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MD-CoL: Royal Guard (nidoking/nido

Jahikoi

Aspiring Trainer
Member
3-2-3 Nidoking (2 TR/1 RR)
2-2-2 Nidoqueen RR
4 Spiritomb
2 Uxie
1 Azelf
1 Unown Q
1 Relicanth SV



1 Luxury Ball
2 Communication
1 Bebe's
2 Expert Belt
4 Pokemon Collector
1 PONT
2 BTS
2 Warp Point
4 Rare Candy

4 Fighting
4 DCE
4 Rainbow
1 Rescue



Total: 55 cards


Edit: I suppose I should mention that this deck is designed around putting out a Nidoking TR in the active with Nidoqueen RR and Nidoking RR on the bench forcing them to take damage when they attack, and to heal nidoking with nidoqueen.

Our Battle Roads in Victoria, Australia are going to be MD-CoL, So i had to remove my 2-1-2 Reuniclus. I'm wondering what to put in.

I'm considering:

2-2 Donphan
+1 fighting energy

or,

1-1 Donphan
+2 bebe's
+1 fighting energy


I know that vileplume is quite big in our area.


I'm just wondering if anyone has any suggestions? Feel free to suggest the taking out of cards.
 
RE: MD-CoL: Royal Guard (nidoking/nidoqueen)

@Snorlax: I'm pretty sure that this guy meant to put 2-2-2 Nidoqueen... lol

If you know that Vileplume is big in your area, then why are you running 2 Comms and only 1 Bebe's? I would take out the Comms and put in two Bebe's.

I would reccomend Uxie lvl X as a source of drawpower, so that can take a spot. I would also up the PONT to two, so there's a second spot filled.

What do you do against a tanked Dialga G lvl X? I suggest a 1-1 Blaziken FB lvl X tech as a counter for that, and take out the rescue for two fire energies.

So everything looks like this:

-2 Pokemon Communication
-1 Rescue Energy
+2 Bebe's Search
+1-1 Blaziken FB lvl X
+1 Uxie lvl X
+2 Fire Energy
+1 PONT

Okay, with five open spots, that's what I would do. Hope this helps!
 
RE: MD-CoL: Royal Guard (nidoking/nidoqueen)

captain.mongoose said:
@Snorlax: I'm pretty sure that this guy meant to put 2-2-2 Nidoqueen... lol

If you know that Vileplume is big in your area, then why are you running 2 Comms and only 1 Bebe's? I would take out the Comms and put in two Bebe's.

I would reccomend Uxie lvl X as a source of drawpower, so that can take a spot. I would also up the PONT to two, so there's a second spot filled.

What do you do against a tanked Dialga G lvl X? I suggest a 1-1 Blaziken FB lvl X tech as a counter for that, and take out the rescue for two fire energies.

So everything looks like this:

-2 Pokemon Communication
-1 Rescue Energy
+2 Bebe's Search
+1-1 Blaziken FB lvl X
+1 Uxie lvl X
+2 Fire Energy
+1 PONT

Okay, with five open spots, that's what I would do. Hope this helps!

I may use this option; blaziken FB and FB X are stupidly cheap because of the imminent rotation.


Anyone have a second opinion? (third opinion?)
 
RE: MD-CoL: Royal Guard (nidoking/nidoqueen)

Ok, sorry for my confusion. With 5 slots you should add +2 bebe, +1 PONT and +2 seeker. the bebe help with getting that one pokemon you need and vileplume can't touch it. Pont for an extra draw power and seeker to pick up a very badly hurt nidoking. Then you need to -2 warp points and add 2 warp energy, now with these, trainer lock can't stop you while they can with warp points. So you warp energy your nidoking to your bench and seeker him up and he's healed :D Good luck
 
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