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Standard Mega Mewtwo / Garb

Defiance

Aspiring Trainer
Member
Pokemon: (14)
3 Mewtwo Ex
3 Mega Mewtwo Ex
1 Hoopa Ex
2 Shinning Celebi
2 Trubbish
2 Garbador (Garbotoxin)
1 Lunala Prism

Trainers: (31)
2 Professor Sycamore
4 Cynthia
3 N
3 Guzma
4 Mewtwo Spirit Link
4 Max Elixir
2 Skyla
3 Altar of the Moon
4 Ultra Ball
1 Super Rod
1 Rescue Stretcher

Energy: (15)
4 DCE
11 Psychic

So this is what I'm trying to run -- my local meta doesn't really run Garb -- which was the main reason of the Mega-Mewtwo decline originally. Now, I realize this gets out-sped by alot of decks -- but I feel that maybe there is improvement to be had.

Any help would be appreciated.
 
Last edited:
Edited, and then realized it doesn't help my Celebi or Hoopa if its out early... Help me. Lol
 
Edited, and then realized it doesn't help my Celebi or Hoopa if its out early... Help me. Lol
If you're going to run Garbotoxin you should be running 4 Float Stones. Also yeah, you ought to cut Celebi if you run Garbotoxin. You could run Dawn Wings Necrozma and Wobbuffet instead of Garbs, that way you wouldn't need to fit as many Float Stones, you'd have another non-GX attacker, and you would be able to use Hoopa/Celebi. If you do that, try these edits:

-2 Trubbish
-2 Garbodor
-3 Altar of the Moone
+2 Wobbuffet
+2 Dawn Wings Necrozma-GX
+3 Float Stone

If you don't, lose the Altar of the Moones and a Celebi for 4 Float Stones. IMO go the Wobb/Necrozma route since it's more flexible and allows you to use Celebi and Hoopa. Perhaps try to fit another Trubbish and a 1-of Trashalanche if you do go the Garb route.

Also, just checking, but you're only not running Lele because you don't own any, right?
 
Thanks for the suggestions.

To answer your question, I wasn't running Lele cause the bench was getting crowded; I could run up to 2 (all I own). Bench space is rather scarce, which is something that hampers this deck.
 
Thanks for the suggestions.

To answer your question, I wasn't running Lele cause the bench was getting crowded; I could run up to 2 (all I own). Bench space is rather scarce, which is something that hampers this deck.
That's no reason not to run Lele though, having a crowded bench is better than bricking, especially since this deck needs to set up.

-1 Mewtwo Spirit Link (With Skyla 3 is enough)
-1 Psychic Energy (10 should be fine. Couldn't find anything else to cut)
 
Eugh, I get the list in theory but it's very hard to imagine this flowing very well. For one you can't use garbotoxin because this deck is reliant on shining celebi, this reduces the utility of running Garbodor, usually you don't want to run it if you can't run both toxin and trashalanche variants. Two, Mega Mewtwo has an unfortunate 210HP, which is a number that the remaining OHKO decks are really gunning for due to Zoroark. HP creep is particularly damaging

In theory, this deck is great because Damage Change is really good in a 2HKO centric meta like the one we're in with Zoroark. But the PPC cost is very annoying to pay without Mega Turbo. That's the key problem I see with this deck, if we still had it I'd be gung ho about running this in a low-garbodor local meta, but without it I have a very hard time seeing how you consistently get more than one Mewtwo ready to fight. That means you need to get ahead and stay ahead, which is always a problem in a format with N, especially when you're not really running any extra ability based draw support or energy acceleration.

As ridiculous and janky as it sounds I almost wonder whether Lunala-GX is a possible inclusion or replacement for the Garb line so you can energy trans. When Malamar comes out in SM6 I think that will be a very elegant solution for most of the problems this deck has (autoloss to Garbodor notwithstanding) and will make it fast enough to work well. Another card to consider is Magearna ULP, which helps out with spirit link management and makes it easier to get multiple megas off.

Also, you should totally run Leles. Bench space is an issue, so is making sure you play a supporter every turn.
 
Hey, here's another thing to consider: Clawitzer STS for energy acceleration.
 
I was debating something with Lunala GX and Mewtwo-GX with FFB, including Giratina Prism -- but wanted to see if this angle worked first.
 
I think Lunala would be way too clunky, you'd have to find space for Rare Candies and Spirit Links, and you have no supplemental draw as the deck is right now. Though, you could try just running Lunala Box instead of Mega Mewtwo.
 
Mewtwo GX -- not the Ex version.

With GX we get a one cost 30x attack + 10 from FFB, 230 HP.

but we lose the Damage Change from the Ex
 
It's kinda looking like that is the route I'ma have to take to run Mewtwo. Mega Mewtwo / Garb doesnt work with Celebi being that Shrine of Memories rotated, and it's rough to out damage decks with the lower HP.
 
It's kinda looking like that is the route I'ma have to take to run Mewtwo. Mega Mewtwo / Garb doesnt work with Celebi being that Shrine of Memories rotated, and it's rough to out damage decks with the lower HP.
I'll whip up a list for that in a few.
 
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 17

* 4 Cosmog SUM 64
* 1 Dawn Wings Necrozma-GX UPR 63
* 1 Giratina {*} UPR 58
* 1 Lunala {*} UPR 62
* 2 Mewtwo-GX SLG 39
* 2 Tapu Lele-GX GRI 60
* 2 Cosmoem UPR 61
* 1 Lunala GRI 61
* 3 Lunala-GX SUM 66

##Trainer Cards - 33

* 3 Rare Candy PLB 85
* 3 Brigette BKT 134
* 3 Professor Sycamore PHF 101
* 3 Cynthia UPR 119
* 3 N FCO 105
* 3 Guzma BUS 115
* 4 Max Elixir BKP 102
* 4 Ultra Ball FLF 99
* 2 Choice Band GRI 121
* 2 Float Stone BKT 137
* 1 Skyla BKT 148
* 2 Max Potion BKP 103

##Energy - 10

* 10 Psychic Energy XYEnergy 8

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
 
What if I said...

-1 DWN
-1 Brigette
-1 Sycamore
-1 Cosmeom

+4 Puzzles?

KK-Swizzle, has a decklist posted in one of these threads of an Espeon GX variant that I just saw and looked interesting.
 
What if I said...

-1 DWN
-1 Brigette
-1 Sycamore
-1 Cosmeom

+4 Puzzles?

KK-Swizzle, has a decklist posted in one of these threads of an Espeon GX variant that I just saw and looked interesting.
Puzzles without Zoroark is just asking for problems TBH. Espeon-GX is honestly just outclassed by Zoroark, Lycanroc, Golisopod, and Glaceon.
 
Puzzles without Zoroark is just asking for problems TBH. Espeon-GX is honestly just outclassed by Zoroark, Lycanroc, Golisopod, and Glaceon.

100% agree with this. You should not play Puzzle of Time without Zoroark GX. The only reason it's viable now is because you have better odds of drawing into 2 puzzles at the same time since you're drawing more than 1 card per turn with trade.
 
How the mighty have fallen. I thought about building this deck, but it's actually too weak now. It was fine when attackers had 180 HP, but the average HP has gone way up. This is compounded by the fact that Zoroark-GX is everywhere; don't forget that Psychic Infinity does not cut through Resistance like it does Weakness, so you need a massive eight Energy between you to OHKO him. Meanwhile, he 2HKOs you in his sleep.

Also, the introduction of GX attacks was not what Mega Mewtwo needed. Most of these are cheap nuke attacks designed to get a kill when they're used, which circumvents Damage Change.

Losing Mega Turbo is also a very big deal. Getting OHKOed can make it very difficult to come back, especially when attackers attack for cheap and you can't even hit for Weakness.
 
How the mighty have fallen. I thought about building this deck, but it's actually too weak now. It was fine when attackers had 180 HP, but the average HP has gone way up. This is compounded by the fact that Zoroark-GX is everywhere; don't forget that Psychic Infinity does not cut through Resistance like it does Weakness, so you need a massive eight Energy between you to OHKO him. Meanwhile, he 2HKOs you in his sleep.

Also, the introduction of GX attacks was not what Mega Mewtwo needed. Most of these are cheap nuke attacks designed to get a kill when they're used, which circumvents Damage Change.

Losing Mega Turbo is also a very big deal. Getting OHKOed can make it very difficult to come back, especially when attackers attack for cheap and you can't even hit for Weakness.

Last month, I was considering building this deck and I thought to myself "Man, how is it that everyone is forgetting about Mega Turbo?!". Then I realized It had rotated out and got sad :(

This deck would be so fun to play, but it suffers from the fact that the energies need to be attached to mewtwo and almost everything in the meta either can 1HKO or 2HKO and ruin all of your momentum.

If you want to play something similar, I would suggest playing Turbo Darkrai in standard. It works surprisingly well considering the fact that its weak to Buzzwole!
 
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