Ability: Borrowed Time
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck or discard pile for Unidentified Fossil and put it onto your Bench. This Pokémon's attacks cost [C] less and do 30 more damage for each Unidentified Fossil in play. At the end of each turn, if there is no Unidentified Fossil in play, this Pokémon is Knocked Out.
[F][C][C][C] Megaton Bite 130+
If your opponent's Active Pokémon was on the Bench and became your opponent's Active Pokémon during their last turn or during this turn, this attack does 100 more damage and this Pokémon does 50 damage to itself.
[F][C][C][C] Roar of the King GX 150
You may discard any number of your Benched Pokémon and all cards attached to them. If you discarded at least 2 Pokémon, search your deck for any number of Pokémon that evolve from Unidentified Fossil and put as many of them as possible onto your Bench. Reveal the rest, and put them into your hand. Then, shuffle your deck. (You can't use more than 1 GX attack in a game.)
Weakness: [G]x2
Resistance: -
Retreat: [C][C][C][C]
GX rule: When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.
Evolves from Tyrunt
Ability: Borrowed Time
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck or discard pile for Unidentified Fossil and put it onto your Bench. This Pokémon's attacks cost [C] less and do 30 more damage for each Unidentified Fossil in play. At the end of each turn, if there is no Unidentified Fossil in play, this Pokémon is Knocked Out.
[F][C][C][C] Megaton Bite 130+
If your opponent's Active Pokémon was on the Bench and became your opponent's Active Pokémon during their last turn or during this turn, this attack does 100 more damage and this Pokémon does 50 damage to itself.
[F][C][C][C] Roar of the King GX 150
You may discard any number of your Benched Pokémon and all cards attached to them. If you discarded at least 2 Pokémon, search your deck for any number of Pokémon that evolve from Unidentified Fossil and put as many of them as possible onto your Bench. Reveal the rest, and put them into your hand. Then, shuffle your deck. (You can't use more than 1 GX attack in a game.)
Weakness: [G]x2
Resistance: -
Retreat: [C][C][C][C]
GX rule: When your Pokémon GX is Knocked Out, your opponent takes 2 Prize cards.
Garchomp UPR (for how to refer to a specific Trainer card i.e. whether to say 'a card named' or not)
Golisopod-GX (reverse First Impression)
Blacephalon-GX (as many as you like vs. any number)
Golisopod-GX (reverse First Impression)
Blacephalon-GX (as many as you like vs. any number)
Oof, glass cannons. It was hard to come up with something that wasn't just 'increase damage taken next turn' or 'does x damage to itself'. In the beginning, I tried to make a glass cannon deck instead of a glass cannon card–in a resource game like Pokémon, most of the time you're better off investing your resources in something good and durable than in something great that will get KO'd if a fly lands on the right spot. So I thought, "Alright, let's make a card that you can center a deck around that can go either horribly bad or one-sided good." I don't personally think feast or famine decks are fun to play against, but here we are. So, I actually made 3 different cards before this one–Staraptor-GX, Yveltal-GX, and Mew & Mewtwo-GX. (You may see a modified version of one of those soon enough.)
The first two inherently fit into the 'no counterplay or nothing you can do' category, and the last one was so sacky (it was intended to be) that ultimately I decided to scrap it. What could be worse than losing 2 Prizes? Losing 3 Prizes. And I would've stuck with this mindset, but balancing a Tag Team so that you don't autolose the game if it gets KO'd before it does its thing and making it fast enough to do its thing but not too fast turned out to be complicated so I turned to a forgotten mechanic–Fossil Pokémon.
And so I present to you, the ultimate glass cannon–the self-destruct button. Borrowed Time because, well, Tyrantrum is supposed to be already extinct. This guy's Ability searches a copy of the fossil so it doesn't instantly get KOed, and it gives you more incentive to keep the fossil around if keeping your Pokémon alive wasn't good enough. The problem with a setup like this was that you had to keep the fossil around, but the fossil did absolutely nothing and put you into further disadvantage. So I gave it a little push, which I think ends up being pretty justified considering the original attack costs and what happens if your fossil bites the dustagain.
I was actually not too sure about Megaton Bite's gigantic damage output only with the reverse First Impression restriction, so I put some recoil too. The best thing is that it still fits the original reasoning of the T-Rex having a bite so strong it could just kinda bite savagely wherever and hope for the best, but such a strong bite could have hurt it in the long run.
As for the GX attack, just a strong consistency boost so that a fossil deck can ditch those clunky fossil support cards that do more harm than good. I feel it's one of those things that only works because what it supports is so weak–if it searched for things that evolved from, say, Inkay, it would be a whole other matter. Besides, it fit the theme and opens up the possibilities for a fossil deck instead of just a Tyrantrum one.
The first two inherently fit into the 'no counterplay or nothing you can do' category, and the last one was so sacky (it was intended to be) that ultimately I decided to scrap it. What could be worse than losing 2 Prizes? Losing 3 Prizes. And I would've stuck with this mindset, but balancing a Tag Team so that you don't autolose the game if it gets KO'd before it does its thing and making it fast enough to do its thing but not too fast turned out to be complicated so I turned to a forgotten mechanic–Fossil Pokémon.
And so I present to you, the ultimate glass cannon–the self-destruct button. Borrowed Time because, well, Tyrantrum is supposed to be already extinct. This guy's Ability searches a copy of the fossil so it doesn't instantly get KOed, and it gives you more incentive to keep the fossil around if keeping your Pokémon alive wasn't good enough. The problem with a setup like this was that you had to keep the fossil around, but the fossil did absolutely nothing and put you into further disadvantage. So I gave it a little push, which I think ends up being pretty justified considering the original attack costs and what happens if your fossil bites the dust
I was actually not too sure about Megaton Bite's gigantic damage output only with the reverse First Impression restriction, so I put some recoil too. The best thing is that it still fits the original reasoning of the T-Rex having a bite so strong it could just kinda bite savagely wherever and hope for the best, but such a strong bite could have hurt it in the long run.
As for the GX attack, just a strong consistency boost so that a fossil deck can ditch those clunky fossil support cards that do more harm than good. I feel it's one of those things that only works because what it supports is so weak–if it searched for things that evolved from, say, Inkay, it would be a whole other matter. Besides, it fit the theme and opens up the possibilities for a fossil deck instead of just a Tyrantrum one.