Howdy, FireLizard! Nice to see new faces round these parts. Impressive work to be tackling a GX as your first card, too!
I’m gonna start off by noting a few big things, which are probably largely products of the program you’re using. Plenty of folks here use lesser-known programs to pretty significant success, so there’s certainly no rule saying “Photoshop or else.” But there
is one big barrier to using programs like Paint, and that’s the fact that so many of the community’s resources just aren’t compatible with it.
The main one is fonts. Font placement is tricky, because you have to know not only the exact fonts TPCi uses, but also exactly where they go on the card itself. There’s an easy (though somewhat time-consuming) way to do it yourself, which basically entails grabbing a scan of a real card, throwing it on top of your blank at 50% opacity, and then matching fonts to the text on the card with pixel-perfect accuracy.
Alternatively, a lot of folks make font guides for themselves, or
shamelessly steal borrow them from other people — that just means they only have to do that once, and then they have the file saved as an editable series of text layers, so they can just pick and choose the text they want to edit when they want to make a new card. It saves a lot of time in the long run.
The issue is, most font guides are designed to be compatible with Photoshop, and they can be difficult to make work on other programs. You may find it worthwhile to experiment with making one for yourself — and I’m sure plenty of us here on the ‘Beach would be glad to help!
There’s also a couple of other things, like issues with transparency (see the big white bar between the Dragon-type texture at the top and the beginning of the art?) and adding a stroke/outline around text to make it stand out against the background, but like I said, fonts and placement is the main thing I’d suggest working on. If you can get that straightened out, you’ll be in pretty good shape.
As far as art goes, I like where you’re at with it — you’ve got a good image of Eternatus there that makes it look like an actual Pokémon and not just an amalgamation of spikes and tentacles. The variation in the background is good, but you’ll likely want a holosheet or something. Not just for realism, but also because it helps differentiate the Pokémon from the background, which is important when they’re roughly the same color.
The actual effects of the card, from a gameplay perspective, are … good. Like,
really good. You can play it as a support mon, a utility attacker, or a straight-up nuke, because it does all three of those things really really well. Infinity Zone allows you to constantly have access to all the resources of your discard pile for a relatively negligible cost — no cost at all, if you’ve got something like an Exeggcute PLF. Spreading Beam lets you pick off Bench-sitters with absurd ease, and can even combo with a Gust of Wind-style effect to pick off two at once. Eternabeam is probably the only non-broken part of the card, but unfortunately it doesn’t have a very exciting effect.
Overall, though, it’s an impressive first stab at a GX, especially with a program like Paint! Keep up the good work, and let me know if I can clarify anything here or help with anything else.
Wording errors:
- Missing spaces after commas and full stops. [-1 point]
- “before you attack” -> “
(before your attack)”, italics and all, and it should go inside the first comma. [-2 points]
- “from your discard pile
to your hand” -> “from your discard pile
into your hand” [-1 point]
- “You can’t apply more than 1 Infinity Zone Ability at a time” doesn’t actually do anything in that Ability, because by definition, you can only activate one of those Abilities at a time. You can’t activate a second one until the first one resolves. Maybe you meant “You can’t use more than 1 Infinity Zone Ability each turn”? [-3 points]
- “to Benched Pokémon” -> “for Benched Pokémon” [-1 point]
- The whole “Don’t apply W/R …” clause should be italicized. [-1 point]
- All the “é”s on the card have grave accents, not acute accents (they’re facing the wrong way). [-1 point]
Fonts and Placement errors:
- I’m gonna dock a blanket [-6 points] here. The fonts are all incorrect, save for the numerals (which I think come from asche’s symbolsheet?), and placements, while in the right ballpark, could also use some work. These can be tricky to get right, so lmk if you’d like any help figuring out the right fonts to use and how to place them effectively.
Creativity/Originality: 10/15
(Infinity Zone has some interesting design space, and the card omnipotently playing three different roles in the game is a neat idea flavor-wise.)
Wording: 5/15
(Several errors, mostly minor. Be sure to proofread!)
Fonts and Placement: 4/10
(Ballparked, but could use some work.)
Believability/Playability: 1/5
(Very overpowered, even for this day and age of the TCG.)
Aesthetics: 2/5
(Nice attention to posing, and I like the background. You’ll want a holosheet of some description, as well as fixing the opacity issues that come with Paint and potentially doing more with pop-out effects around the border, to get the extra points here.)
Total: 22/50