Pokemon (19):
Metal Deck with versatility in mind, this deck is made for post-rotation with the addition of the new set coming 12th of august. The one thing this deck is made for is having an almost pure metal deck (other than metal m ray) work after the rotation. With so many useful cards being rotated, the main point to this deck is trying to make decks still work post rotation, something I strongly think they won't making them rogue decks at best.
At first I went a bit overboard with a Metagross line of 4-4-4, now I have pretty much redone the entire deck to be more competitive and hopefully able to hold up with all the competitive decks coming after the rotation.
Metagross
The main strategy is to hold down using Aegislash-EX, while powering up a line of attackers to deal with whatever threat the opponent has. Without Keldeo consistency in switching the heavy metal pokemon is a bit tricky, this is why the metagross with the Magnet Warp is included in the deck, as well as 4 switch and Lysandre.
Dialga-EX / Lugia-EX
The main attackers, Dialga-EX is for all non-mega evolved pokemon or finishing of anything with a higher health of 180. Lugia-EX is the versatility attacker in this deck, being able to stack up as much damage if needed be, as well as destroying unwanted stadiums in play.
Ariados
This is a very recent addition and is something very interesting I had in mind. With steel shelter out, using its poison ability won't affect any of my steel pokemon in play, making for some additional damage on the opponent to create a sense of haste for the opponent. Only letdown is it clashes with Metagross' ability as well as taking up space on the bench, and in the deck.
Trainers
Lysandre and switch are probably the most important here, as you'll want to have control of which pokemon you want on the field. I feel this deck is still lacking in draw support, and might end up with dead hand quite a lot. This is something Im not sure will work out in practice and I'm constantly making changes to it.
Any feedback of any sort is welcome, I'd like to see as many perspectives as possible to get a better idea of how these decks should be made.
Thanks for reading.
Additional cards that I might add, opinions?
- 3 Beldum (AOR)
- 2 Metang (AOR)
- 3 Metagross (Magnet Warp) (AOR)
- 4 Bronzor
- 3 Bronzong
- 2 Aegislash-EX (PHF)
- 1 Dialga-EX (PHF)
- 1 Heatran
- 2 Battle Compressor
- 3 Muscle Band
- 2 Steel Shelter
- 2 Wally
- 2 Lysandre
- 4 VS Seeker
- 4 Professor Sycamore
- 2 Profesor Birch's Observations
- 2 Level Ball
- 1 Ace Trainer
- 1 Rare Candy
- 4 Ultra Ball
- 7 Metal Energy
- 4 Double Colorless Energy
Metal Deck with versatility in mind, this deck is made for post-rotation with the addition of the new set coming 12th of august. The one thing this deck is made for is having an almost pure metal deck (other than metal m ray) work after the rotation. With so many useful cards being rotated, the main point to this deck is trying to make decks still work post rotation, something I strongly think they won't making them rogue decks at best.
At first I went a bit overboard with a Metagross line of 4-4-4, now I have pretty much redone the entire deck to be more competitive and hopefully able to hold up with all the competitive decks coming after the rotation.
Metagross
The main strategy is to hold down using Aegislash-EX, while powering up a line of attackers to deal with whatever threat the opponent has. Without Keldeo consistency in switching the heavy metal pokemon is a bit tricky, this is why the metagross with the Magnet Warp is included in the deck, as well as 4 switch and Lysandre.
Dialga-EX / Lugia-EX
The main attackers, Dialga-EX is for all non-mega evolved pokemon or finishing of anything with a higher health of 180. Lugia-EX is the versatility attacker in this deck, being able to stack up as much damage if needed be, as well as destroying unwanted stadiums in play.
Ariados
This is a very recent addition and is something very interesting I had in mind. With steel shelter out, using its poison ability won't affect any of my steel pokemon in play, making for some additional damage on the opponent to create a sense of haste for the opponent. Only letdown is it clashes with Metagross' ability as well as taking up space on the bench, and in the deck.
Trainers
Lysandre and switch are probably the most important here, as you'll want to have control of which pokemon you want on the field. I feel this deck is still lacking in draw support, and might end up with dead hand quite a lot. This is something Im not sure will work out in practice and I'm constantly making changes to it.
Any feedback of any sort is welcome, I'd like to see as many perspectives as possible to get a better idea of how these decks should be made.
Thanks for reading.
Additional cards that I might add, opinions?
Beldum – Metal – HP60
Basic Pokemon
[M] Collide: 10 damage.
[M][C][C] Spinning Attack: 30 damage.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Metang – Metal – HP90
Stage 1 – Evolves from Beldum
[M][C] Metal Claw: 30 damage.
[M][M][C] Bullet Punch: 50x damage. Flip 2 coins. This attack does 20 more damage for each heads.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Metagross - Metal – HP150
Stage 2 – Evolves from Metang
Ability: Magnet Warp:
Once during your turn (before your attack), you may switch your Active Pokemon with one of your Benched Pokemon. Then, your opponent switches their Active Pokemon with one of their Benched Pokemon.
[M][M][C][C] Iron Cannon: 80+ damage. You may discard all [M] Energy attached to this Pokemon. If you do, this attack does 80 more damage.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
Ace Trainer – Trainer
Supporter
You can only play this card if you have more Prize cards left than your opponent.
Both players shuffle their hands into their deck. Then, you draw 6 cards and your opponent draws 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
Lugia-EX – Colorless – HP170
Basic Pokemon
[C][C] Aero Ball: 20x damage. Does 20 damage times the number of Energy attached to this Pokemon and the Defending Pokemon.
[C][C][C][C] Deep Hurricane: 80+ damage. If there is any Stadium card in play, this attack does 70 more damage. Discard that Stadium card.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Spinarak – Grass – HP50
Basic Pokemon
[C] String Shot: Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Ariados – Grass – HP70
Stage 1 – Evolves from Spinarak
Ability: Poison Nest
Once during your turn (before your attack), you may use this Ability. Both Active Pokemon are now Poisoned. (Excluding [G] Pokemon.)
[G][C] Corner: 30 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Hex Maniac – Trainer
Supporter
Until the end of your opponent’s next turn, each Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities.
You may play only 1 Supporter card during your turn (before your attack).
Registeel – Metal – HP120
Basic Pokemon
[M][C] Iron Head: 30x damage. Flip a coin until you get tails. This attack does 30 damage times the number of heads.
[M][C][C] Imprisoning Hammer: 70 damage. If your opponent’s Active Pokemon is a Pokemon-EX, discard 1 Energy attached to it.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Basic Pokemon
[M] Collide: 10 damage.
[M][C][C] Spinning Attack: 30 damage.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2
Metang – Metal – HP90
Stage 1 – Evolves from Beldum
[M][C] Metal Claw: 30 damage.
[M][M][C] Bullet Punch: 50x damage. Flip 2 coins. This attack does 20 more damage for each heads.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Metagross - Metal – HP150
Stage 2 – Evolves from Metang
Ability: Magnet Warp:
Once during your turn (before your attack), you may switch your Active Pokemon with one of your Benched Pokemon. Then, your opponent switches their Active Pokemon with one of their Benched Pokemon.
[M][M][C][C] Iron Cannon: 80+ damage. You may discard all [M] Energy attached to this Pokemon. If you do, this attack does 80 more damage.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 4
Ace Trainer – Trainer
Supporter
You can only play this card if you have more Prize cards left than your opponent.
Both players shuffle their hands into their deck. Then, you draw 6 cards and your opponent draws 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
Lugia-EX – Colorless – HP170
Basic Pokemon
[C][C] Aero Ball: 20x damage. Does 20 damage times the number of Energy attached to this Pokemon and the Defending Pokemon.
[C][C][C][C] Deep Hurricane: 80+ damage. If there is any Stadium card in play, this attack does 70 more damage. Discard that Stadium card.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1
Spinarak – Grass – HP50
Basic Pokemon
[C] String Shot: Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Ariados – Grass – HP70
Stage 1 – Evolves from Spinarak
Ability: Poison Nest
Once during your turn (before your attack), you may use this Ability. Both Active Pokemon are now Poisoned. (Excluding [G] Pokemon.)
[G][C] Corner: 30 damage. Your opponent’s Active Pokemon can’t retreat during your opponent’s next turn.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Hex Maniac – Trainer
Supporter
Until the end of your opponent’s next turn, each Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities.
You may play only 1 Supporter card during your turn (before your attack).
Registeel – Metal – HP120
Basic Pokemon
[M][C] Iron Head: 30x damage. Flip a coin until you get tails. This attack does 30 damage times the number of heads.
[M][C][C] Imprisoning Hammer: 70 damage. If your opponent’s Active Pokemon is a Pokemon-EX, discard 1 Energy attached to it.
Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 3
Pokemon (16):
- 1 Beldum (AOR)
- 1 Metang (AOR)
- 1 Metagross (Magnet Warp) (AOR)
- 4 Bronzor
- 3 Bronzong
- 2 Aegislash-EX (PHF)
- 1 Dialga-EX (PHF)
- 1 Lugia-EX (AOR)
- 1 Spinarak (AOR)
- 1 Ariados (AOR)
- 2 Battle Compressor
- 3 Muscle Band
- 4 Steel Shelter
- 4 Switch
- 2 Lysandre
- 3 VS Seeker
- 4 Professor Sycamore
- 4 Ultra Ball
- 1 Level Ball
- 1 Max Potion
- 1 Rare Candy
- 1 Hex Maniac
- 2 Acro Bike
- 8 Metal Energy
- 4 Double Colorless Energy
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