Aviste said:
That's why I'd put a 2-2 garbodor in the list. I'm not sure how clunky it's gonna be though.
I'm sorry, but in this case, I believe Garbodor is not a tech that will not hurt this deck's synergy, and sadly, if any deck's synergy is hurt significantly, it will be crushed when facing one of its weaknesses. In this case, the weaknesses of this deck are PlasmaKlang, and Donphan+Techs, but as my main concern here is how one of the topic's decks(the MManectric+Yveltal-EX one) could be altered to tech in order to deal w/ its weaknesses, especially PlasmaKlang, better, combined with the fact that at the same time, if a card has the potential to mess with its synergy, then it's a hindrance in the deck in question, let me tell you why I believe Garbodor hurts "metadeck MManectric-Yveltal-EX"'s synergy...
^ If you want garbotoxin, you need two float stones as well, however, given the amount of tweak-able and/or open slots in this deck w/o hurting its performance in battle, as well as the fact that adding Garbotoxin means little to no room for more than 1 non-ex attacker after 2 garbodor+2 trubbish+2 float stone. If you want garbodor to attack, you will also need psychic energy, and all that would result in either too many cards, or, if you managed to achieve a deck count of 60 w/ the garbotoxin idea included, a needed omission of important cards(shadow circle, compressor, tool retrieval, and if you don't like any of the above, or if you have extra room in deck for it, max potion) that could have helped this deck's basic strategy(remember that a deck cannot have any less or any more than 60 cards), and the resulting absence of cards that had to be omitted in order to meet the 60-card limit, will most likely hurt this deck's synergy in a significantly negative manner, and as a result, this deck's basic strategy won't work as well as it could if those important cards are in the deck instead of cards like float stone, garbodor and the trubbish that goes with it, and therefore, I can see these events that turn this idea into a not-so-good idea happening if you include Garbotoxin in this deck:
...Hello, Startling Megaphone/Xerosic...
...Goodbye, Garbotoxin and ability lock...
...Hello, effective Plasma Steel...
...Goodbye, EX damage to Steel-types...
...Hello, Bronzong metal-scooping to Aegislash-ex...
...And as soon as Aegislash-ex has enough energy to attack, goodbye, Garbodor: Not only did you made the MManectric deck's synergy significantly low, you made that same deck crushable by PlasmaKlang + Steels. If Garbodor's your only non-ex card other than Beartic, then it's game over: PlasmaKlang will wall Beartics w/ Float Stone, Beartic can only do 20, and PlasmaKlang can hit for weakness and OHKO Beartic, and even if Beartic survives, without Water energy in this deck(which will also hurt synergy because you already have dark and lightning energy), you will have no way to do any significant damage to the Steels w/ Beartic, and since your only big-boy cards remaining are EXes, as Plasma Steel negates all EX attack damage, can anyone say auto-loss?