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Megadrill (Yanmega Prime/ Beedrill)

checkerstar

Why do you ask?~
Member
Here goes nothing. I used this deck at states, and I really disliked how it ran, so I'm posting it here for suggestions and edits.

Pokemon: 18
3-2-3 Beedrill (2 Unleashed, 1 RR)
2-2 Yanmega Prime (Triumphant)
2-2 Sunflora (HGSS)
2x Uxie LA

Trainers: 31
3x Expert Belt
3x Pokemon Communication
3x Bebe's Search
4x Copycat
1x Luxury Ball
4x Judge
2x Broken Time Space
4x Rare Candy
3x Pokemon Collector
3x Super Scoop Up

Energies: 12
10x Grass Energies
2x Rescue Energy

Strategy:
Try to start with a weedle. Speed evolution for a turn 1 kakuna. Next turn search for a beedrill and evolve for a turn 2 Beedrill, then Twinneedle for up to 100 damage on turn 2. Alternatively, get out Yanmega prime turn 2, and constantly try to keep the same number of cards in your hand as your opponent. This is for Yanmega's Insight pokebody, so all of it's attacks are free, and you can focus energies on a benched Beedrill, or something. Suggestions welcome!
 
-2 Pokedex and +2 Judge

This is because you will in the same turn have the same amount of cards as your opponent allowing you to attack for free and also act as a disruption.
 
I also think 4 Bebe's is to much, I reckon run 3 and add 1 more judge?

Edit: What a 2-1 Line of Groundmin as a HP tech, - Allowing your grass pokemon to have 40hp more?
 
I prefer 4 Bebe's, because it's my main search engine. I've tried running 3 before, and I just end up getting supporters I don't need.

Edit:
I tried running that originally instead of Cherrim, and the lvx thing is too clunky.
 
This deck just doesn't seem very fast.

Pokemon: 19
3-2-3 Beedrill (2 Unleashed, 1 RR)
2-2 Yanmega Prime (Triumphant)
2-2 Sunflora HGSS
2x Uxie LA
1x Azelf LA

Trainers: 32
3x Expert Belt
2x Pokemon Communication
3x Bebe's Search
4x Copycat
1x Luxury Ball
4x PokeDrawer+
4x Judge
2x Broken Time Space
4x Rare Candy
2x Pokemon Collector

Energies: 9
7x Grass Energies
2x Rescue Energy

1) I cut out 5 Grass Energies because there's no point in running so much when most of your Pokemon require either 1 or no Energy to attack.

2) I replaced 2-2 Cherrim (I think you meant to say AR or SF) with 2-2 Sunflora HGSS to get you going more quickly.

3) Took out some of the unnecessary Supporters and Stadiums, like Dawn Stadium & Burned Stadium, and Engineer's Adjustments & Emcee's Chatter. They slow you down. Added in Rare Candies and Broken Time Space to speed things up. Also included PokeDrawer+ to get some more draw going on.

4) Added in 2x Pokemon Collectors because you really don't want to get donked T1.

5) Your Weedles should be from the RR line because of its Rescue String attack.

6) Added in Uxies and Azelf for draw power. Azelf can be taken out for something else, so it's essentially a free space.
 
Now that's what I call an overhaul. I had never thought of Sunflora either. The only thing I don't think I'll put in is pokedrawer+, I just don't find it practical at all. I might take those 4 out, along with azelf to put in 2 more grass, and 3 SSU, to re-use uxie, and to heal.

Thanks for the new list! I'll use this one instead, with the minor updates.

Wait, SSU is still legal, right?

*updated*
 
Of course.

I'd suggest including at least 1 more Pokemon Collector. Really helpful Turn 1/2 when you only have 1 Active out and no way to get anything else...it's a form of draw power.
 
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