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MegaJudge

Stuart Hayden

Born Champion.
Member
I got really disheartened by my Cobalion lock deck having so many bad match ups so I took it apart and I'm attempting to build MegaJudge.

Here's the list.


Pokemon (18)
1 Cleffa
2 Pachirisu
4-3 Yanmega Prime
4-1-3 Magnezone Prime

T/S/S (29)
2 Switch
2 Pokemon Catcher
3 N
3 Junk Arm
3 Rare Candy
4 Pokemon Collector
4 Pokemon Communication
4 Copy Cat
4 Judge

Energy (13)
2 Rescue Energy
11 Electric Energy

Pachi for energy acceleration. N works as POTN beginning of the game and can change the tide mid to late game due to Magnetic Draw letting me draw more cards if I'm low on prizes (just like my opponent hopefully will be)

Any help and suggestions is greatly appreciated.
 
You should run Kingdra. That extra 10 will keep you from having to waste another energy on a lot of occasions (Donphan and Tyranitar being the best examples, though sniping a 50 HP basic with Yanmega also becomes possible)

1-0-1 or 2-1-2 would work
if 1-0-1:
-1-0 Yanmega
-1-0-0 Magnezone
if 2-1-2:
-1-0 Yanmega
-1-0-0 Magnezone
-2 N
-1 Copycat


You don't need many Ns, as you're already providing disruption with Judge, but I would still include at least 1
And the Yanma/Magnemite is preference, but I see them as unnecessary. If you're reeeeeally worried about it, I'd keep those and axe the Pachis.
 
I'd try Kingdra. I'm looking at the 2011 world's booklet right now and 4 of the top 12 decks (4 in each division) were MegaZone or MegaJudge, and all of them ran Kingdra. Also, I'd drop a copycat for an N, because of Magnetic draw. Also, Magnezone can be 3-1-3 if iyou use Kingdra and 4 Candy.
 
Worlds format didn't have catcher. Drop disruption and focus on early prizes with catcher and yanmega and simply pure damage with zone.
EDIT: 4 N is a must. It's way better than judge in this deck.
 
N isn't needed, i'd always play pont over N, especially since you're taking prizes with yanmega alot. i wouldn't even play this deck anymore though because ZPS and eelektrik decks are really big.
 
@masonandrew So what if you take a lot of prizes? You can Magnetic Draw into more cards.
I think you should drop a Pachi for a 2nd Magneton. What happens if you get trainer locked? XD
 
@masonandrew: The above poster said it. 4 N is a must in this deck. You can disrupt your opponent then mag draw. With this strategy, you will always have more cards in hand than your opponent. And if you've ever played yanmega before, you would know that its much easier to get less cards in your hand than get more.
 
Dropping Magnezone or Yanmega for Kingdra is ill advised. I like Kingdra, and I even used to run it in the Catcher format, but in the end, you're giving up consistency for a deck that doesn't really need the ten damage. Dragging basics out and KOing with Sonic Boom will do, and Linear Attack still OHKOs Oddish, so it's not a big deal.

One thing you might want to try is Jirachi though, just one, and a couple psychic/rainbow, to devolve Vileplumes that you hit with Linear Attack. A lot of people are going to say that Eelzone is better than Megazone, and that might be true, but a Megazone running Jirachi has a much better google (and ultimately Vileplume) matchup since it can drop surprise devolutions, killing an Oddish, or at least delaying Trainer lock for a turn to Catcher out a key pokemon of the lock and killing it.

Currently I run four judge, two copycat, two N (though a 3/3/2 split or 3/2/3 might work as well). N is a late game card in this deck. Stuff like copycat, PONT, and Judge make more sense in the early game for setup and hand evening for Yanmega. N, on the other hand, should mostly be used to screw your opponent over in a close prize race, and you only need one well timed N to do that. N might still be better than, say, PONT, in this deck, but I wouldn't use it to fully supplant Copycat and certainly not judge.
 
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